Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,501,794
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 05:18 PM
Guest: Register | Login

Main - Posts by SePH

Pages: 1 2 3 4 5

SePH
Posted on 04-06-12 05:31 AM, in updating LTTP with The Minish Cap graphics (sprite hack) Link | Quote | ID: 150653


Rat
Level: 22

Posts: 61/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Long time no see ghillie! To answer your questions...

''Do the graphics that I've replaced look buggy?''

They look great, I especially like when Link is grabing objects. The fact that the sprite is 2px off don't change the fact it looks refreshing and surprisingly an effective eye candy.

''Is this something I should continue work on?''

You really should, great work so far! I'd certainly have a proper and fitting use for your finished sprite... it could be used in Parallel Universes to replace the main hero...Then I would replace the Zelda sprite by the current Link sprite I'm using and then... One Link from one universe goes rescuing/helping another Link from another universe! Hilarity dialog lines ensues! Either way, good work keep at it!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 04-07-12 04:21 AM, in Zelda3 Parallel Worlds easy version idea Link | Quote | ID: 150666


Rat
Level: 22

Posts: 62/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
You have my benediction!

One think through. If I do recall the hack was pretty unstable moments before the release. The rom would corrupt many times over if any changes were made. I recall when doing PW 2.0 I had to use a much older rom version to do the dungeons

So ya, good luck with the project... if someone can manage it I'm thinking it's you!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 04-11-12 05:27 AM, in updating LTTP with The Minish Cap graphics (sprite hack) Link | Quote | ID: 150685


Rat
Level: 22

Posts: 63/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Posted by ghillie
it's difficult figuring out which image is which, they all start to look the same after a while). I've been doing a little work in the other areas of the game, but it's only when I start getting frustrated with Link and need something easy to work with..


I'm gonna agree that Link original graphics sheet can be much confusing. Maybe by comparing the original game, your sprite hack and these released hacks below you'll figure it out





____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-06-12 10:45 PM, in Bunch of releases Link | Quote | ID: 150834


Rat
Level: 22

Posts: 64/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
My birthday is only in august.... those gotta be the best presents I got in advance! These tools will be great additions to Hyrule and Black Magic.

I've tried the ''hud'' editor (bottle).. and created this in minutes! It's easy to use aswell.



I've got a question through. Do you know if the author plans to update it? Since some tiles seems to be hardcoded (the hearts, numbers and the magic bar).



Otherwise good job to both of you! Zelda 3 needs more dedicated hackers everyday!

Can't wait to tinker with custom sprites either!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-28-12 11:10 PM, in Legend of Zelda - Prophet of Chaos (rev. 4 of 05-29-12 02:33 AM) Link | Quote | ID: 151068


Rat
Level: 22

Posts: 65/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Posted by Spane
to take the time and work 1.5 hours on one room to live and breathe it requires much more enthusiasm.
And that can come of it if you really try to make any room perfect.


A feedback to this post I would really enjoy.

This is looking really nice so far! Keep it up!! I for one know how hard it is to edit dungeon graphics!

Not as user friendly as the overworld, since if you try to change the block types, HM won't save the values... maybe there's a way in hex to change those though.

But as the case of HM it would probably still read the old values. For now were stuck trying to fit everything using the right block types.



Block types 0/231: ...lots of duplicates it seems!

