Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,521,648
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 09:44 AM
Guest: Register | Login

Main - Posts by Kiiro

Pages: 1 2 3 4 5 6 7 8 9

Kiiro
Posted on 12-13-09 07:30 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-13-09 07:38 PM) Link | Quote | ID: 122511


Red Paratroopa
Level: 30

Posts: 61/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
It's US v1.0.

And i did use the code as the only one code enabled.

Oh well, i will redownload the US rom and i will see if it's my ROM or not.

EDIT :
I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works.

____________________
My Website on Neocities

Kiiro
Posted on 12-14-09 07:22 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122666


Red Paratroopa
Level: 30

Posts: 62/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
It just makes appear "Super Demo Play" during the replay instead of "Demo Play".

____________________
My Website on Neocities

Kiiro
Posted on 12-14-09 07:14 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122704


Red Paratroopa
Level: 30

Posts: 63/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Oh well, many were waiting the new version Solar Magic Advance :
Solar Magic Advance 0.11 :
http://www.mediafire.com/?odtemimzfmo

Changes :
+ Added Multi Item Card Support.

____________________
My Website on Neocities

Kiiro
Posted on 12-17-09 06:00 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123221


Red Paratroopa
Level: 30

Posts: 64/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
There will be a Level Card Editor in Solar Magic Advance 0.3.
(0.2 = Save Edit support)

____________________
My Website on Neocities

Kiiro
Posted on 12-17-09 06:18 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 12-17-09 09:40 PM) Link | Quote | ID: 123225


Red Paratroopa
Level: 30

Posts: 65/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
I actually do everything on my own ^^

Anyway, 0.2 is almost finished.
(Finally got how switches work in the save.)

EDIT 2 :
Solar Magic Advance 0.21 is already released (That was fast...) :
http://www.mediafire.com/?ntnze3toeny

Changelog :
0.21 :
- Support Demo Cards to SAV. (Copy Replay from Demo Card to the SAV)

0.2 :
- Support for RAW, BMP eCard Format (Conversion Only)
- Save Edit Support. (Saved Replays can be changed in 0.21)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

Next version :
0.3 with Level Card Support !!!

____________________
My Website on Neocities

Kiiro
Posted on 12-18-09 04:19 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123315


Red Paratroopa
Level: 30

Posts: 66/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Xeruss > Guess what ? I'm using it right now.



Even though it's LM-like, don't expect an editor with a preview of the level on 0.3. Expect that for 0.4.

____________________
My Website on Neocities

Kiiro
Posted on 12-19-09 03:05 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-19-09 06:05 PM) Link | Quote | ID: 123452


Red Paratroopa
Level: 30

Posts: 67/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Development is going well, because of this :


If you know what it means, then you must be happy.

EDIT :
Solar Magic Advance 0.3 :
http://www.mediafire.com/?ly42i3gzhmq

This zip must contain :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

My Comment about this version :
It ONLY READS Uncompressed eLevel Files.
It can maybe help you on making Level Cards manually.
Anyway, it shows how it's going.

Changelog :
0.3 :
- Uncompressed eLevel Support. (View Only)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

____________________
My Website on Neocities

Kiiro
Posted on 12-19-09 06:07 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123473


Red Paratroopa
Level: 30

Posts: 68/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Solar Magic Advance 0.3 :
http://www.mediafire.com/?ly42i3gzhmq

This zip must contain :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

My Comment about this version :
It ONLY READS Uncompressed eLevel Files.
It can maybe help you on making Level Cards manually.
Anyway, it shows how it's going.

Changelog :
0.3 :
- Uncompressed eLevel Support. (View Only)

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.


Upaluppa :
It's looking VERY good ^^

____________________
My Website on Neocities

Kiiro
Posted on 12-19-09 07:45 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-19-09 07:50 PM) Link | Quote | ID: 123481


Red Paratroopa
Level: 30

Posts: 69/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
I'm sorry to say this, but i don't know GBA's THUMBS or ARM, so, i can't do anything about it.

