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Kiiro
Posted on 12-27-09 06:39 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124270


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Well, i got the logic of the SNES ASM ^^ It's actually very easy.

About the sprite limit, i don't think there's one, but to be honest, i don't know, check with Solar Magic Advance and see if there's something wrong or check if there was some parameters that you missed.

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Kiiro
Posted on 12-27-09 10:06 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124312


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Posted by Upaluppa
I fixed my sprites, they all show up now!
Now let's see, if I can add objects without crashing the game...
(That's the second thing I'm having trouble with)


See ? I knew you got the sprites wrong ^^


Anyway, your beta levels looks good ^^

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Kiiro
Posted on 12-29-09 08:18 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-29-09 08:20 PM) Link | Quote | ID: 124501


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I prefer to wait for the Sprite List before doing Solar Magic Advance 0.33 again.
I actually want a stable sprite + names support for this version.

Anyway, interesting stuff.

(Stable object support will be for 0.34, and that will be all, before 0.35, that can add objects and sprites (NOT EDIT THEM, ADDING THEM).)

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Kiiro
Posted on 12-30-09 01:04 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124518


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Posted by Upaluppa
@Kiiro:
I'll try to get the list finished as fast as possible, but I also want it to be as correct as possible, so I'm not going to rush this one.
I'll check all of the sprites for parameters, as many of them have them, but they are not explained in the old sprite lists we currently have...


I don't mind that, just take your time ^^
Anyway, about that numbered blocks, it just makes me wants to make those eLevels. Ideas just comes to my head. But i will make eLevels once i did Solar Magic Advance 0.35 (with his add objects and sprites support).

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Kiiro
Posted on 12-30-09 01:57 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124542


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The sav works for me.

So, KDE User X make sure you were using SMA4 US.

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Kiiro
Posted on 12-31-09 11:49 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124621


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Solar Magic Advance does not make bin files of eLevels yet.

But it will, as you can see in the File Menu : "Make Level Card..."

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Kiiro
Posted on 01-01-10 05:33 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 01-01-10 05:34 PM) Link | Quote | ID: 124755


Red Paratroopa
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Ummm
In case you don't know, Solar Magic Advance can do some things in a save :
- Change Items in Inventory.
- Change number of lives.
- Fix Checksum.
- Change Save Region.
- Add/Remove Switch Effects.
- And add replays from Demo Card in BIN format only.

(If you did use Save & Quit option to save the game, check it or else it won't work.)
Go to the eCard Maker menu on the last version.

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Kiiro
Posted on 01-02-10 07:50 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 3 of 01-02-10 08:33 PM) Link | Quote | ID: 124835


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I guess i'm very interested in everything that has eReader support... XD
Also, how did you make a MvsDK Level Card ? (the pic with e-4)

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Kiiro
Posted on 01-02-10 08:42 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 4 of 01-02-10 09:09 PM) Link | Quote | ID: 124844


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I found out that the japanese Mario vs DK e-Cards has been dumped :
http://ereader.no-intro.org/checklists.php?sys=JpnList&search_set=%E3%83%9E%E3%83%AA%E3%82%AAvs.%E3%83%89%E3%83%B3%E3%82%AD%E3%83%BC%E3%82%B3%E3%83%B3%E3%82%B0%E3%82%AB%E3%83%BC%E3%83%89%EF%BD%85%EF%BC%8B

However, i don't know where i can find these.

EDIT :
I somehow got my hands on the dumps.

EDIT 2 :
Somehow, via US MvsDK and JP e-Reader+, it works, but a little. All it does is CRC check failed.

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Kiiro
Posted on 01-02-10 09:10 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 3 of 01-02-10 09:12 PM) Link | Quote | ID: 124848


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Can't upload it for now, Internet is a little slow...
But tomorrow i will.

Pics soon.

Also, it works perfectly on the Japanese version.

I got it from a friend who downloads like hell.

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Kiiro
Posted on 01-02-10 09:14 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 124850


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Actually, once the card (two dotcodes) is scanned, the game unlocks the e-Level File by itself.

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Kiiro
Posted on 01-02-10 10:55 PM, in Mario vs. Donkey Kong Hacking Thread (rev. 4 of 01-03-10 12:48 AM) Link | Quote | ID: 124862


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I found out about something :


Europe version of Mario vs Donkey Kong.
However, the game forces to disable this file.

CodeBreaker Code :
8300005D 0100

EDIT :
Forget about the Europe version, it's impossible for now.

Also :
Video :
http://www.youtube.com/watch?v=C6B4OxJJ-oE

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Kiiro
Posted on 01-03-10 07:38 AM, in Mario vs. Donkey Kong Hacking Thread (rev. 3 of 01-03-10 10:57 AM) Link | Quote | ID: 124912


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Mario VS Donkey Kong e-Cards :
http://www.mediafire.com/?tixyvuybliu

RAW format, but when converted to bin, the program inside it is compressed (vpk), but there's a vpk uncompressor at caitsith2.net.

EDIT :
I just got a hex editor that does Shift-JIS support, and i could find the text data in the MvsDK cards. By messing with it, i got this :


EDIT 2 :


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Kiiro
Posted on 01-03-10 05:34 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 124934


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That sure is glitchy ^^

"61 levels loaded" xD
Tell me how you did save your own level.

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Kiiro
Posted on 01-03-10 07:31 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 124944


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Anyway, if you want to edit MvsDK Level Cards, you can convert them to bin with Solar Magic Advance.
Also, you will need to make an entire vpk file from the BIN files (via combining parts without the e-Card Header), and then uncompress it via Caitsith2.net e-Reader Tools. A hex editor that supports Shift-JIS would be useful if you want to edit the texts.
You can recompress it to vpk and then use a tool that makes e-Cards (caitsith2.net). That's what i did about the English translated Level Card.

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Kiiro
Posted on 01-03-10 07:38 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 124946


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Well, it SHOULD be possible to make them work on the US version.

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Kiiro
Posted on 01-03-10 08:09 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124951


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Dialga :
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eSaves.zip


By checking the topic again, i found eLevels in *.level with English and French names :
http://hachelle-bee.perso.sfr.fr/Miscellaneous/SMA4eLevels.zip

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Kiiro
Posted on 01-04-10 09:26 PM, in Mario vs. Donkey Kong Hacking Thread Link | Quote | ID: 125040


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I got this error too, anyway, i did still manage to convert RAWs to BIN, just convert one file, then Close Solar Magic Advance and restart it and convert another file and repeat the process.

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Kiiro
Posted on 01-10-10 11:56 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 01-10-10 12:03 PM) Link | Quote | ID: 125361


Red Paratroopa
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For fun, i did this :
Photobucket

Add this on your signature :
<a href="http://sma4ecard.blogspot.com/">
<img src="http://i326.photobucket.com/albums/k425/LuigiBlood/Userbar-SMASupporter.png" alt="">
</a>



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Kiiro
Posted on 01-10-10 11:09 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 125421


Red Paratroopa
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Here's a changelog from Solar Magic Advance 0.32 to now :
- Fixed Level Icon detection.
- Can now make Level Cards as BIN format.
- Can compress eLevels.
- Sprites have names (not completed yet).

^^

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Main - Posts by Kiiro

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