00 > Can walk over or under it (Depending on the setting "In front" which is on or off).
01 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't)
02 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't)
03 > Solid (Unknown properties)
04 > Walking in grass
05 > Same as 00
06 > Same as 00
07 > Same as 00
08 > Deep water
09 > Light water (which you can walk on)
10 > Same as 00
11 > Same as 00
12 > Same as 00
13 > Hurts as you walk on it
14 > Slippery floor SLOWWW.. (shiny ice)
15 > Slippery floor FASTERRR.. (non-shiny ice)
16 > Diagonal Edge
17 > Diagonal Edge
18 > Diagonal Edge
19 > Diagonal Edge
20 > Same as 00
21 > Same as 00
22 > Same as 00
23 > Same as 00
24 > Diagonal Edge
25 > Diagonal Edge
26 > Diagonal Edge
27 > Diagonal Edge
28 > Same as 00
29 > Stairs (Link walk slower on these)
30 > Same as 29
31 > Same as 29
32 > Hole (Need a hole (an item otherwise) to work or you’ll fall in Chris Houlihan Room)
33 > Same as 00
34 > Same as 29
35 > Same as 00
36 > Same as 00
37 > Same as 00
38 > Solid (Unknown properties)
39 > Solid (You can hook with hookshot)
40 > Fall from a cliff (Down or Above)
41 > Fall from a cliff (Down or Above)
42 > Fall from a cliff (Left side)
43 > Fall from a cliff (Right Side)
44 > Fall from a cliff (Diagonally)
45 > Fall from a cliff (Diagonally)
46 > Fall from a cliff (Diagonally)
47 > Fall from a cliff (Diagonally)
48 > Same as 29
49 > Same as 29
50 > Same as 29
51 > Same as 29
52 > Same as 29
53 > Same as 29
54 >
55 >
56 >
57 >
58 >
59 >
60 > Same as 00.
61 >
62 >
63 >
64 > Tall Grass
65 >
66 >
67 >
68 > Cactus (Hurts the player)
69 >
70 > Used for the desert dungeon entrance (use book of mudora)
71 >
72 > Animated Flowers
73 >
74 >
75 > Warps Tiles
76 > Fall from a cliff (Diagonally)
77 >
78 >
79 > Fall from a cliff (Diagonally)
80 > Grass Bush
81 > Grass Bush
82 > Small Rock Lvl 1(White)
83 > Small Rock Lvl 2 (Black)
84 > Signs (Can read these)
85 > Big Rocks Lvl 1 (White)
86 > Big Rocks Lvl 2 (Black)
87 > The rocks you can break by running with your boots on them
88 >
89 >
90 >
91 >

...

231 > Same as 00

I haven't documented on the dungeon block types yet... but the dungeons seem to be using lots of other block types not used in the overworld.

It could lead to brand new possibilities if one could edit the dungeon block types values to new ones!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-28-12 11:59 PM, in Bunch of releases Link | Quote | ID: 151078


Rat
Level: 22

Posts: 66/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Posted by wiiqwertyuiop
Yeah I asked about this, but he said maybe on the next release. Though if you want I have the addresses of things to change if you want them.
Well that could be useful in case I decide to make another zelda 3 hack.. say when I'll hit the eighties... assuming I'll eventually lose contact with Euclid and all the other ASM genius I've encountered so far!

But still it could be helpful to other zelda 3 hackers who intent on making their hacks stand out with their very own identities!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-29-12 12:54 AM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 151079


Rat
Level: 22

Posts: 67/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Yeah I'm sure Puzzledude could lend a hand in that mather
Since you asked about the pushable graves in a pm, here they are for everyone's own content. I finally re-found those notes along a few others.. They could be best described as ''Euclid's teachings vol I'' ! A few years back the creator of Dodongo's Gold, NEONswift had like I tried to have Euclid's asm blessing. NEONswift not only have created another brand new zelda hack but also created the two layers for overworld asm hack.. along the areas names! So he figured out asm more then I could ever do in the last eight years!

GRAVEYARD HEX

record down the values next to (Push Grave to work out co-ords)
7E0020, C0
7E0021, 04
7E0022, 47
7E0023. 02

those are the x and y coordinates of the grave.

25,11 original pos and yours is 4, 11
ok that's just -21 in the x pos.
yyyy yyxx xxxx <-- i think that's the format...

-------------------------------------------------------

the first 2 is the x and y position (7E0020-23) which you've got earlier.

the 3rd one is 0592

05B2 that's what the value is already in the rom for the stair in Area 14.
0592 left of where the original is suppose to be located
x, y = 05, 92

anyway 4th value = 3rd value - 0x80

so in this case it would be 0512

7E0020, C0
7E0021, 04
7E0022, 47
7E0023. 02

05 92
05 12

jump to hex offset 0x49B46

you should see C0 04, you should replace it with the values in 7E0020, then 7E0021.

which just happens to be C0 04

then jump to 0x49B64

you should see 90 09, you should replace it with what you see in 7E0022 replacing the last digit with 0 and then 7E0023 for the 09.

ok this third one, at 0x49BBE
you should see B2 05, insert that new one... 92 05.

ok last one, at 0x46FD9, should see 32 05, put 12 05.

btw the values for the hole one is like right after every single one of the stairs offset with the exception of the 4th value. 0x46FE0, a bit after the other 4th value.

