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Main - Posts by Laxidman |
Laxidman |
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Newcomer Level: 4 Posts: 1/2 EXP: 218 Next: 61 Since: 12-29-07 Last post: 5953 days Last view: 5953 days |
The wonders of googling oneself.
I've always wondered if anyone actually downloaded the SMB1j patch. Regarding reasons for doing the project, when I was given the chance to help test FCEUD, I ended up recalling an old thread on Zophar's Domain about the legality of rom translations and Shadow/D-Boy's response with a sarcastic suggestion to do a E->J SMB1 translation. I forget what led to that suggestion but the response was amusing enough to remember and thus when I had to do asm work to help test FCEUD, it was the first thing to pop into my head. It entertained me and I helped find bugs. Inquiries about why there is english text can be found in the readme. The Laxidman of 5 years ago can explain things better than the Laxidman of today. The short of it is that I modeled it after the Japanese language Mario releases, even took the font from one of them. Fun note: I also tried releasing this patch on various sites, apparently nobody found the humor in it . |
Laxidman |
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Newcomer Level: 4 Posts: 2/2 EXP: 218 Next: 61 Since: 12-29-07 Last post: 5953 days Last view: 5953 days |
Posted by Heian It was purposely left intact. If I can recall, I think that decision was based off of the Japanese version of Super Mario World- Japanese text but the top was still in English. Posted by Surlent The title screen was the best part, I had found an SMB advertisement where the text was in katakana and copied the font. Seriously a pain in the ass. I also think it's nice since you don't see many decent SMB title screen hacks. |
Main - Posts by Laxidman |
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