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Kiiro
Posted on 01-11-10 12:10 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 125427


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Upaluppa > I still need a Complete Sprite List for the Sprite Names.
After that, i think i can do everything on my own.

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Kiiro
Posted on 01-16-10 10:51 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 125622


Red Paratroopa
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It's not really an editor, at least NOT YET. It's an eLevel viewer with tools to make eCards.

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Kiiro
Posted on 01-20-10 04:04 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 01-20-10 04:09 PM) Link | Quote | ID: 125768


Red Paratroopa
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I made a Level Card SAV Console on Solar Magic Advance :


It's basically a Command Line Console made for sma4savtool.
It could help those who doesn't know how to use DOS.
You just need to type the parameters on the Text Box.
Simple !

There will be some other versions of it, like a Easy to use GUI for it.

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Kiiro
Posted on 02-04-10 05:47 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 126635


Red Paratroopa
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I'm still around. It just that i still need Upaluppa's Sprite List, or i can't do anything about Solar Magic Advance 0.33.

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Kiiro
Posted on 02-17-10 07:40 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 02-17-10 07:47 PM) Link | Quote | ID: 127199


Red Paratroopa
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You know what ?
I can work on Japanese cards :
http://www.youtube.com/watch?v=2NppeqO6NNI

I found the Japanese Card Loader.

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Kiiro
Posted on 02-18-10 11:04 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 02-18-10 11:06 PM) Link | Quote | ID: 127284


Red Paratroopa
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Solar Magic Advance 0.33 Beta by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta :
- Fixed Level Icon detection.
- Can now make Level Cards as BIN format.
- Can compress eLevels.
- Can uncompress eLevels.
- Sprites have names (not completed yet) (Upaluppa, i'm still waiting...)
- Level Card SAV Console added (Can manage the e-Levels from the save)
- e-Cards Format Converter fixed.

Download :
http://www.mediafire.com/?zzij12yqmto

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Kiiro
Posted on 02-19-10 06:45 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 02-19-10 07:08 PM) Link | Quote | ID: 127328


Red Paratroopa
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It's an editor for all types of e-Cards for SMA4.
Even though, it does not edit Level Cards yet, but it can read uncompressed e-Levels. But it makes Power-Up Cards and Demo Cards.

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Kiiro
Posted on 02-23-10 12:37 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 127487


Red Paratroopa
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Yeah.
It's an editor for e-Cards, which is not a big problem, since you don't need the ROM to work with it.

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Kiiro
Posted on 03-28-10 05:24 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 03-28-10 06:25 PM) Link | Quote | ID: 129054


Red Paratroopa
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Cool !! I can finally continue SMA 0.33 a little more.

By the way, i found what's actually Bank 0 Sprite E0 and E1 :
Bank 0 Sprite E0 : Camera Shift Up (Begin Shift)
6 bytes Sprite
Parameter 1 : Byte Link (links to E1, so the game doesn't mix up)
Parameter 2 : Camera Shift to how many pixels up.

Bank 0 Sprite E1 : Camera Shift Up (End Shift)
6 bytes Sprite
Parameter 1 : Byte Link (links to E0, so the game doesn't mix up)
Parameter 2 : Camera Shift to how many pixels up.

EDIT (for saving purpose):
Bank 0 Sprite EA : Camera Block (Can't go Left)
5 bytes Sprite
Parameter : ???

Bank 0 Sprite C8 : Vertical Scroll Effect
6 bytes Sprite
Parameter 1 : ???
Parameter 2 : ???


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Kiiro
Posted on 03-30-10 10:45 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 129223


Red Paratroopa
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Solar Magic Advance 0.33 Beta 2 by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt (...)
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta 2 :
- Almost all Bank 0 Sprite Names added !

Download :
http://www.mediafire.com/?tw2n2zcymuw

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Kiiro
Posted on 04-10-10 12:02 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 129699


Red Paratroopa
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I have a poll on my blog, feel free to vote on it.
The question is :
Should i make Solar Magic Advance a SMA4 ROM Editor ?

http://sma4ecard.blogspot.com/

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Kiiro
Posted on 04-12-10 08:45 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 129797


Red Paratroopa
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...I'm asking for help.

I need someone who could do the discoveries on e-Level Format.
It would help me VERY MUCH.
(Of course, i will be still doing the programming of Solar Magic Advance.)

I can't abandon Solar Magic Advance because it's something that i want to finish. But if anyone helps me very VERY MUCH, my work would be faster to do, and i can make the ROM Editor faster.

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Kiiro
Posted on 04-14-10 07:16 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 129877


Red Paratroopa
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Sprite List is actually is quite completed (useful work from Upaluppa), but it's still not.
Sprite F4, F5, and F6 from Bank 0 and some others are still a mystery.

Object List, i was supposed to do it now, but i feel more like programming Solar Magic Advance 0.4 (which is open source, it's on Google Code) than anything else.

The compression of Level Cards is figured out, so there's no problems here.

But the e-Level Format is not figured out entirely, the Level Settings is not figured out at 100%, same for Object Data Settings. I think that's it.
If we could figure out those (Complete Sprite List, Object List, Level Settings, and Object Settings), then i think we got all the informations about eLevel Format, and i can work on Solar Magic Advance to be the 1st e-Level Editor, and will make "Mad Dash" e-Level.