No use of Peg. Boots on Gravestone: 0x49C42 change from D0 to 80

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-29-12 01:07 AM, in Zelda3 Gates of Time update Link | Quote | ID: 151080


Rat
Level: 22

Posts: 68/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I really like the new progress! That's funny... I never though about using Parallel Worlds graphics to revamp my older hacks! Still, it looks more like a sequel then my own hack XD, so provided you're not too harsh to the player with your puzzles, I'm confident it can't fail!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-01-12 12:52 AM, in Bunch of releases Link | Quote | ID: 151147


Rat
Level: 22

Posts: 69/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
About the overlays for Gates of Darkness, I'm pretty sure it's more Euclid's doing then me! If I do recall correctly he helped me alot with that hack before I decided to overhaul his own hack... Tower of The Triforce!!

About that overlay patch.. it would really be useful! In fact I totally forgot LTTP overworlds had overlays ! I have yet to add any in my overworld, go figure .

The fade-outs on every area can be helpful too. Setting two completely different gfx sets between two areas without glitches is an improvement.

The code for setting the rain and the death mountain red flashes could be helpful too. Especially if one decides to modify the graphics of those and change them to brand new effects (eg. snow like in pw) and add them in specific areas only!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-06-12 05:15 AM, in Bunch of releases (rev. 2 of 06-06-12 05:22 AM) Link | Quote | ID: 151254


Rat
Level: 22

Posts: 70/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Many thanks for all this! I've saved the info for later use or in case I decide to update my zelda 3 rom hacking pdf faq I released a while back!

Spane send me this valuable and much needed information by e-mail but I thought it might be useful to everyone else wanting to making their dungeons stand out more!

Posted by "Spane"
Hi
I've figured out a way to change the dungeon block types via hex. It's really easy.
As an example. Go in a dungeon and in the dungeon piece editor. Look at the first line of tiles and note the block types.
01 01 01 00 02 01 02 00 01 01 02 02 02 02 02 02
Now open you rom in a hex editor. I prefer Hex-Editor MX.
And now search for the 16 variables. The editor find the variables by 71859.
And now chance as an example the first 01 to 00.
Save the rom and go again to the dungeon piece editor. You have changed successfully the block type.
For the rest of the block type, it will work in the same way.
I hope I've helped you. More freedom in editing dungeon we come.

Greetings Spane


Now time to go try out all these 231 block types individually!

Block types 0/231: ...needless to say, lots of duplicates

00 > Can walk over or under it (Depending on the setting "In front" which is on or off).
01 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't)
02 > Solid (01 or 02 can't remember, one of them the arrows can go through, the other they can't)
03 > Solid (Unknown properties)
04 > Walking in grass
05 > Same as 00
06 > Same as 00
07 > Same as 00
08 > Deep water
09 > Light water (which you can walk on)
10 > Same as 00
11 > Same as 00
12 > Same as 00
13 > Hurts as you walk on it
14 > Slippery floor SLOWWW.. (shiny ice)
15 > Slippery floor FASTERRR.. (non-shiny ice)
16 > Diagonal Edge
17 > Diagonal Edge
18 > Diagonal Edge
19 > Diagonal Edge
20 > Same as 00
21 > Same as 00
22 > Same as 00
23 > Same as 00
24 > Diagonal Edge
25 > Diagonal Edge
26 > Diagonal Edge
27 > Diagonal Edge
28 > Same as 00
29 > Stairs (Link walk slower on these)
30 > Same as 29
31 > Same as 29
32 > Hole (Need a hole (an item otherwise) to work or you’ll fall in Chris Houlihan Room)
33 > Same as 00
34 > Same as 29
35 > Same as 00
36 > Same as 00
37 > Same as 00
38 > Solid (Unknown properties)
39 > Solid (You can hook with hookshot)
40 > Fall from a cliff (Down or Above)
41 > Fall from a cliff (Down or Above)
42 > Fall from a cliff (Left side)
43 > Fall from a cliff (Right Side)
44 > Fall from a cliff (Diagonally)
45 > Fall from a cliff (Diagonally)
46 > Fall from a cliff (Diagonally)
47 > Fall from a cliff (Diagonally)
48 > Same as 29
49 > Same as 29
50 > Same as 29
51 > Same as 29
52 > Same as 29
53 > Same as 29
54 >
55 >
56 >
57 >
58 >
59 >
60 > Same as 00.
61 >
62 >
63 >
64 > Tall Grass
65 >
66 >
67 >
68 > Cactus (Hurts the player)
69 >
70 > Used for the desert dungeon entrance (use book of mudora)
71 >
72 > Animated Flowers
73 >
74 >
75 > Warps Tiles
76 > Fall from a cliff (Diagonally)
77 >
78 >
79 > Fall from a cliff (Diagonally)
80 > Grass Bush
81 > Grass Bush
82 > Small Rock Lvl 1(White)
83 > Small Rock Lvl 2 (Black)
84 > Signs (Can read these)
85 > Big Rocks Lvl 1 (White)
86 > Big Rocks Lvl 2 (Black)
87 > The rocks you can break by running with your boots on them
88 >
89 >
90 >
91 >

...

