Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,581,691
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-13-24 04:36 PM
Guest: Register | Login

Main - Posts by Ragnara


Ragnara
Posted on 12-29-07 08:37 PM, in OpenPoké Link | Quote | ID: 72356

Newcomer
Level: 7

Posts: 1/6
EXP: 1136
Next: 312

Since: 12-29-07

Last post: 5701 days
Last view: 5827 days
This whole discussion forced me to (re-)register and loose some words...

First of all: Congratulations to Kawa, your little demo may be far away from being a final, but as someone stated before, nobody could have expected a flawless game.

I think most of you here are forgetting that this game is a HOMEBREW. Compared to commercial Pokémon games (or some of the better hacks made for them), OpenPoké must seem like crap right now. On the other handside, I really would like to see how good the official games would be, if they had been created under the same conditions as OpenPoké is now - regarding to the size of the development team, the effective time-per-person spent, the overall education and practical experience of the team members, the money available...

Keeping this in mind, this demo is not too far away from what you could have expected... and without that drama and flaming and stuff, it would have been safe to say that it sure has a chance for progress.
Ever seen an official demo released by Nintendo? I don't think they would have been any better...

As a last comment to the flamers: Don't like it? Try to make it better than Kawa... if you can't, you can't talk like that...

*logging out again* - I prefer being a read-only-member; to much drama for me

Ragnara
Posted on 12-31-07 09:33 PM, in ATTN: All Tile Molester users Link | Quote | ID: 72477

Newcomer
Level: 7

Posts: 2/6
EXP: 1136
Next: 312

Since: 12-29-07

Last post: 5701 days
Last view: 5827 days
Can't resist posting another time...
this is just too sweet!

"Thanks to Raccoon Sam for sending me it and his unnamed buddy for sending it to him!"
I'm afraid that means that he already had the file... and this is his version. Funny, isn't it?

Ragnara
Posted on 01-06-08 10:45 PM, in OpenPoké Link | Quote | ID: 72902

Newcomer
Level: 7

Posts: 3/6
EXP: 1136
Next: 312

Since: 12-29-07

Last post: 5701 days
Last view: 5827 days
Well, excuse me for interfering once again...
but I prefer Kawa's format.

I don't think that walkable walls will be used often and it will waste much more memory if you define on a per-tile base whether the tile is walkable or not, as most tiles will have a default value. It might be different from the official, but using distinct tiles for rare exceptions like walkable walls seems much more intelligent...


Ragnara
Posted on 10-02-08 11:27 PM, in The Legend of Zelda: Journey of a Day - RELEASE! Link | Quote | ID: 91582

Newcomer
Level: 7

Posts: 6/6
EXP: 1136
Next: 312

Since: 12-29-07

Last post: 5701 days
Last view: 5827 days
Posted by XTTX
just a heads up, i tried this out in mednafenx-nes for xbox and the game loads fine but when you leave the palace with the princess the screen starts blinking and everything turns into solid color blocks, im thinking maybe the timing is off for this game on the emu.



I've had this problem with several emulators.
Fixed it by patching the correct ROM.

@Ice Penguin: Great job, really! I only would be even happier if I had some kind of Walkthrough. I'm stuck at the same point as optomon (at least I think I am). And I'm playing the hard version (it IS hard).

Main - Posts by Ragnara

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 2.327 seconds. (327KB of memory used)
MySQL - queries: 48, rows: 64/64, time: 2.323 seconds.