Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,519,655
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 06:27 AM
Guest: Register | Login

Main - Posts by Kiiro

Pages: 1 2 3 4 5 6 7 8 9

Kiiro
Posted on 11-25-09 04:32 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 120460


Red Paratroopa
Level: 30

Posts: 41/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Of course this thread won't die...

SMA4 eCard Maker v0.01 :
http://www.mediafire.com/?zmmotkymzmy

It's not a Level Card Maker.
It's for now, a Power-Up Card Maker.
But there will be (i hope) a Level Card Maker made by myself.

____________________
My Website on Neocities

Kiiro
Posted on 11-25-09 05:54 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 120468


Red Paratroopa
Level: 30

Posts: 42/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Just don't push Cancel when you click Make a Card.
But thanks anyway to make me know that bug.

____________________
My Website on Neocities

Kiiro
Posted on 11-26-09 06:26 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 11-26-09 10:18 PM) Link | Quote | ID: 120572


Red Paratroopa
Level: 30

Posts: 43/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
SMA4 eCard Maker 0.03 (NEW VERSION !) :
http://www.mediafire.com/?gyd3iq40q2m

Changelog :
v0.02
+ Support for Japan+ Region.
+ Support for Multi Item Card. (caitsith2's SMA4Tool doesn't make those)
* Fixed Crash when Canceling the Save window.

v0.03
+ Support for Switch Card.
+ Added Deny World-e Option.

____________________
My Website on Neocities

Kiiro
Posted on 11-27-09 07:21 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 120638


Red Paratroopa
Level: 30

Posts: 44/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
I have tested SMA4Tool, i did anything, it doesn't make Multi Item Card at all.
Same for Switch Cards.

____________________
My Website on Neocities

Kiiro
Posted on 11-27-09 03:41 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 120659


Red Paratroopa
Level: 30

Posts: 45/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Okay, you got me there.
About the 1up card, i already know about getting 999ups, but it uses two bytes, i have a little problem about it (Hey, i'm a beginner ! I'm doing SMA4 eCard Maker as a warm up before the big thing, the Level Card Maker, which i will call it Solar Magic Advance.), however, about the Multi Effects Switch Card, i didn't know about that.
Guess i'll redo the GUI for the 0.04.

____________________
My Website on Neocities

Kiiro
Posted on 11-28-09 06:30 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 11-28-09 10:20 PM) Link | Quote | ID: 120836


Red Paratroopa
Level: 30

Posts: 46/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Solar Magic Advance 0.05 (SMA4 eCard Maker) :
http://www.mediafire.com/?mynjuljz0dr

Changelog :
v0.04 :
+ GUI Change (Level Editor Style)
+ Support for Demo Card. (Damn it! 3 hours just for something so simple!!)

v0.04a (Bug Fix Release) :
* Fixed Switch Card Making Process

v0.05 :
+ Support for Multi Effects Switch Card.

NEXT : Level Cards.

____________________
My Website on Neocities

Kiiro
Posted on 11-29-09 11:52 AM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 120943


Red Paratroopa
Level: 30

Posts: 47/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Here's a blog i made to show how's going :
http://sma4ecard.blogspot.com/

____________________
My Website on Neocities

Kiiro
Posted on 12-08-09 07:31 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 121848


Red Paratroopa
Level: 30

Posts: 48/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Well, welcome to the best of ROM Hacking forums.

Maybe you could work on a better Level Card Editor, because i'm just a beginner ^^
Even though, i will still work on my Solar Magic Advance ^^ (I got the motivation for that, but school and stuff gets in the way...)

But i have a little question, how did you play your hacked SMA4 on a GameBoy Player ?

____________________
My Website on Neocities

Kiiro
Posted on 12-08-09 08:07 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-08-09 08:09 PM) Link | Quote | ID: 121855


Red Paratroopa
Level: 30

Posts: 49/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
eLevels are compressed to a e-Reader Card, that once read on SMA4, gets copied to the save (still compressed).

All you need about Level Cards is there :
Some Tools :
http://acmlm.kafuka.org:81/board/thread.php?pid=114053#114053

Uncompressed eLevels (Japanese Names) :
http://caitsith2.net/ereader/sma4/elevel.rar

eLevel Docs :
http://acmlm.no-ip.org/archive3/thread.php?pid=117236&r=1
http://acmlm.kafuka.org:81/archive2/thread.php?id=10412

Outdated Compressor, but it have an Empty Level Card.BIN (you just need to replace bytes from the "ASR0" with the compressed level.)
http://www.mediafire.com/?ntlvgnndgzj

EDIT: All i used : A hex editor to make New Level Cards.

____________________
My Website on Neocities

Kiiro
Posted on 12-08-09 08:21 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 121858


Red Paratroopa
Level: 30

Posts: 50/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Also, let me fix something about some docs :
From DJ Bouche's doc :
Object Data:
level header (not the ECL Exclusive one)
e-card engine: ???? ?TTT xL xx Sx ZG xx AD BB

TTT = Time Limit (01 50 = 150, 09 99 = 99)

-
From CaitSith2's docs :
AABBBBBB CC DD EE FF
A - Bank (2 bits)
B - First Length (6 bits)
C - Y (Kiiro's edit :NOT X)
D - X (Kiiro's edit :NOT Y)
E - Type
F - Second Length (Only if 5 byte object type.)