231 > Same as 00

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-12-12 06:37 PM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 151339


Rat
Level: 22

Posts: 71/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
You're on the right path with building your overworld! If you want a good tip to finish the remaining areas... well draw directly on the map a basic layout of what your overworld will look. For exemple here's the maps I've made before working on the Tower of The Triforce overworlds!





Draw lands, rivers, forests in a basic way. It'll actually save you time when you build your areas.

As you can see some areas didn't made it in the final hack, but many still did!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-12-12 07:01 PM, in Zelda3 Parallel Worlds easy version idea Link | Quote | ID: 151340


Rat
Level: 22

Posts: 72/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I wouldn't mind helping out with the graphics by all means. Since most dungeon layouts will remain the same, editing static graphics could be easy enough using YY-CHR! But I have no idea if it's possible to change graphics palettes in hex... is there a way?

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-12-12 07:11 PM, in Zelda3 Gates of Time update Link | Quote | ID: 151341


Rat
Level: 22

Posts: 73/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Posted by puzzledude
I will most likely go for a 2 part game, one being in the light world, the other one continuing in the dark world, because of the lack of rooms, that make light world dungeons to small.
A great thing includes that if you were to use ''NEONswift's 2-layers-for-overworlds'' hack, it would allow you to use another layer for your overworlds. Nevertheless, keep it up!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-19-12 02:14 PM, in updating LTTP with The Minish Cap graphics (sprite hack) Link | Quote | ID: 151416


Rat
Level: 22

Posts: 74/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I know an effective way to find the remaining frames. When you don't know what a specific tile is used for, edit it's gfx to be a colored square instead. For exemple:



Then go play the game and try out ALL your items (book of mudora, shovel), use all your abilities (running, grabbing rocks etc..), while finding what they are used for!

I'll try and see if I can find some myself!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 01-10-13 10:09 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 153252


Rat
Level: 22

Posts: 75/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Been half a year since I've posted anything here... might as well contribute something along the way...

Some overworld updates:



And some dungeon ones aswell:



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 01-10-13 10:16 AM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 153253


Rat
Level: 22

Posts: 76/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Spane, my man! Those new edits are looking refreshing. I really like those spider webs! Keep up the good work! And I'm eager to see new developments

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 01-13-13 05:37 AM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 153267


Rat
Level: 22

Posts: 77/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Yeah I can recognize it... but that's only because I can see a door frame hiding behind it

I started a graphical list of all objects types in the game. I know many of them are duplicates but certain tiles are key specific to special events.

All block types - Extended

Feel free to expend it if you like! I've already remade all my dungeon tilesets... all thanks to your amazing discovery on how to change the dungeon blocktypes in hex! Thanks again for that!

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 01-22-13 07:15 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 01-22-13 08:14 AM) Link | Quote | ID: 153334


Rat
Level: 22

Posts: 78/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Thanks Googie, much appreciated! Here's a video of one of PuzzleDude's puzzles incorporated into the hack:



And the modern world in action:



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 01-22-13 07:19 AM, in Zelda3 Jump puzzle test Link | Quote | ID: 153335


Rat
Level: 22

Posts: 79/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Roughly translates into this:

http://acmlm.kafuka.org/board/thread.php?pid=153334#153334

Really good puzzle overall. I added a few fireblades to it, let me know what you think!



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 10-20-13 04:11 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 154935


Rat
Level: 22

Posts: 80/81
EXP: 56442
Next: 1908

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Almost a year since I've last posted here already?! How time flies...

I'll just drop this here




____________________
http://parallelsequel.wordpress.com/
Pages: 1 2 3 4 5


Main - Posts by SePH

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.343 seconds. (336KB of memory used)
MySQL - queries: 132, rows: 164/164, time: 0.327 seconds.