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Main - Posts by Kiiro |
Kiiro |
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Red Paratroopa Level: 30 Posts: 121/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Bump, and did a some docs about SMA4 :
http://code.google.com/p/smagicadv/w/list ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 122/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I think it's possible to change the pointers from the SAV to the ROM.
I could always try, but not now. Busy discovering the e-Level Format. Also, i made some docs, with all i know (some are not completed) : http://code.google.com/p/smagicadv/wiki/ROMDoc http://code.google.com/p/smagicadv/wiki/eLevelDoc http://code.google.com/p/smagicadv/wiki/PowerUpDoc http://code.google.com/p/smagicadv/wiki/SAVDoc http://code.google.com/p/smagicadv/w/list ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 123/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
SRAM is accessible from address 0x0A000000 (GBA Memory).
So the pointers must have A on it. Anyway, e-Levels are special to me. I really want to add the e-Level format in the ROM, it can have customized Block Path, Auto-Scroll, etc... Hacking SMA4 would be perfect with this. Anyway, i'm interested about that Mad Dash/"Break through with the B-Dash!!!" e-level. It might be funny to say, but it's officially the second promo level card (i know that because i saw the header of the other two, it's level 1 and 3). ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 124/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
e-Level Data in the save is compressed and all of them uses the same size.
ShadowDog, who is this guy who seems to have Mad Dash ? ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 125/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by 14159 Sprites List from Upa : http://acmlm.kafuka.org/uploader/get.php?id=3020 My discoveries : Bank 0 Sprite E0 : Camera Shift Up (Begin Shift) 6 bytes Sprite Parameter 1 : Byte Link (links to E1, so the game doesn't mix up) Parameter 2 : Camera Shift to how many pixels up. Bank 0 Sprite E1 : Camera Shift Up (End Shift) 6 bytes Sprite Parameter 1 : Byte Link (links to E0, so the game doesn't mix up) Parameter 2 : Camera Shift to how many pixels up. Bank 0 Sprite EA : Camera Block (Can't go Left) 5 bytes Sprite Parameter : ??? Bank 0 Sprite C8 : Vertical Scroll Effect 6 bytes Sprite Parameter 1 : ??? Parameter 2 : ??? ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 126/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I have some things to announce here :
Solar Core. Obviously, it's the Core of Solar Magic Advance. And probably the Core of other editors if they use it. Anyway, here's some info (for fishspill) about where is the Level Data in the ROM : $124970-$125283 Level Data Pointers $125284-$12569F Enemy Data Pointers Some notes : http://acmlm.kafuka.org/uploader/get.php?id=1939 Also : About e-Level Decompression in SMA4 : r0 - Source r1 - Destination Code begins at $0A7BEC. Finishes at $0A800A. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 127/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
What is BS-X Project ?
BS-X Project is about to revive the only official SNES Add-on, the Broadcast Satellaview. In other words, i'm trying to do a fake signal on it (via hacks). It's also about documenting things about BS-X. I've discovered many things, with some that Byuu actually knew (32M Data Pack anyone ?). And also, i've made a BS-X SRAM Checksum Fixer, AND the first homebrew for BS-X. Now, my new discoveries :
I also found out that $218D is very important, because if i change something to a certain value, BS-X searches for a signal nonstop (in other words, no "No Signal" Message). Maybe soon, i'll get a fake signal working, and getting access to things we couldn't access before... ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 128/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Related to Super Mario Advance 4, everyone should read this :
http://wiki.rustedlogic.net/Super_Mario_Advance_4 It contains some interesting info. It's worth it. (Switch Card Pics, fuck, i didn't know about it !) ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 129/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
The website got an update.
Also : I made the BS-X Download some data. Now, the thing we need, is to know how the data should be. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 130/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Unless i'm wrong (yeah, after a while, i kind of forgot what the last version can do except reading level cards ^^), Solar Magic Advance 0.33 Beta 3 can edit saves.
NO$GBA's Saves are compressed, and my editor doesn't support it. Also, about Solar Magic Advance, now as part of the Solar Core project, it's on hiatus for a while. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 131/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I'm still here, i'm just working on another project.
If you want all e-Reader levels to be unfinished, use sma4savtool (or very last version of Solar Magic Advance). About the JPN SMA4 e-Reader Loader, i don't plan on uploading it soon, mostly because i'm busy. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 132/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by erpster2 Well, here: http://acmlm.kafuka.org/uploader/get.php?id=3905 But all things you said are supported in the last version of Solar Magic Advance: http://sma4ecard.blogspot.com ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 133/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by laoush50 It never will. Get caitsith2 and Firefly Tools for that. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 134/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Not worth it:
It's an addition of values : 0001 - Vegetable Sprouts + 0002 - Short Power Meter + 0100 - Luigi Low Gravity + 0200 - 2x Score + 0400 - 3-up Moon + 0800 - Harder Enemies = 0F03. So it's not worth to try. You need to do an addition to activate more than one switch. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 135/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
It made it from nothing, just used documentation to make it with a hex editor. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 136/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by NightKev The original topic name were about motivation on hacking Super Mario Advance 4. Then i released my Level Card Viewer and the topic name changed. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 137/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by NightKev There's a 0.4 alpha, but you know, it's on hiatus for a while... But the most advanced version is still 0.33 beta 3. About the Sprite List, it's not really complete though. And anyway, i will work on a 0.5, with Solar Core editor system i'll be making. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 138/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by H4ck3r I made it public, i even made several videos of it. But there's only the source code : http://code.google.com/p/smagicadv/source/browse/#svn%2Ftrunk%2Fold ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 139/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Not my fault if life comes in.
I'm planning Solar Magic Advance 0.5. (0.4 is kinda lame) It will do some Level Editing, but don't expect a Lunar Magic-like. That will be for 0.6 (where Solar Core will begin). ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 140/161 EXP: 157733 Next: 8136 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by H4ck3r Actually, when you look at it, think of it as 1A 00 0B 43. Space seperate bytes. VB.NET actually fails for hex stuff. ____________________ My Website on Neocities |
Main - Posts by Kiiro |
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