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Kiiro
Posted on 04-16-10 07:26 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 04-20-10 12:12 PM) Link | Quote | ID: 129983


Red Paratroopa
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Solar Magic Advance 0.33 Beta 3 by LuigiBlood

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt (...)
- tools\sma4savfix.exe (purplebridge001)
- tools\sma4comp.exe (purplebridge001)
- tools\sma4savtool.exe (purplebridge001)
- tools\nedcenc.exe (CaitSith2)
- tools\raw2bmp.exe (CaitSith2)
- tools\nedclib.dll (CaitSith2)

Changelog :
0.33 beta 3 :
- Save Edition bug has been fixed, you can now edit the save !
- Some Bank 1 Sprite Names added.

Download it here :
http://www.mediafire.com/?zm24mfz5jn1

EDIT :
About the Topic name, i do not need help about not only Sprite List, but like everything...

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Kiiro
Posted on 04-20-10 08:34 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 04-20-10 08:35 PM) Link | Quote | ID: 130205


Red Paratroopa
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I'm still interested in doing Solar Magic Advance for sure.
If you manage to know all the things i've been missing of the e-Level Format, Object Data and Sprite Data, then an e-Level Editor would see the light of the day. (and a ROM Editor will be there too)

Then, all i can say is : "Thank you for helping me ! Without your help Solar Magic Advance would take more time to get a REAL Level Editor."

(About why i have been asking help before, i just can't say the reasons, it's too personal)

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Kiiro
Posted on 06-02-10 10:37 PM, in Which games would you like to see a editor for? Link | Quote | ID: 131639


Red Paratroopa
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Super Mario Advance 4 No wait i'm doing that.
I've always wanted to hack Super Mario All-Stars.
But there's another game i would like to hack, "FlashBack".

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Kiiro
Posted on 06-06-10 09:43 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 131781


Red Paratroopa
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I'm not done with school yet, that's why it doesn't have any progress.
Anyway, i think that "Pipe Maze" sounds better. But well, it's your project.
I still have Solar Magic Advance to do...

If anyone do a complete doc about the e-Level Format...
I will work on SMA 0.4 just after being done with school.

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Kiiro
Posted on 06-07-10 07:04 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 131806


Red Paratroopa
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There's no SMA4 Level Editor yet. Solar Magic Advance is a Level Viewer.

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Kiiro
Posted on 06-07-10 05:53 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 06-07-10 05:54 PM) Link | Quote | ID: 131811


Red Paratroopa
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I finish school at 27 of June, or maybe a little before.

Anyway, even though it's not new :
Solar Magic Advance 0.4 is open source and is compatible Windows, Mac and Linux, you can get the source here :
http://code.google.com/p/smagicadv/

It can make Power-Up Cards, Switch Cards, and Demo Cards !

To use it, you need Python 2.6.

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Kiiro
Posted on 06-23-10 01:37 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 3 of 06-23-10 01:40 PM) Link | Quote | ID: 132311


Red Paratroopa
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School's almost finished, and i dare to say :
I can work on Solar Magic Advance.
Super Mario Advance 4 e-Cards Format Doc by LuigiBlood/KiiroBomber/Kiiro/Seru-kun
Power-Up Type Cards:
Offset - Size - Description
0x4E - 1 - e-Card Identifier (0-255)
0x4F - 1 - Always "06", to show it's a Power-Up Type Card.
0x56 - 1 - Type of Power-Up (00 = Items, 01 = Lives, 02-08 = Switch Card Color)
0x59 - 1 - If 01 = World-e can't use this card.
[ITEM CARD]
0x57 - 1 - Number of Items
0x5A - Number of Items - Items
[ITEM LIST]
00 = None
01 = Mushroom
02 = Fire Flower
03 = Raccoon Leaf
04 = Frog Suit
05 = Tanooki Suit
06 = Hammer Suit
07 = Cloud
08 = P-Wing
09 = Star
0A = Anchor
0B = Hammer
0C = Warp Whistle
0D = Music Box
0E = Cape Feather
0F = Boomerang

[LIFE CARD]
0x57 - 2 - Number of Lives (0-999)

[SWITCH CARD]
0x56 - 1 - Switch Color
0x57 - 1 - Number of Effects
0x5A - Number of Effects - Effect(s)
[SWITCH COLORS]
02 = Blue
03 = Orange
04 = Cyan (Darker)
05 = Yellow
06 = Green
07 = Cyan (Bright)
08 = Red
[SWITCH EFFECTS]
00 = 1ups replaced with 3up Moons
01 = Slow Down Timer (Temporary)
02 = Double Scores
03 = 1/2 Power Meter
04 = Flying Platforms saves you for dying twice
05 = Add vegetables on normal levels (SMB2 Style)
06 = Turn Enemies into coins with a fireball (SMW Style)
07 = Low Gravity Luigi
08 = Power Down to Small when hurt (SMB1 Style)
09 = Enemies replaced with harder ones
10 = Bosses have double health
11 = Slow Down Timer (Temporary) (Same as 01)
12 = Nothing?
13 = Enemies give 4000 pts
14 = Nothing?
15 = Random Item Box (SMW Style)


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