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Main - Posts by Kiiro |
Kiiro |
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Red Paratroopa Level: 30 Posts: 61/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
It's US v1.0.
And i did use the code as the only one code enabled. Oh well, i will redownload the US rom and i will see if it's my ROM or not. EDIT : I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 62/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
It just makes appear "Super Demo Play" during the replay instead of "Demo Play". ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 63/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Oh well, many were waiting the new version Solar Magic Advance :
Solar Magic Advance 0.11 : http://www.mediafire.com/?odtemimzfmo Changes : + Added Multi Item Card Support. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 64/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
There will be a Level Card Editor in Solar Magic Advance 0.3.
(0.2 = Save Edit support) ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 65/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I actually do everything on my own ^^
Anyway, 0.2 is almost finished. (Finally got how switches work in the save.) EDIT 2 : Solar Magic Advance 0.21 is already released (That was fast...) : http://www.mediafire.com/?ntnze3toeny Changelog : 0.21 : - Support Demo Cards to SAV. (Copy Replay from Demo Card to the SAV) 0.2 : - Support for RAW, BMP eCard Format (Conversion Only) - Save Edit Support. (Saved Replays can be changed in 0.21) Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. Next version : 0.3 with Level Card Support !!! ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 66/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Xeruss > Guess what ? I'm using it right now.
Even though it's LM-like, don't expect an editor with a preview of the level on 0.3. Expect that for 0.4. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 67/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Development is going well, because of this :
If you know what it means, then you must be happy. EDIT : Solar Magic Advance 0.3 : http://www.mediafire.com/?ly42i3gzhmq This zip must contain : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) My Comment about this version : It ONLY READS Uncompressed eLevel Files. It can maybe help you on making Level Cards manually. Anyway, it shows how it's going. Changelog : 0.3 : - Uncompressed eLevel Support. (View Only) Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 68/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Solar Magic Advance 0.3 :
http://www.mediafire.com/?ly42i3gzhmq This zip must contain : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) My Comment about this version : It ONLY READS Uncompressed eLevel Files. It can maybe help you on making Level Cards manually. Anyway, it shows how it's going. Changelog : 0.3 : - Uncompressed eLevel Support. (View Only) Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. Upaluppa : It's looking VERY good ^^ ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 69/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
I'm sorry to say this, but i don't know GBA's THUMBS or ARM, so, i can't do anything about it.
EDIT: Upaluppa, about Objects Data List and Sprites Data List, Objects are working good for me, but the Sprites List doesn't work very well. I found out that there's a 4 bytes Sprite Data, a 5 bytes Sprite Data, and a 6 bytes Sprite Data ! ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 70/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Sprite Data :
4 byte : AA BB CC DD (Found on Star 1-1 : Offset 0x1BA: 00 72 14 19) AA = Sprite Bank (00 or 01) BB = Sprite Type CC = X-Position DD = Y-Position 5 byte : AA BB CC DD EE (Found on Star 1-4 : Offset 0x16E: 00 B9 1E 18 03) AA = Sprite Bank (00 or 01) BB = Sprite Type CC = X-Position DD = Y-Position EE = Parameter 6 bytes : AA BB CC DD EE FF (Found on Star 1-1 : Offset 0x1C6: 01 1D 34 19 00 18) AA = Sprite Bank (00 or 01) BB = Sprite Type CC = X-Position DD = Y-Position EE = Parameter FF = 2nd Parameter ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 71/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Solar Magic Advance 0.31 :
http://www.mediafire.com/?jwilelfi5yv This zip must contains : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) Changelog : 0.31 : - Better Support of Sprites Data. - Adding Offsets to Datas. Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 72/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Solar Magic Advance 0.32
http://www.mediafire.com/?ygdzn2no2oy This zip must contains : - Solar Magic Advance.exe - Solar Magic Advance.txt - sma4savfix.exe (Thanks to purplebridge001 to make this.) - nedclib.dll (Thanks to CaitSith2 !) Changelog : 0.32 : - Supports all datas in an Uncompressed eLevel. Thanks to : - purplebridge001 to make the SMA4 SAV Checksum FIX. - CaitSith2 for his e-Reader DLL. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 73/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Sprite FA (Ace Coin) is 5 bytes, and you got it wrong.
That's why you don't have it right. What is the Icon Number ? ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 74/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by UpaluppaPosted by KiiroErr... sorry about that, it was my own mistake, not yours. Well, i guess the Icon Number is 1F ? 1F was supposed to be No Icon, right ? (Your doc on Classic Level 1-1 says that.) EDIT : I guess i got something wrong... EDIT 2 : Yeah, i got something wrong. I fixed that. That will be for the 0.33. ^^ EDIT 3 : Oh also, the Level Number of Mad Dash must be 2. Why ? Because i checked the 2 others PRomo Level Cards. They are Level Number 1 and 3. EDIT 4 : A pic of Solar Magic Advance 0.33 : ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 75/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
The 5 Stars Levels are not really "new". It's not really useful to have them in the save.
Anyway, about Solar Magic Advance : What i did right now, is support more 6 bytes sprites (Mushroom 03 now loads perfectly) and more names on Sprites. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 76/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Posted by purplebridge001 I found this post in the topic. REAL Proof that there's 6 bytes Sprites. eddine67 > The game needs to be saved before using Solar Magic Advance. If you save the file by using "Save & Quit" option, then check that "Save & Quit Save" in Solar Magic Advance and add the switch effects, also, you need a switch color to make it work. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 77/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
What i want to see actually, is the eLevel format in the ROM instead of in the Level Card (with some little changes, especially in the objects data).
The Sprite Data have nothing to change, there's enough things to add new sprites to the rom (Bank 2 to ... FF ?). But well, the Level Card is good enough too (but is limited in size) ^^ Also, i found out what is that sprite 05 and 06 (Bank 1) in the Classic Level 1-1. They are what i call it : Scroll Shifter. 05 shifts to the right, while 06 shifts to the left. (Solar Magic Advance have ALL the names of the sprites in Classic Level 1-1 !) ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 78/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Actually, i got something wrong in Level Icon Check.
But it's now fixed for 0.33. ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 79/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
What is that 6 bytes Bank 0 Sprite C8 on the 3 pipes in Star 1-2 ?
I seriously don't get it... EDIT : Upaluppa, if you can help me, when you have some time to spend (else than Mad Dash), can you do the MOST completed sprite list as possible (4/5/6 bytes) ? That would REALLY help me for the eLevel viewer ^^ ____________________ My Website on Neocities |
Kiiro |
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Red Paratroopa Level: 30 Posts: 80/161 EXP: 157732 Next: 8137 Since: 01-06-08 Last post: 2531 days Last view: 322 days |
Upaluppa > It's not that bad, i couldn't even work on Solar Magic Advance...
I did some SNES ASM on Flashback for fun (i felt like doing that) to make it support the 21fx device. But i won't talk more about it because it's off-topic. I will work again on Solar Magic Advance tomorrow too. Anyway, your new level cards are looking good ^^ ____________________ My Website on Neocities |
Main - Posts by Kiiro |
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