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Main - Posts by frantik |
frantik |
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Red Koopa Level: 28 Posts: 1/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Hello
I've been working on this SMB hack for a rediculously long time now.. I made a simple graphics and level hack in 2004 called Super Mario 5000.. after that I started learning assembly and started on a more ambitious new hack "Super Mario Forever" .. well I cursed myself by naming it after Duke Nukem Forever cause I got stuck in development lol.. recently I started working on it again and I'm hoping for a 2008 release. Unfortunately I have to figure out a new name for it since now there's that somewhat popular hack already called SMForever and i think there's a Mario World hack named that too Features: Almost all graphics replaced Themed worlds with all new levels Infinite lives 100 coins = invincibility (starman) Two new power ups: Stopwatch and "immunity idol". Stopwatch feezes enemies like in SMB2, the idol prevents you from being harmed for a short while Ability to super jump when stomping enemies anyways enjoy some screens (title will be changed ) |
frantik |
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Red Koopa Level: 28 Posts: 2/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
haha hey googie yeah i know it doesnt seem like that long to me either. Thats cool you remember that gif I thought I had lost it but here it is
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frantik |
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Red Koopa Level: 28 Posts: 3/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Hey Rockman
I like your idea.. it could be kinda cool if done right. I guess the tough part would be to improve the AI of the characters so they present a real challenge |
frantik |
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Red Koopa Level: 28 Posts: 4/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Hey Stufid
Thanks for the suggestions I made a big list and Frantik's Super Mario was already on it hehe But just the other day I decided for the time being at least that I like 'Super Mario Unlimited' so nobody steal it dammit I also redid the blocks and palette for the water words Plus I finally did the ASM for the super jump after a stomp.. it's pretty awesome it's just like in SMB3 how you can control the height of the jump and everything This was one thing I needed to do before I could finish designing the levels because now I can make areas which depend on super stomping jumps. The ASM part of the hacking is almost done but the levels i'd say are <25% complete.. level design is more time consuming than asm hacking now that the full SMB disassembly with comments is available |
frantik |
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Red Koopa Level: 28 Posts: 5/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Time is ticking is pretty cool.. stuck on 1-3 right.. havent made the jump to the flag pole yet
I like the SMW style mario sprites a lot.. though the koopas could use a little work |
frantik |
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Red Koopa Level: 28 Posts: 6/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
i got to 1-5.. im scurred of what 1-6 might bring haha
Time is ticking gave me some ideas for my hack.. i never noticed before but the stopwatch stops the game timer too so I could make a level where the stopwatch is critical to finishing the level |
frantik |
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Red Koopa Level: 28 Posts: 7/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
vine made from those "vertical balls" but i fixed the ASM so that it doesnt play the head bonk sound every time you climb up it, and also got it to use the green palette instead of the brown one. I need to make it so you can jump off the vine though instead of just fall off also recently messed with the background and floor a bit too |
frantik |
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Red Koopa Level: 28 Posts: 8/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
i switched the bricks and usable blocks with SMW style blocks and did a bit of asm to make it look right in castle levels also swapped the podobos with smb styles ones
one cool thing about the bricks is when you bump them as small mario they blink as if they're wincing lol |
frantik |
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Red Koopa Level: 28 Posts: 9/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
I would like to add animation but i'll have to learn how to implement a mapper for it... i dont know a lot about interfacing with the hardware |
frantik |
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Red Koopa Level: 28 Posts: 10/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
awesome! that should hopefully make adding animation a lot easier thanks dude |
frantik |
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Red Koopa Level: 28 Posts: 11/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Yeah smb util doesn't like the animated rom. Thats ok I can still work on th animation and then just copy it over to the completed cart. Even with just a few things animated already it looks so much better my goal is for it not to be immediately obvious that it is a smb1 hack and the animation really helps in that sense |
frantik |
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Red Koopa Level: 28 Posts: 12/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Desert theme palette (using "snow" palette)
New island graphics, SMW style |
frantik |
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Red Koopa Level: 28 Posts: 13/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
man googie you've got hack coming out your ears! haha good job with the loadrunner hack.. did u mod the levels too or just graphics?
