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Main - Posts by GameGenie81 |
GameGenie81 |
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Koopa Level: 25 Posts: 41/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Posted by LegomenPosted by Googie The program worked for me. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 42/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
More music codes for the NES Super Mario Brothers:
AYAPYP - Overworld music all the time GLEPYO, SZAOAO - "Circus" music all the time ZEVOAA - Normal underwater music when you are outside and underwater, not when you are in a dungeon or a castle ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 43/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Posted by born2party I would like to grant a request that you please submit all your Super Mario 1 (NTSC) codes. Thank you, Ben Edge ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 44/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
The screenshot of Lakitu in your post appears to be from an SMB1 hack, not the real SMB1. Please post a real SMB1 Lakitu screencap.
In CPU-speak, what starts at $686b would be recognized by the CPU as $e85b IIRC, with Lakitu's starting at "$e86c." But... about the corners not changing, I am afraid I will have to leave it to the ASM pros out there. Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 45/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Hi,
I am in need of some help with getting to trigger the SMB1 music engine to play the Koopa Castle theme all the time. The code YYAPYO only plays this music outside and in the rightful stages it belongs to. To see what I mean, I'm posting the entire Get Area Music routine ($10fd-$1125)
Perhaps within all these addresses, could there be a proper fix to this besides the assignment that begins with $9106 (which is where some of the GG "music all the time" codes lie in)? According to Doppelganger's SMB1 ASM guide, the area music constants are: %01000000 (40) - Star Man music %00100000 (20) - Pipe intro music %00010000 (10) - Cloud music %00001000 (08) - Castle music %00000100 (04) - Underground music %00000010 (02) - Water music %00000001 (01) - Ground music %00000000 (00) - Silence Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 46/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Posted by never-obsolete Where are these same values in the SMB2J ROM? I would like to implement a similar palette fix for Lakitu here... Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 47/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Posted by CKY-2K I am referring to both the FDS ROM and the pirated NES ROM equivalent. OK??? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 48/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Let's close this thread now that I know what the infinite time codes are:
They are: VZTLTN SZTLTN TTLZSN ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 49/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Does anyone know how, in SMB1 for NES and SMB2J for FDS, to tweak the castle level music so that it plays continuously and uninterrupted (a la the Super NES All-Stars versions; which also means when you enter the water portion of the stage, the normal water music does not play) when you go down pipes?
What kind of coding routine should I mess around with to achieve this? ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 50/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
What I mean is that the area music is the normal castle version (area music constant #08, tune #03), but that I want it to play continuously/uninterrupted when I go down pipes (a la SMB3 and the All-Stars versions of SMB1-2J-3).
If I enter AVVOZE (which changes the value at address $10FA to $68), it will trigger this version of the music to play in the castle levels. Perhaps, would you like to take a look at these following coding routines:
Would any of these routines be of any help to me? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 51/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Are there any Doki Doki Panic-related patches for SMB2 USA?
~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 52/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
What Game Genie code(s) for Super Mario Bros. 2 (USA) will give you a Potion instead of a small veggie?
The closest I could come to is a code created by Tony Hedstrom that will give me a Sub-Space door instead of a small veggie: GLVOLAZU - Pulling up small veggies gives you a Sub-Space door. (NOTE: You must press "B" again before you can enter the door.) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 53/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
MODERATOR NOTE: Please relocate this to the appropriate forum section.
