| |||
Views: 88,581,691 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-13-24 04:36 PM |
|
Guest: Register | Login |
Main - Posts by Ragnara |
Ragnara |
| ||
Newcomer Level: 7 Posts: 1/6 EXP: 1136 Next: 312 Since: 12-29-07 Last post: 5701 days Last view: 5827 days |
This whole discussion forced me to (re-)register and loose some words...
First of all: Congratulations to Kawa, your little demo may be far away from being a final, but as someone stated before, nobody could have expected a flawless game. I think most of you here are forgetting that this game is a HOMEBREW. Compared to commercial Pokémon games (or some of the better hacks made for them), OpenPoké must seem like crap right now. On the other handside, I really would like to see how good the official games would be, if they had been created under the same conditions as OpenPoké is now - regarding to the size of the development team, the effective time-per-person spent, the overall education and practical experience of the team members, the money available... Keeping this in mind, this demo is not too far away from what you could have expected... and without that drama and flaming and stuff, it would have been safe to say that it sure has a chance for progress. Ever seen an official demo released by Nintendo? I don't think they would have been any better... As a last comment to the flamers: Don't like it? Try to make it better than Kawa... if you can't, you can't talk like that... *logging out again* - I prefer being a read-only-member; to much drama for me |
Ragnara |
| ||
Newcomer Level: 7 Posts: 2/6 EXP: 1136 Next: 312 Since: 12-29-07 Last post: 5701 days Last view: 5827 days |
Can't resist posting another time...
this is just too sweet! "Thanks to Raccoon Sam for sending me it and his unnamed buddy for sending it to him!" I'm afraid that means that he already had the file... and this is his version. Funny, isn't it? |
Ragnara |
| ||
Newcomer Level: 7 Posts: 3/6 EXP: 1136 Next: 312 Since: 12-29-07 Last post: 5701 days Last view: 5827 days |
Well, excuse me for interfering once again...
but I prefer Kawa's format. I don't think that walkable walls will be used often and it will waste much more memory if you define on a per-tile base whether the tile is walkable or not, as most tiles will have a default value. It might be different from the official, but using distinct tiles for rare exceptions like walkable walls seems much more intelligent... |
Ragnara |
| ||
Newcomer Level: 7 Posts: 6/6 EXP: 1136 Next: 312 Since: 12-29-07 Last post: 5701 days Last view: 5827 days |
Posted by XTTX I've had this problem with several emulators. Fixed it by patching the correct ROM. @Ice Penguin: Great job, really! I only would be even happier if I had some kind of Walkthrough. I'm stuck at the same point as optomon (at least I think I am). And I'm playing the hard version (it IS hard). |
Main - Posts by Ragnara |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 48, rows: 64/64, time: 2.323 seconds. |