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Main - Posts by Metal Knuckles |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 61/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Doesn't stop them from spelling with Japanese text in all of their games. And rather, they learn Engrish. Completely different chestnut.
Quick question: About how many different enemy graphic sets are there total (aka all graphics for paratrooper, goomba, whatnot, so-and-so, etc)? ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 62/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
There's the debug room. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 63/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Since when is going the bathroom a community project? ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 64/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
I dunno what to do. I think she's foreign, like Russian or something. But the last Russian girl I accepted on my friend's list wound up dead in a river three weeks later. And I think it might have something to do with her keeping Tom from being my only friend on Myspace. I think... I think Tom might have killed her...
Crap, he's staring at me. What do I do? ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 65/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
But they do know how to cock.
Oh, and Patrice removed the friend invite. Something about "fearing for her life". Tom seems happy about it anywho. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 66/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Posted by Seiken Gear World Nuhuh! ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 67/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
I think your looking at the hacks that are going to be produced in a very "the glass is one-tenth full" perspective. Given the amount of dedication to complete a custom RPG and the number of community members who only tinker around with something for a few hours before calling it done, I think chances are much higher that there's going to be plenty more bad hacks from this editor alone. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 68/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
No U. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 69/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 70/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
If I may, perhaps you can create a tutorial on implementing custom art into animation frames for a sprite? Seems simple once you have knowledge of TLP and whatnot, but the implementation process for animation seems a bit foggy.
Also, are you going to be against other people contributing tutorials as well, and maybe amassing them all into one collective document? Given that they pass for helpfulness and overall quality, of course. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 71/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Well, you'll be able to build it from the bottom up, so one would presume that it would be pretty doable. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 72/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Posted by KP9000 Posted by KP9000 What I'm really interested in is what ASM hacks are going to spring out of all this sudden interest. Can people say MOAR party members? ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 73/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Mudkip. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 74/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
The kid next door was dressed up as the Burger King, mask and everything. And the fucker was standing over me and woke me up from an afternoon nap.
It really does scare you as bad as you think it would in the commercial. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 75/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
Actually, that's exactly when you beta test. Still, Omega and Giangurgulo would probably pick from well known, intelligent, and diligent community members for beta testing.
Just wait for the opportunity to get your hands on it like the rest of us. ____________________ |
Metal Knuckles |
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Red Tektite Level: 22 Posts: 76/76 EXP: 52590 Next: 5760 Since: 02-19-07 From: Champlain College, VT Last post: 4771 days Last view: 5446 days |
I'm not totally sure you understood everything roxahris was trying to get at. The problem with the level design isn't necessarily whether it's possible to beat or not. It's the quality of thought put into the design. There are some points when repeated small walls appear for no reason other then breaking up the movement, and there's big pink areas of who knows what that do nothing but block your vision of the character. In the video you posted, the end of the level involves a blind leap of faith over a wall of spikes to reach the goal. Blind leaps with dangers of death are never a good design, as it negates all need for strategy and forethought due to, as roxahris said, laziness.
A lot of the palettes needed some work, and the character selection, while original, lacks any coherency. A lot of the other stuff was already touched upon, but I would like to say that the wall grabbing technique doesn't suck. I'm glad to see you're willing to improve based upon critiques, but I'm worried about you basing game features off of what appears to be completely random ideas. I suggest you run this by Sonic Retro for an in depth critique. There's something along the lines of a 90% chance that some people will be complete and utter douches when giving you advice, but the help they provide will be solid. ____________________ |
Main - Posts by Metal Knuckles |
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