And for insectduel: "I am looking for a music patch that will put the DDP music into SMB2USA. How's that sound as a patch?" ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 54/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
I can now follow up on the list of the $1121 family of codes that bring up the standard six pieces of Super Mario music in the first level:
Overworld music (area music constant %00000001 - besides the default $E7 value opcode in the ROM): GAPPPO - value $0C AIPPPO - value $58 PTPPPP - value $61 OPPPPP - value $91 KIPPPP - value $D4 Water music (area music constant %00000010): TAPPPO - value $0E LGPPPP - value $43 YGPPPO - value $4F PTPPPO - value $69 XLPPPO - value $BA XIPPPO - value $DA VTPPPP - value $E6 SYPPPP - value $F5 Underground music (area music constant %00000100): ZLPPPO - value $3A VIPPPP - value $D6 ETPPPO - value $E8 Castle level music (area music constant %00001000): OTPPPO - value $E9 Cloud level music (area music constant %00010000): ILPPPP - value $35 PIPPPP - value $51 OLPPPP - value $B1 KLPPPO - value $BC UTPPPP - value $E3 XTPPPO - value $EA UYPPPO - value $FB Pipe intro music (area music constant %00100000): TAPPPP - value $06 ZAPPPO - value $0A ZPPPPP - value $12 TZPPPO - value $2E VPPPPP - value $96 OGPPPP - value $C1 UTPPPO - value $EB No area music (area music constant %00000000): PYPPPP - value $71 YYPPPP - value $77 OLPPPO - value $B9 VGPPPO - value $CE ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 55/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Posted by Legomen Would you happen to have any codes for SMB1, SMB2 and SMB3? ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 56/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Hi,
For those of you who are interested in trying to port Vs. Super Mario Bros. to the N.E.S., here is the level layout for VsSMB: Game acronyms: SMB = Super Mario Bros. (obviously) SMB2J = Super Mario Bros. 2 (Japan) aka Super Mario Bros.: The Lost Levels WORLD 1 1-1 = same as SMB 1-1 1-2 = same as SMB 1-2 1-3 = same as SMB 1-3 1-4 = same as SMB2J 1-4 WORLD 2 2-1 = same as SMB 2-1 2-2 = same as SMB 7-2 2-3 = same as SMB 7-3 2-4 = same as SMB 6-4 WORLD 3 3-1 = same as SMB 3-1 3-2 = same as SMB2J 2-2 3-3 = same as SMB 3-3 3-4 = same as SMB 3-4 WORLD 4 4-1 = same as SMB 4-1 4-2 = same as SMB 4-2 4-3 = same as SMB 4-3 4-4 = same as SMB 5-4 WORLD 5 5-1 = same as SMB 5-1 5-2 = same as SMB 5-2 5-3 = a palette swap of SMB 6-3 5-4 = same as SMB2J 4-4 WORLD 6 6-1 = same as SMB 6-1 6-2 = same as SMB 6-2 6-3 = a palette swap of SMB2J 4-3 6-4 = same as SMB 5-4 (again) WORLD 7 7-1 = same as SMB 7-1 7-2 = same as SMB2J 6-2 7-3 = same as SMB2J 6-3 7-4 = same as SMB 7-4 WORLD 8 All stages similar to those from SMB. But... how 'bout we substitute the SMB2J 8-4 for the SMB 8-4 for our hacks of VsSMB just to make the game (a bit) harder than it should be. I know in All Night Nippon Super Mario Bros. the following level substitutions are apparent: World 5-3 is replaced by SMB2J World 4-3 (or VsSMB World 6-3) World 5-4 is replaced by SMB2J World 4-4 World 6-4 is replaced by SMB2J World 5-4 World 7-2 is replaced by SMB2J World 6-2 World 7-3 is replaced by SMB2J World 6-3 World 8-4 is replaced by SMB2J World 8-4 World B-3 is replaced by SMB2J World 3-3 World C-3 is replaced by SMB2J World 7-3 ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 57/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
More Super Mario 1 music codes:
PTEPYP+ETPPPO = Castle music all the time YZPPPP+OPPPZP = Usually no music (sound FX intact) ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 58/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
There is but one downside as to the official Game Genie stage select code for Super Mario Bros. for NES (YSAOPE+YEAOZA+_EAPYA): after moving to the next given world or so, you restart at the world the code applies to (for example, if you enter YSAOPE+YEAOZA+PEAPYA for World 2). This also happens if you are at a higher world than the one the code applies to and if you go down any pipes or otherwise clear the first level in that other world, you are back at the world that the code applies to. Could it be something in the game's coding that causes this downside?