and rockman seeing the "gruesome"dead bodies made me grin lol sounds like a fun concept keep it up |
frantik |
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Red Koopa Level: 28 Posts: 14/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
finally figured out how to make vids.. here's a preview with my brand new end of level trigger.. no more flag poles and castles!! w00t
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frantik |
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Red Koopa Level: 28 Posts: 15/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
lol why did the music make you cry? thanks for watching btw |
frantik |
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Red Koopa Level: 28 Posts: 16/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
yeah if i could give them black outlines easily i would :\ in SMB3 koopas are made up of two parts with different palettes so that the faces can be yellow and black while the shells are green black and white. I don't want to make all of the red and green enemies lose their yellow color just to get black outlines. the koopas look a bit weird but at least the outlines are contrasting colors
thanks though |
frantik |
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Red Koopa Level: 28 Posts: 17/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Editing where the pipes send you is easy with smbutil
There is a slight tweak to the pipe code though to make mario come up out of a pipe after going down a pipe.. normally when you go down a pipe the gama just dumps you in the level without entering via a pipe (ie in the original when you go down a pipe you find yourself falling from the top of the screen in the underground levels) but i tweaked it so you come out of a pipe if you go down a pipe here's a vid of the stopwatch power up in action |
frantik |
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Red Koopa Level: 28 Posts: 18/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
oh yeah that will be removed in the first video i was quick enough to stop the recoding before it showed up lol but i forgot in the 2nd |
frantik |
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Red Koopa Level: 28 Posts: 19/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
How to use SMBED.exe from
http://betaworld.hp.infoseek.co.jp/tool.html http://betaworld.hp.infoseek.co.jp/soft/SMB.zip SMBED is a useful program for modifying backgrounds as well as general metatile editing. Unfortunately for many the program is completely in Japanese which makes it a bit tough to use. I've put together this simple tutorial explaining the various options. Program Start When you first start the program the file open dialog will appear. Select the SMB ROM file you wish to use. Metatile editor Once you have selected a ROM, the Metatile editor will be displayed. It is the smaller of the two windows. A - Select a metatile. A list of the default metatiles is included in the appendix B - Select a palette. (Overworld, underground, water, castle) C - Table of background tiles. D - The currently selected metatile will be displayed in the box. You can define the individual tiles which make up the metatile with the 4 text boxes below. E - Three buttons: Top: Open a new ROM without saving (a confirmation window will appear) Middle: Save ROM (a confirmation window will appear) Bottom: Switch to Background editor Background editor: The background editor is the larger of the two windows. It is used to modify the background tiles and layout. A - Background editor main window. Left click to rotate the current column down one metatile. Right click to rotate the current background tile. B - Background tile editor. The background tiles are displayed above. The three text boxes below each column are used to define that column's metatiles. C - Three buttons: Top: Open a new ROM without saving (a confirmation window will appear) Middle: Save ROM (a confirmation window will appear) Bottom: Switch to Metatile editor D - Add gridlines to background editor main window. E - Metatile table F - Select palette. (Overworld, underground, water, castle) G - Select background type to edit in main window. (Cloud, mountain, fence) === Appendix List of metatiles (with thanks to doppleganger & the smb disassembly): 00 blank 01 black metatile 02 bush left 03 bush middle 04 bush right 05 mountain left 06 mountain left bottom/middle center 07 mountain middle top 08 mountain right 09 mountain right bottom 0a mountain middle bottom 0b bridge guardrail 0c chain 0d tall tree top, top half 0e short tree top 0f tall tree top, bottom half 10 warp pipe end left, points up 11 warp pipe end right, points up 12 decoration pipe end left, points up 13 decoration pipe end right, points up 14 pipe shaft left 15 pipe shaft right 16 tree ledge left edge 17 tree ledge middle 18 tree ledge right edge 19 mushroom left edge 1a mushroom middle 1b mushroom right edge 1c sideways pipe end top 1d sideways pipe shaft top 1e sideways pipe joint top 1f sideways pipe end bottom 20 sideways pipe shaft bottom 21 sideways pipe joint bottom 22 seaplant 23 blank, used on bricks or blocks that are hit 24 flagpole ball 25 flagpole shaft 26 blank, used in conjunction with vines 40 vertical rope 41 horizontal rope 42 left pulley 43 right pulley 44 blank used for balance rope 45 castle top 46 castle window left 47 castle brick wall 48 castle window right 49 castle top w/ brick 4a entrance top 4b entrance bottom 4c green ledge stump 4d fence 4e tree trunk 4f mushroom stump top 50 mushroom stump bottom 51 breakable brick w/ line 52 breakable brick 53 breakable brick (not used) 54 cracked rock terrain 55 brick with line (power-up) 56 brick with line (vine) 57 brick with line (star) 58 brick with line (coins) 59 brick with line (1-up) 5a brick (power-up) 5b brick (vine) 5c brick (star) 5d brick (coins) 5e brick (1-up) 5f hidden block (1 coin) 60 hidden block (1-up) 61 solid block (3-d block) 62 solid block (white wall) 63 bridge 64 bullet bill cannon barrel 65 bullet bill cannon top 66 bullet bill cannon bottom 67 blank used for jumpspring 68 half brick used for jumpspring 69 solid block (water level, green rock) 6a half brick (???) 6b water pipe top 6c water pipe bottom 6d flag ball (residual object) 80 cloud left 81 cloud middle 82 cloud right 83 cloud bottom left 84 cloud bottom middle 85 cloud bottom right 86 water/lava top 87 water/lava 88 cloud level terrain 89 bowser's bridge c0 question block (coin) c1 question block (power-up) c2 coin c3 underwater coin c4 empty block c5 axe |
frantik |
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Red Koopa Level: 28 Posts: 20/139 EXP: 127504 Next: 3834 Since: 10-09-07 Last post: 4498 days Last view: 4492 days |
Posted by K2-YKC I agree it wasn't too hard to figure out... but i rarely see SMB hacks with modified backgrounds so i thought I'd make this to encourage people to use it more. And which other program are you talking about? |
Main - Posts by frantik |
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