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Delmaru
Posted on 11-02-08 10:37 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 11-02-08 10:41 AM) Link | Quote | ID: 93291


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This is probably one of the few times I actually posted here, even then, it's been a while since I posted

Anyway, this is what I've been working on lately:

clicky

Expect a thread soon.

EDIT: if anyone cares, heres a demo: http://delmaru999.googlepages.com/unnamedsmkhack.ips

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Delmaru
Posted on 11-05-08 01:44 AM, in New Project! Illusion of Gaia RAM map/various things (rev. 2 of 11-05-08 01:46 AM) Link | Quote | ID: 93532


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Just thought I'd like to do something for my favorite game. What I plan to do is start a RAM map of Illusion of Gaia and start a dissasembly too. I've only started and this is the only dissassembly I actually have

Disassembly:
$83/C6F6 7A PLY A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C6F7 F0 FD BEQ $FD [$C6F6] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C6F9 30 10 BMI $10 [$C70B] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C6FB B9 00 00 LDA $0000,y[$81:0000] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C6FE 9D 00 0C STA $0C00,x[$81:0C00] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C701 E8 INX A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C702 E8 INX A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C703 B9 02 00 LDA $0002,y[$81:0002] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C706 F0 EC BEQ $EC [$C6F4] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C708 A8 TAY A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C709 80 F0 BRA $F0 [$C6FB] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C70B 9E 00 0C STZ $0C00,x[$81:0C00] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C70E A5 00 LDA $00 [$00:0000] A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C710 1B TCS A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C711 2B PLD A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C712 28 PLP A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C713 6B RTL A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C714 08 PHP A:01FF X:0000 Y:0000 P:envmxdIZc
$83/C715 C2 20 REP #$20 A:01FF X:0000 Y:0000 P:envmxdIZc


Not sure what it is, but I used dissassembly at the "ENIX" screen.

Here's another one, yet I still don't know what I'm doing quite yet ...
Disassembly:
$82/91A7 D0 FB BNE $FB [$91A4] A:BBAA X:9210 Y:0000 P:eNvmxdIzC
$82/91A9 E2 20 SEP #$20 A:BBAA X:9210 Y:0000 P:eNvmxdIzC
$82/91AB A9 CC LDA #$CC A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91AD 80 26 BRA $26 [$91D5] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91AF B7 46 LDA [$46],y[$82:9210] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B1 C8 INY A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B2 EB XBA A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B3 A9 00 LDA #$00 A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B5 80 0B BRA $0B [$91C2] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B7 EB XBA A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91B8 B7 46 LDA [$46],y[$82:9210] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91BA C8 INY A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91BB EB XBA A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91BC CD 40 21 CMP $2140 [$81:2140] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91BF D0 FB BNE $FB [$91BC] A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91C1 1A INC A A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91C2 C2 20 REP #$20 A:BBAA X:9210 Y:0000 P:eNvMxdIzC
$82/91C4 8D 40 21 STA $2140 [$81:2140] A:BBAA X:9210 Y:0000 P:eNvmxdIzC
$82/91C7 E2 20 SEP #$20 A:BBAA X:9210 Y:0000 P:eNvmxdIzC


I would like some help, but that's not necessary. Also, anyone got some notes lying around? That would be quite helpful ...

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Delmaru
Posted on 11-05-08 07:48 AM, in New Project! Illusion of Gaia RAM map/various things Link | Quote | ID: 93557


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So you're interested too huh? I still need some help ... this is way too confusing for me. Though I did figure out 2 RAM addresses: one for life and one for Dark gems. I thought I had an address that messed with the pitch of the instruments, but that was VRAM So if anyone could please help with this project, that would be real nice. (Yes, I'll post those 2 RAM address later, I'm tired and quite lazy at the moment.)

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Delmaru
Posted on 11-05-08 01:08 PM, in New Project! Illusion of Gaia RAM map/various things Link | Quote | ID: 93566


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Thanks wiggy, that info may be useful later on.

Xenesis: What english is bad in the game?

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Delmaru
Posted on 11-05-08 05:22 PM, in New Project! Illusion of Gaia RAM map/various things Link | Quote | ID: 93587


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Ah, I see now. Yes, "An Herb" does look wrong, yet, if you say it out loud, it makes sense because the "H" is silent.

