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Main - Posts by elbobelo

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elbobelo
Posted on 08-05-10 09:58 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 133925


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Posted by koala_knight
Nice! I can't wait to try this beast out!
Is that a bat familiar in the day shot?


Yes that is a familiar. Right now I am working on the exploding block pieces, splashing water effects, and points gained graphics.

elbobelo
Posted on 08-06-10 05:33 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 133949


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Posted by Trax
So the intro screen will become a playable area?


Yeah kind of like the gateways to all the mansions in CV2, you will approach the gateway to castlevania, and won't get access until completing some tasks

elbobelo
Posted on 08-09-10 08:55 PM, in New Earthbound hack, need some ideas! Link | Quote | ID: 134123


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Posted by Gamma1227
Any ideas for some cool mosters/bosses?


How about an aging Australian actor who is leaving voicemail messages to his wife during a drunken rage.

And a haunted jacuzzi.

elbobelo
Posted on 08-11-10 05:28 AM, in Fear and Loathing in Las Vegas; Dudes With Attitude hack Link | Quote | ID: 134194


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This really is very clever! looks like you made all the right choices with this one.

elbobelo
Posted on 02-28-11 05:49 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 139893


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Here is a debugger I made for testing.

Here is the VK intro made perfect.

Here are some ghouls.

Here are some ghouls being pulverized by my Invincibility Ring


oh and frozen werewolves to you all.


elbobelo
Posted on 03-06-11 07:07 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 140023


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I figured out how to do parrallax scrolling and irq counters. Check it out.

elbobelo
Posted on 03-12-11 04:26 AM, in The Prnt Scrn Thread Link | Quote | ID: 140120


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Here is a screenshot of what my game programming set up looks like. I'd be interested in seeing some other ways people organize their hacking.




elbobelo
Posted on 03-13-11 03:10 PM, in The Prnt Scrn Thread Link | Quote | ID: 140150


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This is how I converted the MSX graphics to NES. I pieced together the MSX tiles into a blank rom which I view in 16color mode. Then I dumb down each tile to only 4 colors while still viewing it in 16 color "MSX" mode. Then when I copy and paste the tiles into my nes rom, they appear as they should.


elbobelo
Posted on 03-28-11 04:24 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 140550


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Posted by optomon
Oh good, you implemented that new engine into the game's code. Nice work. Nice to see some enemies too. Are you getting close to designing the other levels yet?



Yes the new sound engine is in effect and works great, this game is now filled with authentic Castlevania sound effects... even the stop watch pauses the music.

Right now I am working on martial arts, I have the slide and head stomps finished, next is the back dash. Next I will work more on the familiar AI so they are completely independent allies. Level design is on the back burner.. I want to program all the power ups and enemies first and build the levels around them.


Posted by PrinceBatman
Elbobelo,

Could I have the link to download the latest version of this hack? I really like what you have done with the game. I've looked at all the comments and pics and would like to play it.

Thanks


I'd like for you to play it but I decided to not release anymore patches until I have the gameplay complete. Although more videos are on their way.

elbobelo
Posted on 03-29-11 02:47 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 140569


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Posted by PrinceBatman
Hey Elbobelo,

I totally understand and think you're doing a great job. Could I have the latest patch that you've released? I'd really like to give the older beta a play before I play your newer version.




I sent you a PM with a link to the most recent (over a year ago) patch located in the uploader

elbobelo
Posted on 05-23-11 12:15 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 142331


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Just finished the Faerie familiar graphics for my Castlevania game.
Faerie Familiar

elbobelo
Posted on 05-30-11 09:24 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 142800


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Faerie Familiar

Thanks for the comments, this sprite is actually inspired from a sprite I saw on the Symphony of the Night load game screen. There are lots of other 16 x 16 sprites there that might be useful to implement in the future.

elbobelo
Posted on 06-15-11 11:37 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 143834


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Posted by angelus_04
Looks good it will make 8 Eyes actually fun I didn't think that was possible lol


Thanks for your comment.

This project has become bigger than I imagined, it has turned into it's own game engine completely unlike 8-eyes or any Castlevania game. It is a mash of all Castlevania's to this date and so much of it's working features have not even been announced or seen yet.