EDIT:
Upaluppa, about Objects Data List and Sprites Data List, Objects are working good for me, but the Sprites List doesn't work very well.

I found out that there's a 4 bytes Sprite Data, a 5 bytes Sprite Data, and a 6 bytes Sprite Data !

____________________
My Website on Neocities

Kiiro
Posted on 12-19-09 08:14 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-19-09 08:14 PM) Link | Quote | ID: 123489


Red Paratroopa
Level: 30

Posts: 70/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Sprite Data :
4 byte :
AA BB CC DD (Found on Star 1-1 : Offset 0x1BA: 00 72 14 19)
AA = Sprite Bank (00 or 01)
BB = Sprite Type
CC = X-Position
DD = Y-Position

5 byte :
AA BB CC DD EE (Found on Star 1-4 : Offset 0x16E: 00 B9 1E 18 03)
AA = Sprite Bank (00 or 01)
BB = Sprite Type
CC = X-Position
DD = Y-Position
EE = Parameter

6 bytes :
AA BB CC DD EE FF (Found on Star 1-1 : Offset 0x1C6: 01 1D 34 19 00 18)
AA = Sprite Bank (00 or 01)
BB = Sprite Type
CC = X-Position
DD = Y-Position
EE = Parameter
FF = 2nd Parameter

____________________
My Website on Neocities

Kiiro
Posted on 12-19-09 10:43 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123504


Red Paratroopa
Level: 30

Posts: 71/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Solar Magic Advance 0.31 :
http://www.mediafire.com/?jwilelfi5yv

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

Changelog :
0.31 :
- Better Support of Sprites Data.
- Adding Offsets to Datas.

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

____________________
My Website on Neocities

Kiiro
Posted on 12-20-09 04:29 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123563


Red Paratroopa
Level: 30

Posts: 72/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Solar Magic Advance 0.32
http://www.mediafire.com/?ygdzn2no2oy

This zip must contains :
- Solar Magic Advance.exe
- Solar Magic Advance.txt
- sma4savfix.exe (Thanks to purplebridge001 to make this.)
- nedclib.dll (Thanks to CaitSith2 !)

Changelog :
0.32 :
- Supports all datas in an Uncompressed eLevel.

Thanks to :
- purplebridge001 to make the SMA4 SAV Checksum FIX.
- CaitSith2 for his e-Reader DLL.

____________________
My Website on Neocities

Kiiro
Posted on 12-20-09 05:34 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-20-09 05:36 PM) Link | Quote | ID: 123567


Red Paratroopa
Level: 30

Posts: 73/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Sprite FA (Ace Coin) is 5 bytes, and you got it wrong.

That's why you don't have it right.

What is the Icon Number ?

____________________
My Website on Neocities

Kiiro
Posted on 12-20-09 05:50 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 6 of 12-20-09 07:55 PM) Link | Quote | ID: 123570


Red Paratroopa
Level: 30

Posts: 74/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Posted by Upaluppa
Posted by Kiiro
Sprite FA (Ace Coin) is 5 bytes, and you got it wrong.

That's why you don't have it right.

What is the Icon Number ?
Err... sorry about that, it was my own mistake, not yours.
I have replaced an enemy with an ace-coin, but must've messed up the parameter byte of it.
So the sprite data is displayed correctly, as long as the data is not messed up, because of my mistakes.

Anyways, what I meant is this:



Well, i guess the Icon Number is 1F ?
1F was supposed to be No Icon, right ?
(Your doc on Classic Level 1-1 says that.)

EDIT :
I guess i got something wrong...

EDIT 2 :
Yeah, i got something wrong. I fixed that. That will be for the 0.33. ^^

EDIT 3 :
Oh also, the Level Number of Mad Dash must be 2.
Why ? Because i checked the 2 others PRomo Level Cards. They are Level Number 1 and 3.

