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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by B.B.Link


B.B.Link
Posted on 10-03-07 01:37 AM, in New Custom Sprites Link | Quote | ID: 66928


Mini Octorok
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I was wondering that too......

Anyways. I wonder how long until we get that marine pop sprite........

B.B.Link
Posted on 12-10-07 03:47 PM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71492


Mini Octorok
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Heres something better:

Go to offset 2D11B and change to EA EA EA and the player will receive no bonus stars at the end of the level.

B.B.Link
Posted on 12-11-07 06:29 AM, in Is there a way to get rid of the bonus system in smw ? Link | Quote | ID: 71532


Mini Octorok
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After that, move your Dragon coins counter over the small bonus star counter and re-edit the status bar accordingly.

B.B.Link
Posted on 01-11-08 06:08 AM, in [?] Super Mario Bros. - The Wicked Star Story (rev. 2 of 01-11-08 06:10 AM) Link | Quote | ID: 73263


Mini Octorok
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In MarioParty 1 on the n64, there was a stage where you had to help a female Yoshi reunite with a male Yoshi. So a girl Yoshi is possible.

EDIT: beaten......

B.B.Link
Posted on 09-16-09 07:32 PM, in OV evevts in the Forest of Illusion (rev. 3 of 09-16-09 07:35 PM) Link | Quote | ID: 115269


Mini Octorok
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You know how the events move really slow there. How do you change the speed of that? Hex edits or whatever...Thanks in advance.

B.B.Link
Posted on 10-08-09 06:19 PM, in OV evevts in the Forest of Illusion (rev. 3 of 10-08-09 06:21 PM) Link | Quote | ID: 116723


Mini Octorok
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Wow, Almost a half month later and I finally get a response :p

And no, repeating each step of the event does not change the speed of which the events are made. I wanted them to move like the normal event speed like in the other worlds.

If you don't know what i'm talking about, play the FOI world and beat a level. See how slow the events activate there comparied to the rest of the world? Thats the best I can tell you.


B.B.Link
Posted on 10-14-11 03:03 AM, in Yoshi freezes after a boss.... Link | Quote | ID: 147998


Mini Octorok
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Has this ever happen to anyone?



After you beat a certain boss or big boo boss, Yoshi animations will often times get stuck in place until you exit any level. This happens after I beat Morton. It also happens when I beat a big boo boss. It happened on my old hacks back in 2005 too, But I plum forgot how to fix this. Anyone know the reason for this or a possible fix?

B.B.Link
Posted on 10-14-11 03:53 AM, in Yoshi freezes after a boss.... (rev. 2 of 10-14-11 11:06 PM) Link | Quote | ID: 148000


Mini Octorok
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I don't take Yoshi into castles. It happens after i finish a castle or beat a big boo boss. If I have Yoshi with me during this time, in the next stage, he'll freeze up until I reset the game.

EDIT: So, answering my own question, I found out that it was smallhacker old Level entrance re-pointer tool that did it. Should've use it to begin it. he even said not use it.....

B.B.Link
Posted on 09-17-14 07:23 AM, in God of War 2 for NES Released!!! Link | Quote | ID: 158422


Mini Octorok
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Do you take requests? Can you make a Marvel Winter Soldier hack out of one of these NES shooters?

B.B.Link
Posted on 09-20-14 09:00 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158459


Mini Octorok
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Posted by Thanatos-Zero
Most recently I have got this message.
Click me!(Disabled)
I once felt proud to have worked on this game, but no longer.

As long things do not change, I want myself to be removed from the credits.
Also I will no longer see my work as my own, but Infidelity's. Thus I will remove my entire work on that project from my dropbox and my pc.

Infidelity may profit from this game as he wishes, but I won't be any part of this, because I do not accept any valueables from outright breaking the law.
--------------------------------------------------------------------------------------------------------------------
Edit: I must take back my claims. Infidelity never accepted money from them in the first place.
They did all those things on their own. As such I will not give up my work.


WTF?

B.B.Link
Posted on 09-24-14 11:10 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158517


Mini Octorok
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Which version of this hack is mostly bug free?

B.B.Link
Posted on 09-28-14 05:45 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 09-29-14 12:06 AM) Link | Quote | ID: 158549


Mini Octorok
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Posted by puzzledude
Try working on a romhack for 5 years, that's labour, not your "copy/pasting" foreign work onto a cart.


