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Main - Posts by elbobelo |
elbobelo |
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Red Koopa Level: 27 Posts: 41/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Googie I like the idea of using that font. Here's what it looks like. Plus here I am trying a few other things out. |
elbobelo |
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Red Koopa Level: 27 Posts: 42/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Googie Well, I'm not sure about who the character will be, but whether it's Trevor(CV3) or Simon, I will have an accurate face. or maybe no face at all, I'm thinking about doing a whip indicator. I also move the magic meter to the right side... what do you think? better? |
elbobelo |
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Red Koopa Level: 27 Posts: 43/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Vampire Killer Thorn Whip Chain Whip Morning Star Flame Whip Ice Whip Magic Whip |
elbobelo |
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Red Koopa Level: 27 Posts: 44/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Here is a hack of LittleMagic
Take these steps in the menu to enter the fighting portion. I may never complete this from the shear amount of work it required. Besides the game doesn't have a lot of depth playing it like this, but still enjoyable. My next character was going to be Wizards and Warriors Kuros Included is a Document of little magic, the ips patch, and a graphics file that you can open in tile layer pro. This is so anyone willing to finish it can use this info. I know a lot of people think I should work on my own projects, but since this would have never been finished, I figure this is better than nothing. |
elbobelo |
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Red Koopa Level: 27 Posts: 45/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by KP9000 This game was making my head explode. And personally i don't think the combat is up to the quality I'd want, so theres not a huge pay-off for having an exploded head. If I were to continue, I'd try to find a way to have a separate graphics scheme for each player, instead of Link, Orphius, and Athena sharing a scheme. I'd make the player playable for both teams. I'd also cut out the entire strategy portion of the game, and build a storyline using the fighting portion. >*explode*< ....ouch |
elbobelo |
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Red Koopa Level: 27 Posts: 46/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
New update... have fun with the new stuff everyone. Give me feedback please. |
elbobelo |
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Red Koopa Level: 27 Posts: 47/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by optomon Yes I'm just putting in placeholders for the time being. I haven't tried to make new sound effects yet, but I do plan on changing them at some point. For now I play the game muted so I don't get sick of the songs so I tend to forget what sounds it plays. Posted by optomon I plan on changing the stage select screen to a Warp Map screen that you access by reaching teleport rooms, much like the newer Castlevanias. If I can I want to combine all the levels into one big castle where you will need different power-ups to explore different areas. Right now I am trying to figure out how to change rooms by walking off screen to the left and right. For now it's just up and down. |
elbobelo |
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Red Koopa Level: 27 Posts: 48/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Yeah those changed once I gave the sub-weapons their colors, and once I gave the holy water flame its red color. Of course the palettes will match better once I change the enemies around to Castlevania enemies and custom enemies.
Thanks for the feedback Googie! EDIT: Posted by Googie Outta curiosity, where did the SCORE go?! does the score not work for you? |
elbobelo |
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Red Koopa Level: 27 Posts: 49/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
SMALL UPDATE..
* fixed a Glitch when there are too many enemies on screen * fixed some enemy palettes |
elbobelo |
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Red Koopa Level: 27 Posts: 50/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Googie I haven't done any work on the enemies, but I do plan on changing the enemies graphics and behaviors to match Castlevania games. If you want to fix these palettes by all means do so, but you would have to use yychr and perform color swaps to the graphics of the enemies. Posted by Googie Oh...... should've known Posted by Googie Cool! good to know, once the game completely changes from 8-eyes this whole title screen will change, and the game will be given a new name. Right now it is still essentially 8-eyes with Simon. I am still debating on whether or not I will release demos once I start changing the levels and enemies. This may just drop out of site for months and re-emerge as a completely new and original game. |
elbobelo |
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Red Koopa Level: 27 Posts: 51/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
I'm going for a more retro approach to the graphics, ripping from Vampire Killer.
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elbobelo |
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Red Koopa Level: 27 Posts: 52/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
I was playing Portrait of Ruin as the hidden character Old Axe Armor and thought this might be a good addition to my Castlevania Hack. It will go in as a familiar which you will always carry once obtaining it, as opposed to a sub-weapon that you can only have 1 of. |
elbobelo |
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Red Koopa Level: 27 Posts: 53/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Sliver X My Nuts & Milk hack called Donkey Kong 2 has the music hacked in the game with entire song changes. They are not original songs but they are composed from tabs. Also in the DOCs there are other songs you can plug in to the music section such as a Jackson 5 song and .... I forget but it's there. Just FYI. |
elbobelo |
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Red Koopa Level: 27 Posts: 54/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Ice Penguin That's really great!! It would be nice to have your menu system and magic system in the original (un-edited) version of the game. Any thought to releasing just a menu patch. |
elbobelo |
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Red Koopa Level: 27 Posts: 55/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Ever want to play Wai Wai World without that awful scrolling?
Here's how to fix it. Change 1d7f3 (Right Scrolling position) from C0 to 80 Change 1d826 (Left Scrolling position) from 40 to 80 There you go. |
elbobelo |
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Red Koopa Level: 27 Posts: 56/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Speaking of Mario Kart
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elbobelo |
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Red Koopa Level: 27 Posts: 57/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by ShadowTailsPosted by elbobelo I somehow believe I can pull it off. Using the right game. |
elbobelo |
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Red Koopa Level: 27 Posts: 58/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by messiaen Man how'd you guess? |
elbobelo |
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Red Koopa Level: 27 Posts: 59/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
You're right about RC PRO-AM II being a much better choice, and I would've hacked that game if it wasn't for one major problem. RC-PRO AM II has compressed graphics and I have no idea what-so-ever how to decompress them. If anybody knows how to do this, and would like to see a much more in depth Mario Kart, let me know how. note: one thing I tried was using Nesticle to edit the graphics for RCPRO-AMII and found I could edit everything but the Cars. |
elbobelo |
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Red Koopa Level: 27 Posts: 60/124 EXP: 107895 Next: 8264 Since: 08-16-07 Last post: 2176 days Last view: 618 days |
Posted by Daterribleppic Yes the bird companion is what drew me to hacking this game. It's perfect for making a Castlevania game using familiars, rather than trying to hack familiars into an existing Castlevania game. Posted by XTTX Thank you, I hit a slump where the game was glitchy due to some bad code, so i stopped working on it for a bit. Since then I fixed the glitch and it is working fine again. I also have working a random item generator with some items or weapons appearing less often than others. The game will be full of randomness and rarities as well as some designed Item collecting. Another update won't be for a while sorry to say. |
Main - Posts by elbobelo |
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