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Main - Posts by Buu-Huu |
Buu-Huu |
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Level: 26 Posts: 41/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
I don't think so, wait, here is the part of the tutorial I got it from:
LDA $7E0019 ;At compare you must always load the ram address first, the indirect value. CMP #$01 ; Big Mario BNE Return ;If you are NOT big Mario, the opcode will finish by branching to the label Retur LDA #$xx ;Do stuff here when big Mario STA $xxxxxx ;Do stuff here when big Mario *Insert more stuff* Return: RTS See? I copied the whole code and changed it at the second LDA to have the effect I want but somehow it don't works. |
Buu-Huu |
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Level: 26 Posts: 42/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
So what should I do? Sorry if I'm sounding like a newbie but I'm a newbie. I just started learning ASM today and I don't understand what you mean. Can you paste the correct code? |
Buu-Huu |
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Level: 26 Posts: 43/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
OK, thanks. |
Buu-Huu |
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Level: 26 Posts: 44/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Cool, it worked now, thank you all guys. I didn't knew that I have to insert "Return" in the ASM file too, I thought, in the tutorial it says, I should press return. ^^ Thanks again. |
Buu-Huu |
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Level: 26 Posts: 45/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
The easiest way you could make is to make the smw_hdma hack you get after using the HDMA Kit and using that as the base where you make your hack. Then you can apply custom music etc. Many people said that it won't work correctly together but I hadn't any problems. |
Buu-Huu |
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Level: 26 Posts: 46/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Why don't you use Smallhackers "Seperate Luigi" patch and make Shadow as the second character? |
Buu-Huu |
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Level: 26 Posts: 47/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Try this Patch and be sure to read the readme before doing anything. |
Buu-Huu |
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Level: 26 Posts: 48/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
This comic becomes more and more funnier. Keep it up. :3 |
Buu-Huu |
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Level: 26 Posts: 49/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Posted by koala_nightBecause it's the short stem piranha. |
Buu-Huu |
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Level: 26 Posts: 50/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Sometimes strange things happens that causes to corrupt your game. Sometimes they just happens randomly, this is why you need back-ups. |
Buu-Huu |
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Level: 26 Posts: 51/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
I guess that Baby Metroids (or normal Metroids) are custom sprites?
If yes, then good work on it. How do you want to import them? |
Buu-Huu |
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Level: 26 Posts: 52/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
If you want to have the block just acting when you hit it from below, set all offsets to -1 except "Below Offset", that has to be set to 0. |
Buu-Huu |
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Level: 26 Posts: 53/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
SNN, could you use this Wrecked Ship FG+BG from Super Metroid?
Download them here: Wrecked Ship FG Wrecked Ship BG These GFX are free to anyone as long as you give credit. |
Buu-Huu |
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Level: 26 Posts: 54/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
I have problems with the level editor "EggVine". I use a correct rom, everything works fine, I just have problems with the pipes. I placed in the first level a normal "working down pipe" (tile number: 3C). Then I set the destination of the screen to level 3A. In 3A, I placed the same working down pipe but the problem is that I don't know how to flip the pipe so it looks downward. I took a look at the original game but however, it was the same pipe (number: 3C) but stretched like a big, big wall. So my question is: How can I flip the pipe so it is downward? |
Buu-Huu |
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Level: 26 Posts: 55/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
To be honest, I really don't know if anybody would use that ExGFX set. I don't want to say that I can draw better but think, do you really think that someone will use that cartoonish FG's? They don't look really good to me and I don't know if we will ever see that ExGFX in other's hacks. |
Buu-Huu |
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Level: 26 Posts: 56/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Newest BG:
It's the University from Mario & Luigi: Superstar Saga. Download |
Buu-Huu |
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Level: 26 Posts: 57/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Looks good, I guess it's self drawn? |
Buu-Huu |
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Level: 26 Posts: 58/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
Very nice interdpth, your program looks more and more promising. I hope you won't drop that project, it looks nearly perfect. But I have an issue with it: When I use Double Helix like 5 minutes, everything works fine until I reach this 5 minutes, then the program gets white and I have to close and reopen it. Do you have any solution for this or is this Vista related? |
Buu-Huu |
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Level: 26 Posts: 59/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
OK, I digged myself through the ROM Map from smwcentral but I didn't found any adress. My question is: How can I change the palette that is used for the block bounce sprite of the question block and the turn block? They're currently using palette 8 which makes it impossible to change the colors while having a custom palette. I hope someone knows the adresses for BOTH so I can change them. I would really appreciate it.
-- Buu-Huu |
Buu-Huu |
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Level: 26 Posts: 60/113 EXP: 93363 Next: 8912 Since: 11-01-07 Last post: 5430 days Last view: 5357 days |
New BG from Super Mario RPG:
Download on my homepage. |
Main - Posts by Buu-Huu |
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