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Main - Posts by MathOnNapkins |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 730/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Why don't you post what you're typing into it and maybe we can be of some assistance. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 731/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
MapX is only descriptive when the metatile objects themselves are squares, though. From what I understand, the "TSA" in Mega Man games features any number of different shapes. The game I hack even uses non square TSA in the dungeons (LTTP).
MapX is a subtype of whatever we want to call this phenomenon. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 732/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Resuable Tilemap Component.
Reusable because most such objects are designed to be used more than once, in some cases hundred or thousands of times like with Map16 (Metroid games come to mind.) Tilemap because ultimately these arrangements are applied to a larger tilemap, and are usually stored as hardware level tilemap entries (vflip, hflip, palette, chr, or other hardware specific properties). In the case where the "tile" data indexes into another layer of metatiles, the functionality is the same - it functions as a tilemap. Whether it's a tilemap consisting of tiles or metatiles is irrelevant, really. Component because the arrangements themselves are not tilemaps. They are components that can be used to build up the finalized tilemap. That's the best I can come up with on 5 hours of sleep :3. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 733/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Well, for that reason alone I consulted a thesaurus and couldn't think of an alternative for component other than something like "piece" or "object". Object would work but I think it is a term that might overstate the generalized functionality of most so-called TSA.
On the other hand, abbreviations are often context sensitive. If I ask someone for an ATM at a gas station they probably aren't thinking of this. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 734/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Well I think the chief problem is that TSA is an abbreviation for something 66% nonsensical.
Tile - good... Squaroid - wtf? Assembler - wtf? Btw, I believe someone was asking earlier in the thread where TSA came from. As far as I know it was invented by Vagla in an old document he did called "The Art of Romhacking" boop Moving on, I'll revise my previous term: RTA - Reusable Tile Arrangement or perhaps just TA as Grey Mario put it. Argument against "metatile": I see some people using the word metatile, and I think the "meta" part is quite right, but the "tile" part only explains a subset of the concept. To me, the "tile" in "metatile" implies that the tile arrangement is either square or at least rectangular, which is not always the case. Other thoughts: The usage of the term TSA almost invariably refers to the inherent arrangement of 8x8 tiles for the purpose of building a level in a game. The nature of the TSA varies from game to game, but its purpose remains invariant - to design levels, maps, worlds, whatever you want to call them. Perhaps we should focus on its purpose rather than describe what it is? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 735/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
When I first read the title of this thread, I thought you were going to be recreating the bizarre scoring system featured in the movie "The Wizard" for SMB3.
JIMMY WATCH THE MUSHROOMS! ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 739/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Pretty sure that's impossible... ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 740/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
No one would pay $150 for this, regardless of how good a job you did. If you're desperate for cash, and you need to sell them, you could make back probably $50 for each large poster and $25-$30 for each of the small ones, imo. But as they say, there are people on ebay that will pay more money if they perceive that it's one of a kind or rare, which they are. Only problem is that they are not official, so pricing is not in your favor at that point.
I'm more shocked that it took $150 to make those than anything else. That seems outrageously expensive, even for what you used to make it. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 741/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Posted by zand Ah, the I'm only 11 years old cop out. Perhaps if your netiquette were better people would be willing to help you. That couldn't be it... ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 742/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Posted by Insectduel *epic facepalm* ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 743/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
You must be new around here... ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 744/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Posted by InsectduelPosted by Dialga Okay, just logged into IRC but I can't see you. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 745/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
How do you hook a webcam up to IRC? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 746/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
My advice if you really want to learn more about them is to read emulator source code (Snes9x / BSNES / ZSNES). They might not even 100% accurately emulate the expansion chips but emulator source and emulator authors are going to have way more about this stuff than just about any other source of information. That type of knowledge isn't common, even among SNES rom hackers, unless they happen to hack a game that uses a special chip. Even then, unless they're programmer type rom hackers they aren't going to know squat about the chip (e.g. Super Mario RPG.) ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 749/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Posted by blackhole89 Is someone hating their quantum computing class? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 753/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Are those supposed to be subscripts and superscripts on the same symbol? hate. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 754/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Best Listener - Nightkev
Best ROM Hacker - Infidelity Best Programmer - DahrkDaiz Best Staff Member - KP9000 Best Regular Member - Arbe Best Veteran - Googie Best Newbie - Nightkev Best Post Layout - Megamario Best Avatar - Trelior Most Funnyliest - Arbe Most Friendliest - Googie Most Smartliest - blackhole89 Most Likely to Appear at Random - Tomguy Most Missed - Ziff Most Eloquent - blackhole89 Most Quirky - Nightkev Most Dependable - Nightkev Most Persuasive - blackhole89 Most Insane - Nightkev Most Likely to Get Hit by a Parked Car - Insectduel Most Likely To Succeed - Dahrkdaiz Most Reclusive - (deleted user) Most likely to become staff - irc groupies Most likely to be severely beaten with their own keyboard - Trax Most likely to get snowed in and not even notice - Trapster Most Unpredictable - zbyte Best Overall - KP9000 ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 755/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
Isn't it a bit... what's the word........ incongruous... to be obsessing over trophies and ribbons when only 9 people have voted? ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 756/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
I think this is how it works. Programmers that make games first have to make something that works. Then they might have to add more shit to it per design requests, etc. Then I suppose they have to do some alpha testing and see how it all works together, b/c these games were all coded by more than one programmer. If it slows down too much to become unplayable, they have to optimize a bit. But I doubt they optimized as much as a rom hacker or homebrewer like us would. They probably get it as good as it has to be to be playable. It's actually not a good idea to optimize code first. Better to write it well with *good* design and then optimize after the fact (which could sully your design a bit).
Also consider than when you work with other people's code, you sometimes have to make concessions for their perhaps "suboptimal" coding mechanisms. And some of those guys probably didn't know much at all about optimizing. When you can code with fancy macros, it makes coding easier but the inefficiency can often build up. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 757/842 EXP: 1936587 Next: 48099 Since: 02-19-07 From: durff Last post: 4495 days Last view: 4018 days |
If you really need to store full tilemaps or larger collections of tilemap you could also consider a compression format if objects aren't appropriate for your design. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Main - Posts by MathOnNapkins |
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