Thanks for everyone's patience.

elbobelo
Posted on 11-25-11 05:14 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 148563


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Well here is some progress. This video displays some of the special abilities gained.

Run, slide, run-slide, back-dash, double-jump, head-stomp are all shown here. (I forgot to do the straight down head-stomp variation.)

Right now I am working on pointers and enemy generators. The bulk of the game play is done. Still working slow and steady.

Thanks for your support and interest PrinceBatman, I am not at a beta testing stage. I have enough I need to do before working out any quirks (there aren't many quirks btw).

elbobelo
Posted on 01-09-12 10:00 PM, in 8-eyes to Castlevania conversion project (rev. 2 of 01-09-12 10:01 PM) Link | Quote | ID: 149408


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I'm working on enemies right now. So far I have finished Gouls and Fishmen. I am going to try to recreate all the enemies from Vampire Killer and it seams easy so far (the challenge will be the white dragon of course). I also want to add extra enemies like Succubus and Witches.

Anybody have some baddies they would really like to see?

Also does anybody have some great baddie art that has a retro fee (similar to OG CV)l that they would like me to spawn to life?


elbobelo
Posted on 01-10-12 08:45 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 149429


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Posted by Kiokuffiib11
This is a very cool idea. I can't wait until it's done.

How about those wolves that are in the forest in Castlevania 2? I think they are left of the first town.


Actually planning on that already. They will be a GFX bank swap of the Castle Panther with slightly different behavior. I enjoy coding much more than doing custom graphics, I might just dumb down some Aria of sorrow graphics.

Oh OPTOMON if you are reading. My music engine crashes the game at almost random times. I think I need to use a different engine if I can't fix it. Perhaps simply ripping the CV2 engine itself.

Also, I am not opposed to adding some of your characters and graphics as cameos in my game if you agreed to it.

elbobelo
Posted on 01-18-12 03:17 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 149590


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Posted by optomon
The sound engine probably has a routine that tries to access an address or memory location from the original game it was from. Usually it's a pause routine or something. CV2's engine uses a lot of zero page memory, so
I don't know if it would work.

Also, feel free to use whatever character design or graphics of mine you want.


I think I ported over the Kid Dracula sounds engine properly. From what I can see, when I ported over songs from Wai Wai World 2, it's the songs that are using the Kid Dracula Engine improperly.

That's why I think it might be better to free up some zero page memory and use a different engine in the future. I'm not very satisfied with the way the music sounds now, it is taxing on the ears.


@eternaldragonx - That's funny you mention Ms. Clawful, she let me use a lot of her graphics already. All the bosses now currently stand as Ms. Clawful graphics. Sadly I don't think they will stay that way because of the new direction I am taking.

I am open to suggestions, I have so many ideas put into this thing already. This is truly a game that is overloaded.

elbobelo
Posted on 01-29-12 04:41 PM, in SMB 2 to Doki Doki Panic - Progress and Question Link | Quote | ID: 149721


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Posted by Celice
Posted by Nicole
My guess would be it's related to the eyes? (Though I didn't think they were so large...) As I recall, the whites of the eyes were added in SMB2, so there's probably a leftover that isn't blocked by the shorter sprite (but is when the sprite is small)

I thought the same thing, but I checked some sprite rips and a white color seems to be possible without an extra sprite. But that's my first guess.


You don't need an extra sprite to make a tile that uses a different pallet. When each sprite is built, each tiles probably has attributes next to them like vertical offset, horizontal offset, and pallet. So my suggestion is to find where the princess sprites are built tile by tile and remove the extra tile.

elbobelo
Posted on 03-03-12 01:18 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 150335


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Here is the full castle map I am working on. I managed to take all the Vampire Killer maps and overlap them onto the Original Castlevania map. Every room is accounted for. What do you think? How Could I improve it?

elbobelo
Posted on 03-06-12 10:28 PM, in 8-eyes to Castlevania conversion project (rev. 2 of 03-06-12 10:29 PM) Link | Quote | ID: 150358


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Here are some other variations, I will post palette variations later. I will try to make it so the white rooms are the ones that you've entered, the orange ones you see if you have the level map, and if you have not yet been there it will be black and unseen. Also it will eventually have the player location sprite and the Boss sprite.

Soon I will show a picture of the pause menu that uses this.
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Main - Posts by elbobelo

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