And there lies the problem. You think "Rom Hacking" is labor. Sure, learning asm, using debuggers, .etc is work, but the game you "mod" is 100% done for you. All your doing is modifying the original data to be something different than the original, that's all. All the real "labour" is already done from the original company that made the game in the first place.

I admit I don't know nothing about the "legal" or "illegal" issues surrounding rom hacking. But one thing I do know is that you as "rom hacker" has no rights to anything that your "work" came from if its from a copyrighted commercial game. If you take your work that seriously then you should have made your stuff from scratch instead of modifying copyrighted material.

Instead of wanting to chase repro carters with pitchforks, you should be asking if you can get a small cut of the profits if you can, and if they don't want to, what's you gonna do? Complain to Nintendo? Sega? LJN???? THERE'S NOTHING YOU CAN DO ABOUT IT. That's the price you pay for this type of "hobby" you're in. Making your "mod" incompatible on real hardware only alienates a section of people that plays with accurate emus or play hacks on Wiis, PS3, PSP DSs. I'm not going to dig out some old, depreciated version of an Emu just to play your hack.

I didn't know you even think that way puzzledude. Very disappointed.

Bottom line, get off your high-horse and embrace your dark side.

B.B.Link
Posted on 09-28-14 10:47 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158555


Mini Octorok
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Posted by Vanya
Puzzledude, I'm only going to say this, you are quite mistaken about the legality of romhacking.

The fact that Crimson Echoes was only going to be distributed as a patch and wasn't even out yet didn't stop Square-Enix from sending out C&D letters.
And it has never stopped any other companies from doing the same.

It doesn't matter if the mod is for private use or not because it must be applied to a ROM and ROMs are not legal. The right to keep a back up is a new aspect of copyright laws that was intended for digital and perishable media.

And the attitude of romhackers against repro makers is absurd.
What you guys do is no more morally or legally right than what they do.
If you really do what you do for the love of it, then what do you care what others do with it?
If the copyright holders who have legal right to fight repro carts don't care to then what does your opinion matter when you have no rights to your own work?
And make no mistake, when you make a mod for someone else's game without permission the copyright to your mod goes to the owner of the original game's copyright.
The smart companies hire the hackers to work for them like what happened with the romhackers who were hired to make the iOS versions of Sonic CD and Sonic 2.

Your wishes for the use of your work are just that wishes.
Would it be cool of the repro guys respected your wishes? Yes.
Would it be cool if hack authors could get a fair cut from the use of your work? Yes.
Is any of that going to stop it from happening? No.
That is the price you pay for doing what you do.

You know what I never hear from romhackers when they complain about repro carts?
When did you ask permission from the game creators to distribute a mod of their game?
When did you respect their wishes to not have their software modified?
That is hypocrisy.


That's exactly what i been try to say all along. Why can't they understand that?

B.B.Link
Posted on 09-29-14 12:09 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158558


Mini Octorok
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So i ran out of magic in the 2nd dungeon fighting the Dodongo. Since its impossible to fight him if I can't see him how can I refill it?

B.B.Link
Posted on 09-29-14 03:27 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158561


Mini Octorok
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Posted by bmw
Posted by B.B.Link
So i ran out of magic in the 2nd dungeon fighting the Dodongo. Since its impossible to fight him if I can't see him how can I refill it?


There are fairies on the overworld who will refill both your life and your magic. Also, without giving out any spoilers, I'll be vague and say that the blue lantern is not the only way to light up dungeons.


I know the Red candle is in the game. If there's another way to light up dungeons or know where the red candle is hit me up on a spoiler tag.

B.B.Link
Posted on 10-04-14 10:55 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158645


Mini Octorok
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The Guardhouse wasn't that darn difficult in the original. Geez

Beat it in 3-4 tries, tops.

Also, please let go of your "carters is the devil" mentality, PLEASE? People are going to cart hacks, no matter how difficult the hack gameplay is. Get over it.

B.B.Link
Posted on 11-06-15 12:35 AM, in R-Type for NES Released!!! Link | Quote | ID: 161812


Mini Octorok
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I haven't been here in years and I just now realized you made a Cap America hack out of a suggestion of mine. I know it's too late but thanks. I don't hang around these forums anymore but if need any help with some suggestions for future projects let me know. Silver Surfer needs better love the that garbage NES game he had.

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