| |||
Views: 88,501,094 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-29-24 01:11 PM |
|
Guest: Register | Login |
Main - Posts by Raccoon Sam |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 565/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Works fine under mono!
Setting sprite type below 1 will result in a crash though. ^The sprite viewer has some glitches in it too, though, but overall it is very usable. May I request a feature to swap the mouse key layout? I'm used to right click = copy / left click = paste. Good work either way! EDIT: It also fails to read the European Mr. Gimmick! - ROM, but that's not a big deal. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 566/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
What a superb level design! ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 567/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Superb! I can't wait for this..!
Hope this doesn't sound too intruding, but I would love to beta test it once possible. Seriously, very awesome ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 568/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Hey..!
I'm usually against these kinds of topics, but this actually is relevant to my own interests. I'm in a need of a pixel artist who could design a title for my Sutte Hakkun translation. But then again, it is a very complex job and at the moment you're just some random member.. I've got nothing against you, pal, but I'm (and probably everyone else, too) will need some kind of example work. So in short, could you provide us some of your previous works? ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 569/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
If I may suggest another feature, is the displaying method of the Block Graphics.
Apparently, the tileset field displays the tiles like anyone would. First tile, second tile, third tile, and upon reaching the 16th one, break the line. However, you would get much more easily perceivable imagery if you read the tiles like you would in the first place, but imagined that 58 would —instead of row5, col8— mean col5, row8, you would get the following tile array: ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 570/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
@Thanatos: Saw the topic.. Beautiful work! I'll be sure to contact you whenever I'm in need. The project is not my top priority at the moment, and I'm pretty sure you'll do a greater job with Omega45889 as for now. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 571/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I have a slight memory of Jigglysaint(?) finding out some data, but I don't recall any protection thing at all...
EDIT: Yeah, it was Jigglysaint. Link. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 572/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
goddddammit i wanna try this but i can't right now
I can only assume it's cool beans. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 573/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Looks nice, sounds nice..!
Hopefully this'll be out soon. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 574/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
You don't.
A decompressor has been made but it is not publicly available. Your optimal chance, however is to make a ZST save state of the part you wish to rip the tiles from in the game, and open the ZST up on a tile viewer and do your assembly. Tedious, but works. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 575/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Well, not the 'only' option, just the optimal, most likely. I don't know if there are 'PNG to SNES'-like tools, but if there are, you can try chopping this Bramble Scramble map to 32x32 pieces and taking what you need. Pirate Panic and Mainbrace Mayhem are also available.
EDIT: Oh and Parrot-Chute Panic. All courtesy of Simion32 and his extractor. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 576/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
I'd be glad to try out the beta. I'm (still) at 10.4.11, and always in the mood of bug-hunting. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 577/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
STUNNING
I had no idea you worked on LttP stuff! ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 578/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Still fails, but I do get a different error.
System.NullReferenceException: Object reference not set to an instance of an object at EpicEdit.MainForm.RepaintTrackDisplay () [0x00000] at EpicEdit.MainForm.PnlTrackDisplayMouseMove (System.Object sender, System.Windows.Forms.MouseEventArgs e) [0x00000] at System.Windows.Forms.Control.OnMouseMove (System.Windows.Forms.MouseEventArgs e) [0x00000] at System.Windows.Forms.Control.WmMouseMove (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 579/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Hey, that's great!
I really appreciate the effort you put towards cross-platform compatibility. Thank you! ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 580/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
More info on the Smashboards topic. No idea when it gets released, though, but it does look promising. What do you think? ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 581/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
It's the only real info found on MMX, but I've heard there's a MMX3 editor done as well. see below ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 582/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Posted by Stifu Yeah, now I can open a ROM.. but uh, all ROMs I try fail to load. I attempted a modified SMK (U) ROM, the original SMK (U) ROM, and a headerless SMK (U) ROM, all are "not the Super Mario Kart ROM" ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 583/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
Hmm.. I guess that'd work, too.
What detects the ROM authenticity anyway? Common bytes in the very beginning or what. ____________________ |
Raccoon Sam |
| ||
Cobrat Level: 56 Posts: 584/672 EXP: 1380366 Next: 17810 Since: 02-19-07 From: Hi Last post: 3471 days Last view: 2702 days |
That'd be superb! I'm willing to be of any kind of assistance, if it will help the mac development.
Probably the easiest way is to add a 'load anyway' button, but then again it wouldn't be the best choice and would probably give unwanted results. ____________________ |
Main - Posts by Raccoon Sam |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 137, rows: 169/169, time: 0.320 seconds. |