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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Dispari Scuro


Dispari Scuro
Posted on 08-28-07 05:14 PM, in New Custom Sprites Link | Quote | ID: 64062

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Had to register just to contribute... sorta.

The mushroom blocks are great. They pretty much act just like they do in SMB2. I played with them for quite some time. I noticed a few things that might be tweaked, though I don't know how difficult it would be to do.

The blocks are pretty intelligent as far as placing themselves. They'll move to other tiles and won't become solid if Mario is standing on the same tile. Unfortunately they can overwrite eachother. To replicate this quickly, make a stack of 4 and stand on top, quickly dropping them all onto the same tile. A couple of them will disappear. I'm not sure how you could fix this, other than checking to see if a sprite is near before becoming solid.

I noticed you can only pick them up from the top. If this is by design then ignore this paragraph. That's how they worked in SMB2 after all. Being able to pick them up from the sides might be a good idea, though I can see how it might create floating blocks if you pick up one from the bottom of a stack. Additionally, it seems you can't catch a block in mid air if it's been thrown. Everything else in SMW you can juggle and recatch, though I don't know how much trouble this would be to change.

Lastly, to expand on what icegoom said, the blocks can destroy non-solid blocks. Not just blocks that act like tile 25, but any block that can be walked through in any way. This includes clouds, ledges, dirt tiles, vines, and anything else. Obviously it would be in the level designer's best interest to avoid things like clouds and shrubs, but maybe the block could be altered to make an attempt to avoid some of these objects if possible. Obviously it couldn't avoid a whole screen full of clouds, but if the clouds are placed such as in your test level, it might be good to have them avoid being placed in those tiles. Try stacking 4 high to destroy some clouds in your test level.

I hope that doesn't sound too negative. The blocks are fantastic, and you're one of the best contributers in the SMW community, mikey. I just figured I'd point out a few things I noticed while testing the blocks for myself.

Main - Posts by Dispari Scuro

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