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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Buu-Huu

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Buu-Huu
Posted on 01-20-08 08:44 PM, in Problems with block Link | Quote | ID: 74337


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I don't think so, wait, here is the part of the tutorial I got it from:

LDA $7E0019 ;At compare you must always load the ram address first, the indirect value.
CMP #$01 ; Big Mario
BNE Return ;If you are NOT big Mario, the opcode will finish by branching to the label Retur
LDA #$xx ;Do stuff here when big Mario
STA $xxxxxx ;Do stuff here when big Mario
*Insert more stuff*
Return:
RTS

See? I copied the whole code and changed it at the second LDA to have the effect I want but somehow it don't works.

Buu-Huu
Posted on 01-20-08 08:49 PM, in Problems with block Link | Quote | ID: 74339


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So what should I do? Sorry if I'm sounding like a newbie but I'm a newbie. I just started learning ASM today and I don't understand what you mean. Can you paste the correct code?

Buu-Huu
Posted on 01-20-08 08:52 PM, in Problems with block Link | Quote | ID: 74343


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OK, thanks.

Buu-Huu
Posted on 01-21-08 06:37 AM, in Problems with block Link | Quote | ID: 74583


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Cool, it worked now, thank you all guys. I didn't knew that I have to insert "Return" in the ASM file too, I thought, in the tutorial it says, I should press return. ^^ Thanks again.

Buu-Huu
Posted on 01-23-08 07:36 PM, in I Need Help with HDMA (rev. 2 of 01-23-08 07:36 PM) Link | Quote | ID: 74800


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The easiest way you could make is to make the smw_hdma hack you get after using the HDMA Kit and using that as the base where you make your hack. Then you can apply custom music etc. Many people said that it won't work correctly together but I hadn't any problems.

Buu-Huu
Posted on 01-23-08 07:38 PM, in My SMW Sonic Hack (unamed) (rev. 3 of 01-23-08 07:39 PM) Link | Quote | ID: 74801


Level: 26

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Why don't you use Smallhackers "Seperate Luigi" patch and make Shadow as the second character?

Buu-Huu
Posted on 01-23-08 08:29 PM, in Problem with custom piranha plants' stem palette... Link | Quote | ID: 74804


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Try this Patch and be sure to read the readme before doing anything.

Buu-Huu
Posted on 01-23-08 08:35 PM, in 8 PER SCANLINE Link | Quote | ID: 74806


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This comic becomes more and more funnier. Keep it up. :3

Buu-Huu
Posted on 01-24-08 07:49 PM, in Problem with custom piranha plants' stem palette... Link | Quote | ID: 74885


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Posted by koala_night
Also, when placing the piranha in LM it goes 1 block lower than normal.
Because it's the short stem piranha.

Buu-Huu
Posted on 01-25-08 08:32 PM, in Problem with Eggvine Link | Quote | ID: 74996


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Sometimes strange things happens that causes to corrupt your game. Sometimes they just happens randomly, this is why you need back-ups.

Buu-Huu
Posted on 01-28-08 04:35 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 75344


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I guess that Baby Metroids (or normal Metroids) are custom sprites?
If yes, then good work on it. How do you want to import them?

Buu-Huu
Posted on 01-31-08 12:58 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 75729


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If you want to have the block just acting when you hit it from below, set all offsets to -1 except "Below Offset", that has to be set to 0.

Buu-Huu
Posted on 02-02-08 02:33 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 76017


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SNN, could you use this Wrecked Ship FG+BG from Super Metroid?



Download them here:
Wrecked Ship FG
Wrecked Ship BG

These GFX are free to anyone as long as you give credit.

Buu-Huu
Posted on 02-02-08 04:15 PM, in ROM hacking utilities Link | Quote | ID: 76024


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I have problems with the level editor "EggVine". I use a correct rom, everything works fine, I just have problems with the pipes. I placed in the first level a normal "working down pipe" (tile number: 3C). Then I set the destination of the screen to level 3A. In 3A, I placed the same working down pipe but the problem is that I don't know how to flip the pipe so it looks downward. I took a look at the original game but however, it was the same pipe (number: 3C) but stretched like a big, big wall. So my question is: How can I flip the pipe so it is downward?

Buu-Huu
Posted on 02-03-08 11:51 AM, in Fugi's exgfx hack Link | Quote | ID: 76152


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To be honest, I really don't know if anybody would use that ExGFX set. I don't want to say that I can draw better but think, do you really think that someone will use that cartoonish FG's? They don't look really good to me and I don't know if we will ever see that ExGFX in other's hacks.

Buu-Huu
Posted on 02-03-08 03:55 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 76169


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Newest BG:



It's the University from Mario & Luigi: Superstar Saga.
Download

Buu-Huu
Posted on 02-04-08 11:17 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 76277


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Looks good, I guess it's self drawn?

Buu-Huu
Posted on 02-04-08 11:33 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 2 of 02-04-08 11:33 AM) Link | Quote | ID: 76278


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Very nice interdpth, your program looks more and more promising. I hope you won't drop that project, it looks nearly perfect. But I have an issue with it: When I use Double Helix like 5 minutes, everything works fine until I reach this 5 minutes, then the program gets white and I have to close and reopen it. Do you have any solution for this or is this Vista related?

Buu-Huu
Posted on 02-04-08 12:05 PM, in Palette change for block bounce sprite Link | Quote | ID: 76280


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OK, I digged myself through the ROM Map from smwcentral but I didn't found any adress. My question is: How can I change the palette that is used for the block bounce sprite of the question block and the turn block? They're currently using palette 8 which makes it impossible to change the colors while having a custom palette. I hope someone knows the adresses for BOTH so I can change them. I would really appreciate it.

-- Buu-Huu

Buu-Huu
Posted on 02-04-08 01:54 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 76285


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New BG from Super Mario RPG:



Download on my homepage.
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Main - Posts by Buu-Huu

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