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Main - Posts by GameGenie81 |
GameGenie81 |
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Koopa Level: 24 Posts: 1/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Does anyone know exactly what values will change the *PPPPP codes (when using them on Super Mario 1) so that I can get the normal (not the modified TVVOAE type) underwater music to play in certain levels?
I found that by entering APPPPP or other codes, and modifying the GG code's value to 015 (leaving its address of 9111 intact), the normal underwater theme is left intact in the underwater scenes. The modified version is also present, used in the castle levels. For the overground scenes, the mid-level music is used, and the mid-level music is replaced by a loopy version of the overground theme. Thank you, Ben (GameGenie81) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 2/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
Does anyone how I can modify SMB1, using the SMB Utility hacker, to make an NES version of Super Mario Bros. Special? What SMB Special is, it is a rare version of SMB released by Hudson Soft (under license, of course, from Nintendo) in 1986 for the Japan-only NEC PC-8801 personal computer. The original SMB1 did not have any upside-down pipes (SMB2J, however, did). Anyone out here with pointers, thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 3/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Please do provide the correct link(s). ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 4/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Here is a list of some NES Game Genie codes for Super Mario Brothers that I found myself:
EVELYN (address 0xB787, data 0x232) - The bonus timer counts down as slow as molasses ASHLYN (address 0xB787, data 0x088) - Like EVELYN, except the bonus timer is faster-paced AILEEN (address 0x8F38, data 0x088) - Causes graphic alterations, much like the infamous IKAAAE code. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 5/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Does anyone have any Game Genie codes that will give me infinite energy for Castlevania 1 for NES?
Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 6/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Posted by master higgins That code did not work. What next? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 7/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Posted by master higgins That one works! Thank you. I have the PRG1 ROM if you must know the version. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 8/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
Does anyone know of any sites that have the following SMB1-specific patches, such as: *All Night Nippon patch (which converts your copy of SMB1 to All Night Nippon SMB) *SMB2 Japan patch (converts your SMB1 ROM to SMB2 Japan) *SMB1 FDS Minus World patch (converts the endless underwater World -1 to its FDS counterpart which also has Worlds -2 and -3, which are respectively, a repeat of World 7-3 and World 4-4 with underground graphics. The FDS World -1 is World 1-3 underwater) *Vs. SMB arcade patch (which converts your ROM to that of the Vs. SMB arcade version) *FDS = Famicom Disk System Thank you, Ben (GameGenie81) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 9/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
Does any one here know of any Game Genie codes for the Sega Genesis/Mega Drive only game "Mega Man: The Wily Wars"? The game wasn't released in the USA (other than it appearing on the short-lived "Sega Channel" service), but, MM:TWW is a compilation of the first three MM games originally released for the Nintendo NES. The specific codes (represented as xxxx-xxxx) I want for MM:TWW are: *Infinite energy *Infinite lives *Faster running Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 10/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
Does any one here know of any Game Genie codes for the Sega Genesis/Mega Drive only game "Mega Man: The Wily Wars"? The game wasn't released in the USA (other than it appearing on the short-lived "Sega Channel" service), but, MM:TWW is a compilation of the first three MM games originally released for the Nintendo NES. The specific codes (represented as xxxx-xxxx) I want for MM:TWW are: *Infinite energy *Infinite lives *Faster running As I said before, the games represented here are Mega Man (1987), Mega Man 2 (1988) and Mega Man 3 (1990). Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 11/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
SMB1 MUSIC-CHANGING CODES
Sure, I've known of such music-changing codes in Super Mario Bros. 1, like: KAEPYO - Normal underwater theme music in all levels TVVOAE - Modified underwater theme music in overworld only Any *PPPPP code - Rearranges theme music throughout But, can you guys think of any that will induce the following in specific parts of the game, such as those that may bring: *Normal underwater theme music in the overworld *Modified underwater theme music in the underwater *Normal underground theme music in the castle We have to figure out which raw values and addresses to alter to get this combo. Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 12/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
OK, here are some of the SMB GG codes I'd discovered that will bring up the normal underwater theme music on the outside:
LGPPPP SYPPPP VTPPPP Try 'em all for yourself. ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 13/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Posted by HyperHacker Sure it does, even during the lives remaining screen. Any similar codes like this, but with a hexadecimal address of 0x9107? ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 14/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Would anyone please let me know when an English version of this appears. If so, please send me the correct download link.
