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Main - Posts by DarthRiko |
DarthRiko |
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Red Koopa Level: 28 Posts: 78/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Fine, I will make a thread that has pictures that really are better. |
DarthRiko |
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Red Koopa Level: 28 Posts: 79/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Click and Click
The second isn't up-to-date, but still works. |
DarthRiko |
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Red Koopa Level: 28 Posts: 80/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Most of that is because of my mechanical pencil, I never am good at faces though.
Mechanical pencils = fail. |
DarthRiko |
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Red Koopa Level: 28 Posts: 81/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
huh? |
DarthRiko |
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Red Koopa Level: 28 Posts: 82/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
I just tried to scan in an updated version of the second one, but it didn't look good on-screen, so trust me, the second one is a lot better now. |
DarthRiko |
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Red Koopa Level: 28 Posts: 84/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
I will rise up a legion of undead llamas and claim this planet as my own! |
DarthRiko |
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Red Koopa Level: 28 Posts: 86/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Huh, no! What I want is:
1. A block pretty much like the sensitive block (no-bounce) 2. Doesn't break when Mario touches it 3. Breaks instantly when any other sprite does Another good comparison would be the sprite breakable block, only different. Wait, who are you talking to? |
DarthRiko |
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Red Koopa Level: 28 Posts: 87/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
it is your number two I don't like. I want an actual block, not a sprite. |
DarthRiko |
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Red Koopa Level: 28 Posts: 92/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Posted by YD For some reason, I can't see the pic. |
DarthRiko |
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Red Koopa Level: 28 Posts: 93/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
I still need a custom sprite breakable block. |
DarthRiko |
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Red Koopa Level: 28 Posts: 94/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Ummm..... That is an old picture. Look at something new.
These don't have the newer me GFX, but that is because of an accidental override of them, thus deleting them completly. |
DarthRiko |
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Red Koopa Level: 28 Posts: 96/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Does anyone not know that it is icegoom's work? I assumed you all knew that, but I guess that is what I get for coming here.
Assume nothing. As for what you said Blackhole, what commotion? I see no bashing here? Except maybe YD involving some of my oldest custom GFX. |
DarthRiko |
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Red Koopa Level: 28 Posts: 99/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Posted by YD lol wut? I'm confused... |
DarthRiko |
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Red Koopa Level: 28 Posts: 103/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
What? |
DarthRiko |
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Red Koopa Level: 28 Posts: 104/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
I'm still lost. |
DarthRiko |
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Red Koopa Level: 28 Posts: 122/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
(prepare for a long post)
I has a new level to show off. "House of Disgruntled Thwomps" This level features Thwomps that are 4x and even 9x the size of the original Thwomps. ^^Yep. There they are.^^ ^^Ooh, ouch.. I guess they are instant kill if you get caught underneath.^^ ^^The original looks tiny now.^^ ^^O-SH**^^ ^^Boss level.^^ I made the map16 completly myself. Standing on the grass tile makes you Weed Mario. The lava tile (not shown) kills you. The acid (poison) tile acts like the black pirahna plants. You slip around on the ice tiles (took a bit of creative block tool work to do). And you fall throught the empty tiles and stand on the normal ones. There are invisible "no-Mario" blocks preventing you from going to the other side, and I made some part of the tiles do the same so nobody could possible get over there. The Birdo's take 5 hits to kill, each. I plan to make it 7 or 10 in the future. I'll let you figure out how to kill them. *coughweedcough* Oh, dang, I forgot to mention, the fire flower is now a pot leaf. |
DarthRiko |
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Red Koopa Level: 28 Posts: 125/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Yes, they are layer 2.
I fixed the pallete, now they use the same colors as the normal Thwomps. Ya think I would have the ability to actually make any custom sprites? For the record, I fail at ASM. |
DarthRiko |
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Red Koopa Level: 28 Posts: 126/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Posted by ArBeWhatPosted by Grey Mario That was about a game, that was the game. |
DarthRiko |
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Red Koopa Level: 28 Posts: 129/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
Posted by Heian Ummm, because there can really only be one style font, and flipping X axis doesn't always work. And on the the main post. My most recent project: Super Paper Mario. There are more ground tile than what is shown, like slopes, etc. Those Koopas are ibz10g's, all the rest was made by me, GFX wise. |
DarthRiko |
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Red Koopa Level: 28 Posts: 130/137 EXP: 125001 Next: 6337 Since: 09-09-07 Last post: 5906 days Last view: 5517 days |
They were brighter a while back, they have the right palette this time, I made sure of that. |
Main - Posts by DarthRiko |
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