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Main - Posts by Kiiro |
Kiiro |
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Red Paratroopa Level: 30 Posts: 141/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by copyRIGHThunter I did that with 0.4, but it's not worth it. But i will still do that with 0.5, but with GIT. Project Page is still there: http://code.google.com/p/smagicadv/ (But it's going under major changes, changing from SVN to Git. And trying to keep Wiki pages.) ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 142/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
SMA 0.5 will be in this style, and Solar Core won't be used yet.
I planned however a simpler GUI, and can make new level cards of nothing. Also, C# will be used. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 143/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Not possible at all. Roy and Solar Magic Advance goes in different ways of making. Solar Magic Advance will be mostly made in mind of other editors i could make too. But i didn't work on the new version yet, i need some free time. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 144/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Kiiro |
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Red Paratroopa Level: 30 Posts: 145/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Beta stuff easily gets on the box, like Super Mario All-Stars with SMB1 Beta screens.
Sorry if there's no news on Solar Magic Advance, but i'm putting all my attention to another project, if you heard about BS-X Project, that's me doing it. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 146/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
There's one in the works, but it's not released yet.
You'll see when it will release anyway. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 147/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
No news, i'm all about BS-X Project for now. ( http://bsxproj.superfamicom.org/ ) ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 148/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by H4ck3rPosted by Kiiro Did you look at the FAQ? I think it's pretty clear. The only way to help is to know SNES ASM. Anyway: http://code.google.com/p/smagicadv/wiki/SAVDoc Turns out the Save Files are done in a weird way. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 149/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Kiiro |
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Red Paratroopa Level: 30 Posts: 150/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I won't lie about this: I didn't do anything about SMA4 in the past few months.
Mostly because of BS-X Project, and also living my life when I can. Solar Magic Advance is on hiatus for the moment, I still have to learn how to make an editor in the style of Lunar Magic or maybe even Reggie. I'm unsure on how to do a PictureBox with Mouse interaction, things like that. I'd certainly do it, but for now, it's not planned because of my current projects. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 151/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Well, from Liberty Basic, I then used Visual Basic, then Python, and now it's planned to use C#. And it's not really programmed, just the GUI is like 50% finished. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 152/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Switch Cards just activate Switch Modes from the game, it's possible to have AR codes to enable Switches. I had the code before, but I lost it.
The game supports up to 72 levels RECORD data. While it only supports up to 32 playable levels (+1 for uncleared state), a level data can be deleted, while the name and Ace Coin data, stays for record purpose. You can have a Save File with all 38 Level Record Datas. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 153/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Because now I figured out most of the Level Card Settings part:
(Note: Everything is Little Endian unless said otherwise)
____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 154/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Kiiro |
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Red Paratroopa Level: 30 Posts: 155/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
A snippet of something... Solar Magic Advance 0.4!
This time, when it will be released... it should be able to make/edit levels. Source Code will be available there: https://github.com/LuigiBlood/smagicadv I finally have a bit of time to spend on that, though it will take some time, as I have other projects to work on as well, but this time it should be able to edit levels. When it's ready, I'll make another topic as it goes. As for why the TreeView again... it's just a matter of being able to do a working editor without taking huge time. But it will work, I learned a lot in programming since then, and it should go right. And this time, no Liberty Basic, no Visual Basic .NET, no Python, but C#, which I've been familiar enough for a long while. I promised too much stuff back then (Solar Core), but I'll make a working Level Card editor. Getting that motivation back wasn't very easy, but I think I should be able to come up with something in the next months, at most. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 156/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Like 0.33, it shows what's in the Level Card data... well, when it's programmed. But I'm thinking of how I can do it right without making it a mess of a source code like 0.33 did with Visual Basic.
But I'm keeping your offer in mind. Just added a few important structs. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 157/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
It is time to show the cuteness of this pink layout!
I hope you like Roll.exe. Someone else made it, but I edited a bit of it to include a cat Roll-chan. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 158/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I started working again on Solar Magic Advance 0.4. Right now, you can fully edit the eCoin Data. I planned to add Import/Export RAW data, in case you prefer using a tile editor. I hope you didn't mind the hiatus and now I'm getting serious about it. Reminder, the source code is updated there: https://github.com/LuigiBlood/smagicadv ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 159/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Absolutely nothing yet. We documented the level format of a Level Card (not the same as in ROM), there's still some stuff we don't know about as well.
My editor can edit eCoin Data, sure. But it can't save a whole level. You need to wait a few months for that. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 160/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
If you have extensive notes I don't mind having it also. I'm too busy with Satellaview, 64DD and life to work on Super Mario Advance 4 Level Card making D: ____________________ My Website on Neocities |
Main - Posts by Kiiro |
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