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Main - Posts by Black Telomeres


Black Telomeres
Posted on 10-13-07 03:13 AM, in Super Metroid: Golden Dawn (rev. 5 of 10-16-07 02:15 AM) Link | Quote | ID: 67580

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Nearly 7 months in the making, and it's finally finished. Every room has been disassembled and remade, and several areas of the planet bear no resemblance to what they once were.

First off, just as a warning to any less experienced players, difficulty is definitely stepped up from my first hack. Walljumping is absolutely required from the very beginning. Other techniques that are required to complete the game are "infinite" single-wall walljumping (only in a couple of places though), single bombjumping, and the midair morph. Some insane crumble block skills are also required. As with most hacks, "infinite" bombjumping is not required.

Another little bit of a warning: There's some early difficulty with crumble blocks but if you have any problems with this portion, you can try to abuse savestates to get through it and move on to the juicy exploration-based center.

While my first hack, Dependence, focused mainly on the individual room design, Golden Dawn has turned out much different because, instead, it focuses more on overall area layout and area design. It's also larger than Dependence. Nearly every room has been expanded to the limit where needed, in order to get the most out of the default 3meg game size. Overall, I'd estimate it's around 1.3 times the size of Dependence and the original SM.

Similarly to Dependence, save states are required because of the lack of save points. They cause even worse errors when inserted into this game than they did in Dependence.

And while the game has gone through a pretty decent playtesting phase, if you notice any bugs, be sure to report them. Also, read the readme for a bit more info and a known issues list.

Some preview pics:

http://www.freewebs.com/blacktelomeres/gdpreviewpics.htm

Two fullroom shots that were released earlier:

http://www.freewebs.com/blacktelomeres/SuperMetroidC7965B.PNG http://www.freewebs.com/blacktelomeres/superMetroid7975C.PNG

Link to the patch:

http://www.freewebs.com/blacktelomeres/gddp.htm

<Edit by KP9000> Added hotlink tags.

Edit: Warning: It looks like this game isn't completely compatable with ZSNES. It seems to work through the whole game, but may error on the MB fight and even switching the state to SNES9x may not fix the problem. I recommend using SNES9x for this hack because of this potential problem.

Update: One player was able to finish the game using ZSNES 1.51 and had no problems. The version that crashed was 1.36. Thus it may be possible to use 1.51 and perhaps other versions to beat the game - just avoid 1.36. Also, if you're using an incompatable emu version, you can go back to the ship, save there, and then return to the MB fight using an emulator version that will work and you should be able to complete the fight. Your map will be glitched up by doing this however.

Black Telomeres
Posted on 10-14-07 03:52 PM, in Super Metroid: Golden Dawn Link | Quote | ID: 67685

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It's not really impossible to get out of. There's a bit of a hint as to what to shoot to progress.

Black Telomeres
Posted on 10-15-07 12:52 AM, in Super Metroid: Golden Dawn Link | Quote | ID: 67707

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You should be searching around the Underworld for a path that'll take you to somewhere you can't reach normally in Dark Gardens, since that'll get you to a new area.

Black Telomeres
Posted on 10-15-07 04:18 AM, in Super Metroid: Golden Dawn Link | Quote | ID: 67718

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The path is in the Underworld - it'll take you to a part of the Dark Gardens that can't be reached normally. If you want a more specific location - the path is in the western part of the Underworld, but it has nothing to do with the western elevator.

Black Telomeres
Posted on 10-15-07 07:58 AM, in Super Metroid: Golden Dawn Link | Quote | ID: 67728

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There are a couple hidden passages in the upper right portion of that room - keep going that way and push against some supicious looking walls and you should be able to find the way. Then there's one more when you fall down into the water on the left side of the room.

Black Telomeres
Posted on 10-17-07 07:59 AM, in Super Metroid: Golden Dawn (rev. 2 of 10-17-07 08:00 AM) Link | Quote | ID: 67851

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Thanks, FirePhoenix0. I'm glad you enjoyed the hack. It looks like you're the first to beat it on this board. There are a couple others who have beaten it on some other boards.

And yes, the Spring Ball is intended to be in the sequence right before the Gravity Suit. However, obviously it's possible to get the Gravity Suit without it with some insane morph ball skills, as you've demonstrated.

Also, I probably won't be making another SM hack alone, although I'm coordinating with two other people (helping them with SMILE and such) and may do a little bit of stuff on their hack. Progress on that hack will be a lot slower than these two though it seems. Although when Interdpth gets Zero Fission to the point where it can edit as much in Zero Mission/Fusion as SMILE can in SM, I may make a Zero Mission or Fusion hack.

Posted by NightKev
The hack is too hard (bomb torizo fight room full of spikes and only has 3 tiny platforms that you can stand on, as well as spikes doing 60 damage each hit ) but I shall beat it yet!


Well that fight is rather drastic, although there are some fights later that may be even harder, depending on how many e-tanks you have. You shouldn't really need cheat codes for that fight though, savestate madness would probably enough

Btw, NightKev, did you play Dependence? It may be a bit easier to play that first rather than jumping into a hack of this difficulty level immediately. Sort of a gradual build up of difficulty. Then you could come back to this hack later. Just a suggestion though.

Black Telomeres
Posted on 10-18-07 03:47 AM, in Super Metroid: Golden Dawn (rev. 2 of 10-18-07 07:28 PM) Link | Quote | ID: 67954

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A large room with water below it? I'm not sure where you are from that sadly. Is it in the Tetra Ruins?

Edit: Oh I think I may know where you are. Is there a stairway on the bottom right side? You probably missed the intended exit after you get bombs. It's on the right side of the "bridge" before Bomb Torizo, near the door. Some singleblocks there are bombable.

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