EDIT 4 :
A pic of Solar Magic Advance 0.33 :


____________________
My Website on Neocities

Kiiro
Posted on 12-20-09 08:44 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123580


Red Paratroopa
Level: 30

Posts: 75/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
The 5 Stars Levels are not really "new". It's not really useful to have them in the save.

Anyway, about Solar Magic Advance :
What i did right now, is support more 6 bytes sprites (Mushroom 03 now loads perfectly) and more names on Sprites.

____________________
My Website on Neocities

Kiiro
Posted on 12-20-09 09:35 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 3 of 12-20-09 09:38 PM) Link | Quote | ID: 123591


Red Paratroopa
Level: 30

Posts: 76/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Posted by purplebridge001
When I was hacking classic level 1-1, I found that some enemies such as 011D is more than 5 bytes.


Normal 4 bytes enemies:
TT TT XX YY
TT TT: Enemy Type
XX: X position
YY: Y position

Enemy 00FA (Ace-coin) is 5 bytes:
00 FA XX YY nn
nn: Ace coin number (00 is first, 01 is second)

Enemy 011D (Mostly used in classic levels) is 6 bytes:
01 1D XX YY ee xx
ee: Enemy type
00:Goomba
01:Buzzy Beetle
02:Green Koopa Troopa
03:Red Koopa Troopa
04:Spiny
05 and above: Nothing
xx: Sub-pixel offset to X position



I found this post in the topic.
REAL Proof that there's 6 bytes Sprites.

eddine67 >
The game needs to be saved before using Solar Magic Advance.
If you save the file by using "Save & Quit" option, then check that "Save & Quit Save" in Solar Magic Advance and add the switch effects, also, you need a switch color to make it work.

____________________
My Website on Neocities

Kiiro
Posted on 12-21-09 09:47 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-21-09 09:50 AM) Link | Quote | ID: 123645


Red Paratroopa
Level: 30

Posts: 77/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
What i want to see actually, is the eLevel format in the ROM instead of in the Level Card (with some little changes, especially in the objects data).
The Sprite Data have nothing to change, there's enough things to add new sprites to the rom (Bank 2 to ... FF ?).

But well, the Level Card is good enough too (but is limited in size) ^^

Also, i found out what is that sprite 05 and 06 (Bank 1) in the Classic Level 1-1.
They are what i call it : Scroll Shifter. 05 shifts to the right, while 06 shifts to the left.
(Solar Magic Advance have ALL the names of the sprites in Classic Level 1-1 !)

____________________
My Website on Neocities

Kiiro
Posted on 12-21-09 10:09 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 123647


Red Paratroopa
Level: 30

Posts: 78/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Actually, i got something wrong in Level Icon Check.
But it's now fixed for 0.33.

____________________
My Website on Neocities

Kiiro
Posted on 12-21-09 12:38 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-21-09 05:17 PM) Link | Quote | ID: 123657


Red Paratroopa
Level: 30

Posts: 79/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
What is that 6 bytes Bank 0 Sprite C8 on the 3 pipes in Star 1-2 ?

I seriously don't get it...

EDIT :
Upaluppa, if you can help me, when you have some time to spend (else than Mad Dash), can you do the MOST completed sprite list as possible (4/5/6 bytes) ?
That would REALLY help me for the eLevel viewer ^^

____________________
My Website on Neocities

Kiiro
Posted on 12-27-09 12:29 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 124206


Red Paratroopa
Level: 30

Posts: 80/161
EXP: 157732
Next: 8137

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Upaluppa > It's not that bad, i couldn't even work on Solar Magic Advance...
I did some SNES ASM on Flashback for fun (i felt like doing that) to make it support the 21fx device. But i won't talk more about it because it's off-topic.
I will work again on Solar Magic Advance tomorrow too.

Anyway, your new level cards are looking good ^^

____________________
My Website on Neocities
Pages: 1 2 3 4 5 6 7 8 9


Main - Posts by Kiiro

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.234 seconds. (332KB of memory used)
MySQL - queries: 126, rows: 158/158, time: 0.225 seconds.