Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,501,314
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 02:24 PM
Guest: Register | Login

Main - Posts by Raccoon Sam

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

Raccoon Sam
Posted on 02-23-08 04:46 PM, in SNES F-Zero editor project Link | Quote | ID: 78700


Cobrat
Level: 56

Posts: 423/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
I tried patching my headered ROM with UIPS and it corrupted it.
I tried again with SNES9X's internal patching system and it worked wonders.

____________________


Raccoon Sam
Posted on 02-23-08 05:31 PM, in SNES F-Zero editor project Link | Quote | ID: 78704


Cobrat
Level: 56

Posts: 424/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
I don't care as long as I can play it. Which I can, so no worries.
And I'm on a Mac, so no SNESTOOL.

____________________


Raccoon Sam
Posted on 02-24-08 05:20 PM, in SNES F-Zero editor project Link | Quote | ID: 78818


Cobrat
Level: 56

Posts: 425/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
This is getting better and better..!
Think you could post a video of how the thing works?

____________________


Raccoon Sam
Posted on 02-24-08 08:04 PM, in How to fix 0-1 problem at smb1? Link | Quote | ID: 78829


Cobrat
Level: 56

Posts: 426/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
You patched it to a bad ROM.
There are various SMB1 ROMs in the internet, be sure to get the verified good dump.

____________________


Raccoon Sam
Posted on 03-01-08 02:46 AM, in Maverick Mashup Link | Quote | ID: 79488


Cobrat
Level: 56

Posts: 427/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Posted by roxahris
Tool-assisted? Can you post the original .smvs?

I really fail to see the point. You already see the video...
And they're produced with SNES9X 1.51 for Mac, so I think there'd be inconsistencies.

____________________


Raccoon Sam
Posted on 03-02-08 02:20 PM, in Maverick Mashup Link | Quote | ID: 79584


Cobrat
Level: 56

Posts: 428/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Posted by roxahris
No, there wouldn't. It just matters that the emulator is the same version and stuff.

Oh? I never knew that..! Thanks for pointing it out, I'd be more than glad to give them to you.
Do you have MSN Messenger, AIM or know some site that allows SMVs to be uploaded?

____________________


Raccoon Sam
Posted on 03-02-08 08:16 PM, in Maverick Mashup Link | Quote | ID: 79607


Cobrat
Level: 56

Posts: 429/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
File too big :<

____________________


Raccoon Sam
Posted on 03-04-08 07:22 AM, in Super Mario Advance 2 editor update Link | Quote | ID: 79715


Cobrat
Level: 56

Posts: 430/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
From what I've seen, LM had something to do with SMA2, with the Demo World easter egg and descriptions of SMA2-only items in the application.
But yeah, I say go for it. SMA2 editor would be pretty swanky and bring a slight change to the usual SMW-SNES-scene.

____________________


Raccoon Sam
Posted on 03-07-08 01:56 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 03-07-08 01:56 PM) Link | Quote | ID: 79901


Cobrat
Level: 56

Posts: 431/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Wonderwoman
I dunno, Maybe Giga Girl? With Mega and Giga being somewhat related.

____________________


Raccoon Sam
Posted on 03-07-08 01:58 PM, in Super Mario Advance 2 editor update Link | Quote | ID: 79902


Cobrat
Level: 56

Posts: 432/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
iirc there's a 'mating game' in LM that remains undiscovered.

____________________


Raccoon Sam
Posted on 03-07-08 06:12 PM, in Super Mario Advance 2 editor update Link | Quote | ID: 79911


Cobrat
Level: 56

Posts: 433/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Posted by Smallhacker
Actually, the dating game was removed a few versions ago. Go back two or three versions in a hex editor and you'll find the strings.

Oh? I could've sworn it was in 1.63..
Don't count on it, though.

____________________


Raccoon Sam
Posted on 03-07-08 11:32 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 79931


Cobrat
Level: 56

Posts: 434/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Posted by ShadowTails
Posted by Raccoon Sam
Wonderwoman
I dunno, Maybe Giga Girl? With Mega and Giga being somewhat related.


Maybe, I was thinking of another name for her, like without his helmet and all Megaman is just Rock (or Mega because stupid Capcom decided to destroy all the sense the original Megaman 1 made with their remake.) I was thinking something with L's but I just can't find anything to roll off the tongue. I like Giga Girl by the way, mind if I use it?

Sure thing, that'd be awesome.

____________________


Raccoon Sam
Posted on 03-08-08 09:52 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 79974


Cobrat
Level: 56

Posts: 435/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Posted by Ice Penguin
(Image)

That palette is super wonky.
I don't like it.

____________________


Raccoon Sam
Posted on 03-08-08 05:09 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 79987


Cobrat
Level: 56

Posts: 436/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Probably just the contrast being too high... Try a bit lower.

____________________


Raccoon Sam
Posted on 03-08-08 07:30 PM, in Super Mario Bros ZERO Link | Quote | ID: 79994


Cobrat
Level: 56

Posts: 437/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Looks a bit too difficult for a First Castle..

____________________


Raccoon Sam
Posted on 03-10-08 08:00 PM, in SNES F-Zero editor project Link | Quote | ID: 80135


Cobrat
Level: 56

Posts: 438/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
I thought it had something to do with shadow properties, but I could be wrong...
Either way, a loss of interest is pretty understandable.. Hope you regain your interest someday.
(Not meant in a 'oh well this project is dead' tone)

____________________


Raccoon Sam
Posted on 03-11-08 01:42 PM, in Tile Molester Oswan palette support Link | Quote | ID: 80170


Cobrat
Level: 56

Posts: 439/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days

Installation instructions:
Close Tile Molester if it's running and overwrite the tmspec.xml you have in your Tile Molester folder. Reopen Tile Molester and you should be able to read WonderSwan Color palettes found in Save States generated with Oswan.
Get the file here.

It also introduces Windows PAL - palette support, unless you already had it. Be sure to leave a comment or a suggestion for another palette listener, I'd be more than glad to write another.

____________________


Raccoon Sam
Posted on 03-14-08 02:35 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 80344


Cobrat
Level: 56

Posts: 440/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
hukka, that looks very awesome.
What games does it edit?

____________________


Raccoon Sam
Posted on 03-18-08 08:05 PM, in Tile Molester Oswan palette support (rev. 2 of 03-18-08 09:05 PM) Link | Quote | ID: 80584


Cobrat
Level: 56

Posts: 441/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Well, I'm on a Mac and as far as I'm aware, Tahaxan doesn't run on it.
Maybe you could supply me with these kinds of files? You can contact me via AIM (Raccoon Sam C) or MSN Messenger (RaccoonSam@hotmail.com).
EDIT: I just added support for Oswan (The Mac version) save states and plan on going for SNES9X FRZs.

____________________


Raccoon Sam
Posted on 03-25-08 08:08 AM, in New sample utility [MUSIC] [UTILITY] [ASM] [RELEASE] (rev. 2 of 03-25-08 08:09 AM) Link | Quote | ID: 80964


Cobrat
Level: 56

Posts: 442/672
EXP: 1380372
Next: 17804

Since: 02-19-07
From: Hi

Last post: 3471 days
Last view: 2702 days
Wow, this is pretty awesome..! First the actual sequence editing and now this, unbelievable!
I'm going to try implementing some of the instruments used in the DKC games.

EDIT: OoBurns; No, but now I see it. Har har har.

____________________

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33


Main - Posts by Raccoon Sam

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.334 seconds. (330KB of memory used)
MySQL - queries: 133, rows: 165/165, time: 0.318 seconds.