Once the YSAOPE+YEAOZA+PEAPYA example code is input into the game's ROM, the ClearVRLoop instructions would now look like this:
Should I also then change the byte at address 0x1098 so as to move on continuously from the world I'd just started on? Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 59/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
LKAOPA+YEAOZA = Same result as VGAOPO - cloud blocks replace ground blocks after the first screen block.
~Ben (GameGenie81) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 25 Posts: 60/100 EXP: 78194 Next: 11426 Since: 08-15-07 From: Milwaukie, OR Last post: 5449 days Last view: 5402 days |
Some more GG codes for Super Mario Bros. for NES:
AVAOPA+YEAOZA+PEAPYA - Start on World 1-2 with pipe intro AVAOPA+YEAOZA+ZEAPYA - Start on World 1-2 w/o pipe intro AVAOPA+YEAOZA+LEAPYA - Start on World 1-3 AVAOPA+YEAOZA+GEAPYA - Start on World 1-4 AVAOPA+YEAOZA+IEAPYA - Start on World 2-1 AVAOPA+YEAOZA+TEAPYA - Start on World 2-2 with pipe intro AVAOPA+YEAOZA+YEAPYA - Start on World 2-2 w/o pipe intro AVAOPA+YEAOZA+AEAPYE - Start on World 2-3 AVAOPA+YEAOZA+PEAPYE - Start on World 2-4 AVAOPA+YEAOZA+ZEAPYE - Start on World 3-1 AVAOPA+YEAOZA+LEAPYE - Start on World 3-2 AVAOPA+YEAOZA+GEAPYE - Start on World 3-3 AVAOPA+YEAOZA+IEAPYE - Start on World 3-4 AVAOPA+YEAOZA+TEAPYE - Start on World 4-1 AVAOPA+YEAOZA+YEAPYE - Start on World 4-2 with pipe intro AVAOPA+YEAOZA+AOAPYA - Start on World 4-2 w/o pipe intro AVAOPA+YEAOZA+POAPYA - Start on World 4-3 AVAOPA+YEAOZA+ZOAPYA - Start on World 4-4 AVAOPA+YEAOZA+LOAPYA - Start on World 5-1 AVAOPA+YEAOZA+GOAPYA - Start on World 5-2 AVAOPA+YEAOZA+IOAPYA - Start on World 5-3 AVAOPA+YEAOZA+TOAPYA - Start on World 5-4 AVAOPA+YEAOZA+YOAPYA - Start on World 6-1 AVAOPA+YEAOZA+AOAPYE - Start on World 6-2 AVAOPA+YEAOZA+POAPYE - Start on World 6-3 AVAOPA+YEAOZA+ZOAPYE - Start on World 6-4 AVAOPA+YEAOZA+LOAPYE - Start on World 7-1 AVAOPA+YEAOZA+GOAPYE - Start on World 7-2 with pipe intro AVAOPA+YEAOZA+IOAPYE - Start on World 7-2 w/o pipe intro AVAOPA+YEAOZA+TOAPYE - Start on World 7-3 AVAOPA+YEAOZA+YOAPYE - Start on World 7-4 AVAOPA+YEAOZA+AXAPYA - Start on World 8-1 AVAOPA+YEAOZA+PXAPYA - Start on World 8-2 AVAOPA+YEAOZA+ZXAPYA - Start on World 8-3 AVAOPA+YEAOZA+LXAPYA - Start on World 8-4 Please note that the recycled levels (Worlds 5-3, 5-4, 6-4, 7-2 and 7-3) are not in Hard mode, meaning they are all identical to the first versions of these levels which are Worlds 1-3, 2-4, 1-4, 2-2 and 2-3 respectively; and also the World number is "1-1". ~Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Main - Posts by GameGenie81 |
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