Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,501,031
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 12:49 PM
Guest: Register | Login

Main - Posts by SePH

Pages: 1 2 3 4 5

SePH
Posted on 08-10-09 12:14 AM, in Legend Of Zelda - Shards Of Might BETA Link | Quote | ID: 113054


Rat
Level: 22

Posts: 21/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
For some reason Zelda doesn't seem to appear in the room she should be.. if you're using zsnes, try to open theses saves and it should skip the saving zelda intro thing allowing you to at least visit other places...

http://acmlm.kafuka.org/uploader/get.php?id=1992

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 09-14-09 01:11 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 115112


Rat
Level: 22

Posts: 22/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Been quite a while... here's some more screens of Parallel Universes as progress slowly goes forward.. Some are new while others slightly updated:





I've started recreating the whole overworld not too long ago, decided I'd make it a sequel to Parallel Worlds instead of that Earth idea (yeah I change ideas quite often). Various areas are looking nearly similar, except it's 500years later so you can except to have roads and other modern things around but the layout is pretty much the same.


____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 09-27-09 03:28 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 116245


Rat
Level: 22

Posts: 23/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Doesn't show much but still a glimpse at how the areas are made.



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 09-29-09 01:10 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 116321


Rat
Level: 22

Posts: 24/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days




Started working a bit more on the other world featured in Parallel Universes.

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 10-14-09 08:35 PM, in Donkey Kong Country 2 Editor? (Videos) (rev. 2 of 10-14-09 09:06 PM) Link | Quote | ID: 117132


Rat
Level: 22

Posts: 25/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I didn't played much with the editor yet.. But when I found out that the ini files of it's map editor could be easily translatable, I couldn't resist



http://acmlm.no-ip.org/uploader/get.php?id=2329

Provided you didn't changed the folders name when you extracted them from above package, put the english.ini file into the Languages folder.. ''sdk2editor\sdk2_mapedit\pl_171\Languages'', then load the editor and when I did it loads it should load english by default, if it don't go in ''Help'', then ''About'' and change it from there.

Have fun, now if someone could find a way to translate the exe file, that'd be even more easier!


Actually after some digging, the actual link from this site http://www.hyperdevice.net/ seem to have an english version aswell unlike the bundled link above, oh well false alarm! But still it's good to know that it's in english somehow

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 10-15-09 08:54 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 117209


Rat
Level: 22

Posts: 26/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I reworked a bit more on the buildings, changed the grass color, added a few new things and of course some car variations.. Also made the interface look a bit more futuristic... Anyway, more later



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 11-27-09 07:30 PM, in Link ~ Parallel Universes ... A Playable Build ... (rev. 4 of 11-27-09 07:47 PM) Link | Quote | ID: 120681


Rat
Level: 22

Posts: 27/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Well what's this? That's pretty much all the progress I've been able to made since January 09... It pretty much started like this:



At first I simply wanted to have cars then slowly I kept on adding new things such as roads, buildings and sprites:



But then it wasn't enough, it had to be the followup to an older hack... So thanks to MathOnNapkins the choice was quite simple but efficient:


Althrough, not inserted into the rom yet.. since I might change it and I hate editing title screens so yeah :/

Anyway, here's previously shown screens, mostly what you'll see while you play it but since playing and seeing isn't the same thing I'll let you guys/gals be the judge of the good- bad- and ugly- of the hack per see.




And of course the link!: http://acmlm.kafuka.org/uploader/get.php?id=2507

*** Please make sure you don't enter too much indoor places or that at least you make a savestate before entering them because Link can get stuck in many due to when I edited the room layouts graphics***

***Also since I've screwed something which I have no idea you can't save using select in-game... that's pretty confusing and annoying and I'll probably port everything to a fresh rom when I've got the time.***

Oh yeah and comments, criticism and suggestions as what you'd like to see in the hack are welcome!


____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 11-27-09 07:42 PM, in Link ~ Parallel Universes ... A Playable Build ... Link | Quote | ID: 120689


Rat
Level: 22

Posts: 28/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Legend of Zelda, The - A Link to the Past (U) [!].smc headerless would be my guess...

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 11-28-09 09:12 PM, in Link ~ Parallel Universes ... A Playable Build ... Link | Quote | ID: 120844


Rat
Level: 22

Posts: 29/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
What do you mean about the broken door? That they don't open when you exit them (and show off somewhere else) or their appearance? If it's the first then those will be fixed in hex only when all entrances will be set.

And yeah let's say I didn't put borders between finished/unfinished places...

