Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,500,537
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 10:41 AM
Guest: Register | Login

Main - Posts by Raccoon Sam

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33

Raccoon Sam
Posted on 01-18-08 03:34 PM, in Lazy Shell - Super Mario RPG Editor (rev. 2 of 01-18-08 03:39 PM) Link | Quote | ID: 73946


Cobrat
Level: 56

Posts: 381/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
This is interesting! You might remember me as the guy who PMed you back years ago asking for possible ports of the editor
But enough of that, this is so much more interesting. It looks very good, in my opinion.. I'm glad I've got an 1280 x 800 monitor, it looks very big and I feel a bit bad for all the 800 x 600ers out there.
I especially like the text editor.

Keep up the good work!

EDIT: Be sure to take your time to write a readme. I don't want to see the forum drown into any 'plz help with lazy shell' topics..

____________________


Raccoon Sam
Posted on 01-18-08 04:02 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 73948


Cobrat
Level: 56

Posts: 382/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
As far as I'm aware, 1024 x 768 is the primary resolution, 1280 x 800 is the 'new' resolution which is now pretty common and growing.

____________________


Raccoon Sam
Posted on 01-20-08 12:21 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 74142


Cobrat
Level: 56

Posts: 383/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Looks pretty swell.
Now that we're still on the topic, do you still plan on making the localizations available? I remember your old translation thread but you never got around contacting me or Smallhacker for that matter, I guess.

Keep up the good work.

____________________


Raccoon Sam
Posted on 01-20-08 01:09 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 74305


Cobrat
Level: 56

Posts: 384/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Damn straight. Super Mario RPG alone looks just so complicated I couldn't even imagine an editor being made. Fantastic job!

____________________


Raccoon Sam
Posted on 01-21-08 06:19 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 74579


Cobrat
Level: 56

Posts: 385/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Those look really spiffy! Great job!

____________________


Raccoon Sam
Posted on 01-22-08 04:37 PM, in Console and Handheld Emulation for Mobile Phones? (rev. 2 of 01-22-08 04:38 PM) Link | Quote | ID: 74687


Cobrat
Level: 56

Posts: 386/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Then buy a PSP, GP2X or a DS and fill it with better emulators.
The best in the emulation you'll be getting is a Nokia N-Gage. Zing!

____________________


Raccoon Sam
Posted on 01-22-08 06:06 PM, in What kind of music do you like? Link | Quote | ID: 74694


Cobrat
Level: 56

Posts: 387/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Posted by IIMarckus
I listen to chiptunes.

Damn straight. Maktone is my favourite.

____________________


Raccoon Sam
Posted on 01-23-08 06:40 AM, in Console and Handheld Emulation for Mobile Phones? Link | Quote | ID: 74776


Cobrat
Level: 56

Posts: 388/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Posted by lwares
I prefer emulators which I don't have to pay for.

Although, thanks anyway.


They're very old, so you can find illegal 'cracks' on certain sites.

____________________


Raccoon Sam
Posted on 01-23-08 06:45 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 74777


Cobrat
Level: 56

Posts: 389/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Not necessarily even want to do the work, but to need. I can only imagine someone taking the time to write a Music Editor if he or she was going for a complete redesign of SMRPG, which is a bit far fetched anyway :X

One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go.
Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG.

____________________


Raccoon Sam
Posted on 01-26-08 07:52 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 75075


Cobrat
Level: 56

Posts: 390/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Looks damn good! How do the Zoomers work? Snap to the nearest wall or what..?

____________________


Raccoon Sam
Posted on 01-26-08 09:08 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 75085


Cobrat
Level: 56

Posts: 391/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Superb.

____________________


Raccoon Sam
Posted on 01-29-08 04:48 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 75469


Cobrat
Level: 56

Posts: 392/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Posted by Tekor
Posted by Raccoon Sam

One thing that still bothers me are the graphics. SMRPG had an unique style unlike SMW with SMB3 and SMB2 graphics. Where mostly all graphics were compatible with SMW, SMRPG is a no go.
Unless there's some really good Pixel Artists around here (SMRPG Redrawn har har no) or someone who knows an Isometric game that shares a graphical style with SMRPG.


http://www.spriters-resource.com/nintendo/mario/rpg/smrpg/display.php?file=roomtiles.png

Theres probably more out there somewhere.


Your point being..?

____________________


Raccoon Sam
Posted on 01-29-08 07:08 PM, in The Tale of Elementia Link | Quote | ID: 75481


Cobrat
Level: 56

Posts: 393/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
There are some scrolling issues but your level design and graphic choices are far beyond superb!

____________________


Raccoon Sam
Posted on 02-01-08 12:35 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 75884


Cobrat
Level: 56

Posts: 394/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
That looks really awesome..! The Script system must be incredibly confusing but you make it look so simple. Great job, both of you!
Now that you mentioned it, how are you in contact with Giangurgolo? I had to ask something about his DKC notes but never found anything I could contact him with.

____________________


Raccoon Sam
Posted on 02-01-08 11:54 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 75953


Cobrat
Level: 56

Posts: 395/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
I suppose.

____________________


Raccoon Sam
Posted on 02-02-08 01:12 AM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 75967


Cobrat
Level: 56

Posts: 396/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Posted by Omega45889
And, no, that video wasnt produced with LazyShell.

Seems like I didn't word my message properly.. What I meant was that custom palettes are indeed possible, and ever more possible with Lazy Shell. The point was to prove that Palette editing isn't rocket science, but either way it'll be a cakewalk with Lazy Shell (hopefully :>)

____________________


Raccoon Sam
Posted on 02-03-08 12:14 PM, in Lazy Shell - Rom Locking - Yay or Nay? Link | Quote | ID: 76154


Cobrat
Level: 56

Posts: 397/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
I am a supporter of Open Source technology, so no.
Even if you add a locking feature, someone is bound to figure out how to unlock the ROM (See RLM).

However, if you are going to add the feature despite my opinion, you should both, make the locking system actually good (i.e. not a one byte check), and have the editor lock hacks only with significant changes.

____________________


Raccoon Sam
Posted on 02-04-08 02:03 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 76286


Cobrat
Level: 56

Posts: 398/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Exactly 5 minutes?
Strange..
Either way, those shots look really really cool! Flawless!

____________________


Raccoon Sam
Posted on 02-04-08 07:49 PM, in Tower of spatula~ Link | Quote | ID: 76314


Cobrat
Level: 56

Posts: 399/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
The very final boss battle must have the SSBB Final Destination theme somehow in it.

____________________


Raccoon Sam
Posted on 02-05-08 07:31 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 76361


Cobrat
Level: 56

Posts: 400/672
EXP: 1380355
Next: 17821

Since: 02-19-07
From: Hi

Last post: 3470 days
Last view: 2702 days
Can't wait..! Won't the program lag like hell, though? You know, if a room has so many different sprites in it..

____________________

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33


Main - Posts by Raccoon Sam

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.353 seconds. (330KB of memory used)
MySQL - queries: 133, rows: 165/165, time: 0.336 seconds.