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Main - Posts by Raccoon Sam |
Raccoon Sam |
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Cobrat Level: 56 Posts: 605/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I'm guessing that the Component 'MSCOMCTL.OCX' or one of its dependencies isn't correctly registered as a file is missing or is invalid.
You should try this page. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 606/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Posted by Parasyte Parasyte? Mega Man 7? Mac executable? This is too good to be true Looks really good. On the other hand; This is driving me inssaanneee ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 607/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
IPSes are fine as long as we're talking NES or SNES.
Unless I'm mistaken, NINJA isn't the only 'new' patching format anyway. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 608/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
HOLY
I fell off my chair when I read this! Thank you so much..! Maybe the schema is used in Kirby's Dream Land 3 or some other HAL titles as well? Either way, thank you. THANK YOU. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 609/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I love you, Parasyte. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 610/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
BTS stands for 'Behind the Scenes'. It's a certain kind of a property set to a tile, to determine how it acts; as a slope, a breakable block, a bombable block, a spike, air, etc.. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 611/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I think those tiles are laid out the 'wrong way' again. Swap the rows to columns and columns to rows to get more conceivable results. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 612/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I'm liking that level design. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 613/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I guess it's time to look into Wario Land 4 now ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 614/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Looks absolutely smashing. What are you coding it with? ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 615/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Cross-platform, hooray..! ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 616/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Left one looks better imo ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 617/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Sounds very snazzy.
I'm also assuming you're going with wxWidgets with this one as well, which is a spark that might light the fire of cross-platform portability yet again. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 618/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Posted by Ramon SNES9x team released the source to SNES9x's all versions, yet still continue on development. Releasing the source not only does give people more freedom on altering the data of ZM or MF, but also gives everyone a chance to make the app better. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 619/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
That's actually a good question. I made my old ZM hack's title screen by just editing the graphics, but I'd like to know where the tilemaps are so I could have it even bigger.
The title itself is compressed with LZ77, so try with either LZ77 Restructor, NLZ-GBA Advance, NLZ77 or UNLZ-GBA. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 620/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Well, you can upload PNGs and GIFs and JPEGs and whatnot to http://www.imageshack.us and post the text string that has those [IMG] tags in it. It will result as an image.
I'd be glad to guide you through the process. Do you have AIM/MSN messenger? It'd be great to chat in real-time. If you don't have either of those, you should check out #jzd in irc.esper.net ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 621/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
RT's right. I live in Finland and I have a tight schedule.. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 622/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Glad you 'fixed' the title screen background, but horizontal-vertical tiling is rarely good-looking.
I suggest (if you've got the original Photoshop file or whatever the thing is done with) you rotate is 45 degrees or so and make it tile better.. Diagonal tiling is often appealing and I think it'd look better. The other tweaks look really amazing as well..! Your level designs are great too. Keep it up! Also, I'm guessing the charge bar is for a fire flower thing :> ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 623/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Well, in very basic steps, this is what I did (unless my memory fails me.. that pic is old)
-First I got the MZM ROM -Then I got NLZ-GBA Advance -I used it to find and dump the graphics file of the MZM Title screen -When I had the raw file on my desktop, I opened it in Tile Molester and edited it to look like that (I got the palette by dumping an OBJ.pal with VisualBoy Advance. Just open the palette viewer while in the title screen and you'll get the palette file with a click of a button.) -Once I edited it to look ay-okay, I loaded it back to the ROM with NLZ-GBA Advance Now, I think this is what I did, but I'm not exactly sure, so if the recompression fails, attempt to re-compress it again with NLZ77 and write to ROM with a hex editor. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 624/672 EXP: 1380374 Next: 17802 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Open terminal and write the following
java -jar shoop Where shoop means the path to your tm.jar file. ____________________ |
Main - Posts by Raccoon Sam |
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