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Main - Posts by supertails61 |
supertails61 |
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Red Paragoomba Level: 19 Posts: 1/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
The spinner would be a cool item, it would be a tiny bit like Wario's Chopper. The Dominion Rod would be awesome too!
So, do you guys like the menus, from what we have seen? They look a little brighter, kinda like the ones in Kirby Air Ride. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 2/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Might as well introduce myself...
I'm from SMW Central as well, and am pretty good with porting songs for SMW hacks, and using Lunar Magic in general. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 3/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Are you going to remember the names or win/loss records of the people you play anyway? The fact that Brawl has Wi-Fi at all is great, and it looks very fun indeed. I especially like that you can beat up Sandbag while waiting for an opponent. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 4/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Ever since you showed us this hack, little to no actual levels have been revealed at all. The overworld looks good (except for the no secret exits on world 1, which I mentioned multiple times) and the sprite is okay, but we haven't seen any serious progress.
I recommend you take some time to work more on the hack itself for a few days, then there will be a lot more to show us. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 5/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Part of what made the hack so good was how each level felt very different, and wasn't Generic Level 1, Filler Level, etc. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 7/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Relying on custom sprites heavily in a hack isn't good though. Just keep that in mind. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 9/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Yoshi's Story
What would be a great sequel to Yoshi's Island was ruined by the too-easy gameplay and final boss. Collecting fruit instead of actually completing levels is bad. Donkey Konga/2 A poor man's DDR with cheap plastic bongos. Yipee. Wario Ware Touched! Weakest installment of the series. It had the least amount of micros and they were too similar from within a specific genre. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 10/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Wii: 4160-4751-3987-0229
If someone adds me, send me a message and I'll give you my Strikers code. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 13/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
I would have to agree on Partners in Time as well. It was extremely linear (no sidequests except for ONE minigame) graphics improved very little, music was okay, and it was way too short. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 16/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
I was thinking that as well. How are they going to show the different worlds coming together?
Anyway, Piplup looks cool. It makes me think that we'll get a 4th gen Pokemon playable. Lucario's the favorite, but who knows what we'll get. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 17/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
The Shadow Moses stage can be seen in one of the trailers I believe, or else it's just a screenshot.
Now, they've got all the announced newcomers and veterans out of the way. That means that any other character announced will be a newcomer, or a veteran who was not confirmed until now. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 18/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
I have it and beat the first dungeon. It's pretty fun so far, but the dungeon was kinda easy. Sailing has improved a lot though. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 19/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Landmaster Tank, eh? It would be funny to see it vs Giga Bowser! |
supertails61 |
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Red Paragoomba Level: 19 Posts: 20/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
The interview saying that G&W and the Ice Climbers were removed was a hoax anyway, and it has been proven wrong with the announcement of the Ice Climbers. I see no reason why Game & Watch shouldn't return, he had a great, original moveset and was fun to use. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 23/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Super Smash Bros. Brawl.
Oh wait... |
supertails61 |
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Red Paragoomba Level: 19 Posts: 24/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
This is my hack! I actually started it way back in March, but anyway, I plan on releasing a demo of the first world February 3rd.
It has: Custom Music ExGFX Custom Blocks Custom Sprites Custom Levels/OW (duh) The story... well, Mario goes to Peach's castle of course, and finds it strangely empty... Peach's room in the castle. It holds a secret... Another room. Huh? What is this place? And what is this book? The Tale of Elementia, of course! Awakening Hill, where the adventure begins. Mushroom Woods. The red mushrooms are bouncy! Treetops. You're at the forest floor right now... But you can climb the sky! Underground area. Earth Temple. At the end of each world is an Elemental Temple, instead of your generic castle levels. Inside the Earth Temple. OW, with just a couple levels revealed. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 25/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
It's an admin prank. Boom.dk did this on purpose, and he says he'll have it back to normal tomorrow. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 26/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
To tell you the truth, I still haven't finished TP. What really bothered me was that you rarely used the items outside of their dungeons. You couldn't ride around Hyrule Field with the spinner easily, since it loses it's power, you couldn't use the Dominion Rod outside of dungeons IIRC, and the bosses were too easy. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 27/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
Yeah, it's a bit disappointing to have no updates this week, but we'll know the whole roster, in what, 3 weeks, when it launches in Japan. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 28/58 EXP: 34436 Next: 1341 Since: 09-16-07 Last post: 5865 days Last view: 5779 days |
The underwater beams look nice though, even though they're not done. I love the grass level graphics, especially the rocks. I'm certainly going to be checking this out more. |
Main - Posts by supertails61 |
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