About the lack of colors I'm aware of that. I plan to have as many types of vehicles as possible along with their suiting palettes... that's the same problem I have with buildings actually, they all look like they were all made by the same builders.

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 11-28-09 11:44 PM, in Link ~ Parallel Universes ... A Playable Build ... Link | Quote | ID: 120856


Rat
Level: 22

Posts: 30/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
That's not a bug, it's just that I haven't reorganized the title screen yet... I only inserted the tiles and edited the palettes but did not bother further. It's not a full game yet, only a glimpse of what I'm about to do.

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 12-02-09 10:30 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 121282


Rat
Level: 22

Posts: 31/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Thanks to an old unused ASM hack by NEONswift for Zelda 3, I was able to make my modern hack even better. The dark world is now used for a second layer for the light world. Meaning that objects can now go over each other in a more efficient way. I was even able to add shadows that cast over many gfx tiles without having to edit them all. The only bad thing with this ASM hack that I can think of is that the dark world instantly becomes useless because it's now just another layer. But that also means, I now have the dark world gfx sets at my disposal for the light world which in turn means a more rich and decorated world. Remember that since the hack is about Parallel Universes it has to have at least multiple worlds... Well I'll just have to make smaller worlds and probably a shorter hack aswell. Anyway here's some updated screens since I released that build..




____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 12-04-09 11:13 AM, in Zelda3 Hack: Ruins of Rockvan (rev. 2 of 12-04-09 11:14 AM) Link | Quote | ID: 121486


Rat
Level: 22

Posts: 32/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
I've checked it from the insides of Hyrule Magic and so far some areas reminds me of Dark Prophecy, Tower of The Triforce (before I started editing it) and Gates of Darkness (and old hack I never got around to finish).. I'll give this a good try when I get more time tonight or tommorow.. Any idea how many dungeons are done because from the look of the overworlds everything seems in place.

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 12-04-09 11:27 AM, in Well, here goes... Link | Quote | ID: 121487


Rat
Level: 22

Posts: 33/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Well life's life I guess.. We grow and sometimes no mather what we change despite wanting to... and more responsabilities. For me romhacking has always had it's share of up and downs. But in the end I realized that I'll die someday (don't we all do) and I might as well leave something behind while I'm at it that'll might be played even after I'm dead.. and in a way that kept me motivated towards finishing something for once, but yeah that's me.

Anyway, keep it up, do what you want to do that gives you a better life and take good care of that woman will ya

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 05-02-10 04:38 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 130810


Rat
Level: 22

Posts: 34/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Somehow picked up the hack again and made some progress...



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 06-27-10 12:17 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132435


Rat
Level: 22

Posts: 35/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Every fifty days or so, I get the sudden urge of hacking this game again and again... don't ask me why I just do.. anyway where were we at? Aaahhh yes, screenshots.. new ones at the very least..



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 07-01-10 05:09 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132551


Rat
Level: 22

Posts: 36/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Better cars... now I'll need to actually edit them so that they fits the future hyrule wasteland I'm about to make.



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 07-01-10 06:10 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132554


Rat
Level: 22

Posts: 37/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Indeed.. I'm using an asm hack NEONswift made a while back. The dark world acts as a second layer for the light world. While this may seem dramatic, I have found a way to warp to the other world even so, but the areas there will only have one layer, so less detailed.

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 07-02-10 03:38 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 07-02-10 03:39 AM) Link | Quote | ID: 132563


Rat
Level: 22

Posts: 38/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
The wasteland itself is the light world as we know it. It's where monsters will naturaly act as their mutants counterparts.. and also explain why the frell the cars don't move!

I'm probably going to use a few dark world areas for one event (the one in which you get teleported to the other world after fighting agahnim)...

Those dark world areas might be less detailed, but I'll see what I can do to make them better... like a rift between realities or something.. that's where you'll see things that are surreal compared to the rest of the world.



____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 07-05-10 10:40 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 132676


Rat
Level: 22

Posts: 39/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days
Blasphemy! I radically changed my modern hack graphics again!



Hopefully for the best and a new demo in a month or so if I keep up my recent surge of romhacking (sometimes they don't last long so y'all better prey )

____________________
http://parallelsequel.wordpress.com/

SePH
Posted on 07-18-10 09:46 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 133127


Rat
Level: 22

Posts: 40/81
EXP: 56441
Next: 1909

Since: 12-01-07

Last post: 3083 days
Last view: 3064 days


____________________
http://parallelsequel.wordpress.com/
Pages: 1 2 3 4 5


Main - Posts by SePH

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.338 seconds. (328KB of memory used)
MySQL - queries: 131, rows: 163/163, time: 0.323 seconds.