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Delmaru
Posted on 11-14-08 08:29 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 94312


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Holy crap man, that is epic One of my favorite Mario songs in SM64, good job!

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Delmaru
Posted on 11-17-08 08:38 PM, in Lazy Shell - Super Mario RPG Editor Link | Quote | ID: 94477


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haha, you used Small's little thing he posted at SMWC didnt you?

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Delmaru
Posted on 11-22-08 04:01 PM, in New Project! Illusion of Gaia RAM map/various things Link | Quote | ID: 94768


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Okay, I started a web page for all the RAM data that is complete.

http://delmaru999.googlepages.com/illusionofgaiadata

I know some of the data is still incomplete, and some may be empty still.

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Delmaru
Posted on 11-26-08 12:42 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 11-26-08 10:54 PM) Link | Quote | ID: 94927


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Look what I can do!

lol, I found the sprite data, and I was screwing around with it

EDIT: Hey look, I found some of the Fisherman's data



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Delmaru
Posted on 11-27-08 08:15 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 11-27-08 08:16 AM) Link | Quote | ID: 95011


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Yay, I found some text data in Illusion of Gaia's ROM mapping

http://s230.photobucket.com/albums/ee307/Delmaru999/?action=view¤t=Pausehack.png

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Delmaru
Posted on 12-06-08 12:49 AM, in Umm... Link | Quote | ID: 95864


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Haha, I know what you mean by a trap. No, I'm not telling either.

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Delmaru
Posted on 01-03-09 01:28 PM, in Starfox level editor (rev. 3 of 01-03-09 01:44 PM) Link | Quote | ID: 98142


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Link

I haven't tried this out yet, so I don't know anything about it. But by that screenshot, it'll probably seem more complicated than most 2D editors.

EDIT: Here's a screenshot: http://s230.photobucket.com/albums/ee307/Delmaru999/SFEdit.png

It's ... uhhh .. wow. A lot more complicated than I thought.

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Delmaru
Posted on 01-03-09 08:56 PM, in NDS Translation Link | Quote | ID: 98165


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The only thing I can think of is to use a hex editor and find the text data. I'm pretty sure there aren't any tools to make it easier.

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Delmaru
Posted on 01-07-09 03:22 AM, in mml2m64: an experimental .mml importer for Mario / Zelda 64 Link | Quote | ID: 98370


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Umm, your mml3m64 tool does not work. I've dragged my mml on it and it's giving me an error.

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Delmaru
Posted on 01-07-09 05:58 AM, in Super Mario 64 hacking help Link | Quote | ID: 98374


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I've placed a poundable log in Bob-omb battlefield after using flatworld, but it doesn't seem to show up. I only have a Koopa, big breakable box, and a goomba in the level too. If you need a screenshot, I can provide a couple showing ingame and the editor.

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Delmaru
Posted on 01-07-09 03:52 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 98380


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Custom song in Super Mario 64

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Delmaru
Posted on 01-09-09 07:49 AM, in My Super Mario 64 custom music. (rev. 2 of 01-09-09 08:09 AM) Link | Quote | ID: 98462


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Not much really, but I figure I'd start this thread for my custom songs for Super Mario 64. They'll either be my creations, or ports from SMW that are other people's. To start this thread off;

Here's the Starfox Map theme I have ported. I even made it really short, and it loops (that took me a second to figure out, lol) Link to MML file

Enjoy, and feel free to edit it and make it even better.

EDIT: Link to messiaen's tools: http://acmlm.kafuka.org/board/thread.php?id=4492

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Delmaru
Posted on 01-09-09 01:42 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 98466


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Sorry, I just didn't want to make mario sit there for the whole song, that'd be boring IMO. I'll keep that in mind for the next videos.

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Delmaru
Posted on 01-11-09 03:00 PM, in Generic SMW screenshot thread Link | Quote | ID: 98547


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It's been a while since I posted something here. Anyway, here's my title screen of my SMW hack, "The Legend of Zelda: The Great Triforce Quest"



Yes, the G is messed up, I plan to fix that soon.

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Delmaru
Posted on 01-12-09 01:57 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 98573


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I converted another song to SM64 using messiaen's tool I hope you guys like it. If people do like it, I'll release the mml.

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Main - Posts by Delmaru

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