Enemy/Sprite types
NN AA BB CC DD
N - Bank (00 or 01) (Kiiro's add)
A - Enemy/Sprite
B - X
C - Y
D - Parameter, usually 0 for most purposes. However, for things like A coins, 0 is the first coin, 1 is the second, and so on.

____________________
My Website on Neocities

Kiiro
Posted on 12-09-09 07:34 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 121975


Red Paratroopa
Level: 30

Posts: 51/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Not bad ^^

(I still didn't program the Level Card Editor yet... School...)

____________________
My Website on Neocities

Kiiro
Posted on 12-09-09 07:53 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 121980


Red Paratroopa
Level: 30

Posts: 52/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
I didn't. I didn't try to make a real level card because of school...

____________________
My Website on Neocities

Kiiro
Posted on 12-12-09 01:45 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 4 of 12-12-09 10:50 PM) Link | Quote | ID: 122239


Red Paratroopa
Level: 30

Posts: 53/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days


New GUI (it's like 0.01 but better).

EDIT:
Video of Solar Magic Advance 0.1 WIP :
http://www.youtube.com/watch?v=PxEHubSTWHI

Some discovery :
[e-switch related offsets]
0x0000073B e-switch effect flag 1
Format:
76543210
0:
1: Reduce Power meter to 1/2, shorter running distance to flying
2: Three 1-Ups spawn from blocks
3: Random Item box (When shrinking big to small, an item falls)
4: Slow down Timer
5: Enemies give you 4000 pts
6: Hitting Enemies with fireballs turns them into coins
7: Power down to Small when you get hurt

0x0000073C e-switch effect flag 2
Format:
76543210
0:
1: Double score on everything
2: Replace 1-Ups with 3-Up moon
3: Replace enemies with ones that are harder to deal with
4: Flying Platforms will save you from falling death twice
5:
6:
7:


Switch Card:
8 = Power down to Small when you get hurt

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 12:35 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122472


Red Paratroopa
Level: 30

Posts: 54/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Solar Magic Advance 0.1 is released :
http://www.mediafire.com/?ujxtyminywo

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 01:02 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-13-09 01:07 PM) Link | Quote | ID: 122474


Red Paratroopa
Level: 30

Posts: 55/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Level Card Support will be for later.
For now, the next thing i will work is the Multi Items Card, and Save Edit.

About Luigi's Replays, it's supposed to be working.

EDIT : Nevermind about what i said about eCoin, i didn't see that on your doc.

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 01:16 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122476


Red Paratroopa
Level: 30

Posts: 56/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
There's something that is interesting for me :
[e-switch related offsets]
0x0000073B e-switch effect flag 1
Format:
76543210
0:
1: Reduce Power meter to 1/2, shorter running distance to flying
2: Three 1-Ups spawn from blocks
3: Random Item box (When shrinking big to small, an item falls)
4: Slow down Timer
5: Enemies give you 4000 pts
6: Hitting Enemies with fireballs turns them into coins
7: Power down to Small when you get hurt

I can't seem to get that effect on a Switch Card, well, i mean, i somehow got this effect, but there's something wrong, Random Item Box is there too.

Effect 3e = Three 1-Ups spawn from blocks + Random Item box

I can't seem to get that effect alone...

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 03:24 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122483


Red Paratroopa
Level: 30

Posts: 57/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Look at DJBouche's doc :
e-level New Exclusive Header Data: (Level Settings from CaitSith2's doc)
0 - Screen Y boundary (low)
2 -
4 - ?
6 - ?
8 - player Y start
9 - player X start
A - screen Y start
B -
C - Object Set
E - Music
10-1F - ?

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 04:40 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122489


Red Paratroopa
Level: 30

Posts: 58/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
The Music byte is actually very interesting. ^^

Anyway, i hope you can get anything on your experimental eLevel Editor ^^

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 06:10 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts (rev. 2 of 12-13-09 06:11 PM) Link | Quote | ID: 122499


Red Paratroopa
Level: 30

Posts: 59/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
I rather see something like that :
Sprites List in the eLevel :
- Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00)
- Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00)

And Select one of that list, and edit it with a window showing all the things.

But well, that's just what i did think of ^^

____________________
My Website on Neocities

Kiiro
Posted on 12-13-09 07:20 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 122509


Red Paratroopa
Level: 30

Posts: 60/161
EXP: 157730
Next: 8139

Since: 01-06-08

Last post: 2531 days
Last view: 322 days
Don't know why, but the code doesn't work...

____________________
My Website on Neocities
Pages: 1 2 3 4 5 6 7 8 9


Main - Posts by Kiiro

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.271 seconds. (329KB of memory used)
MySQL - queries: 126, rows: 158/158, time: 0.259 seconds.