Thank you, Ben (GameGenie81) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 15/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Does anyone know of any Game Genie code (either six or eight letters) for the NES version of Jackal that will allow you to retain your Prisoners of War after death?
I know the classic GG codes for the NES version of Jackal are: SZTPSI - Infinite lives for both players PAPKXZ - Both players 1 and 2 start with 1 life PAPKXX - Both players 1 and 2 start with 9 lives GXZTSG - Keep weapons after death LEZTKG - Full weapons after death ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 16/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
Does anyone know what would be the proper hex value to go with hex address 0x1107 (0x9107 as recognized by the NES' CPU) to make the following SMB level songs play all the time for always (except for the scene movement and bonus stage songs which are unchanged by this code), rather than shift songs every now and then? The GG codes that are not properly described: TZEPYO (hex value 2E) - Low background music TPEPYO (hex value 1E) - Koopa Stage music YYAPYO (hex value 7F) - Star Man music The same results are confirmed when I entered these same codes in NEStopia and FCE Ultra. Only KAEPYO (underwater; hex value 8C) and PTEPYP (underground; hex value 61) hold true to their descriptions. Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 17/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Posted by frantik Let me give you some more insight on these codes, courtesy of FCEUXD: KAEPYO - Underwater music Address: 9107 Compare: N/A Value: 8C Possible affected ROM addresses: 001117, 003117, 005117, 007117 Debug line: $9106:AC 8C 07 LDY $078C = #$00 PTEPYP - Underground music Address: 9107 Compare: N/A Value: 61 Possible affected ROM addresses: Same as KAEPYO Debug line: $9106:AC 61 07 LDY $0761 = #$02 TPEPYO - Starman music Address: 9107 Compare: N/A Value: 1E Possible affected ROM addresses: Same as KAEPYO Debug line: $9106:AC 1E 07 LDY $071E = #$FF TZEPYO - Low background music Address: 9107 Compare: N/A Value: 2E Possible affected ROM addresses: Same as KAEPYO Debug line: $9106:AC 2E 07 LDY $072E = #$08 YYAPYO - Koopa Stage music Address: 9107 Compare: N/A Value: 7F Possible affected ROM addresses: Same as KAEPYO Debug line: $9106:AC 7F 07 LDY $077F = #$0D ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 18/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Hi,
I have not had much luck using the FECADB method of encoding a Game Genie code. Per what Col. G.L. Sicherman states on his page (see it at http://www.monmouth.com/~colonel/videogames/nes/genie.html), he describes that to encode a Game Genie code, that he defines that each nibble identifying the six or eight letters of a GG code (eight letter codes will also have a compare value, given as GH). To encode a Game Genie code, this is how the Colonel describes it: Example = Infinite lives in Super Mario Bros. Change the value associated with address $91D9 to $AD. The address nibbles, ABCD, are 1001-0001-1101-1001; the value nibbles, EF, are 1010-1101. Clearing the high bit of A, and then re-arranging these nibbles according to the FECADB, this would give out as 1101-1010-1101-0001-1001-0001. But then how do I rotate these binary bits to the left so that the final result of SXIOPO is revealed? Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 19/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
Let me try this one:
To encode address $9107 and value $61 as a GG code for NES, I would do this: A = 9 (1001) B = 1 (0001) C = 0 (0000) D = 7 (0111) E = 6 (0110) F = 1 (0001) As F-E-C-A-D-B: 0001-0110-0000-0001-0111-0001 Leftward rotation: 001-0110-0000-0001-0111-00010 Revised dashes: 0010-1100-0000-0010-1110-0010 Decimal conversion: 2-12-0-2-14-2 (P-T-A-P-Y-P) ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
GameGenie81 |
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Koopa Level: 24 Posts: 20/100 EXP: 78106 Next: 19 Since: 08-15-07 From: Milwaukie, OR Last post: 5435 days Last view: 5389 days |
I am trying to make a GG code for the NES version of Super Mario Bros. 1 that will allow me to have infinite time.
The first four digits of the PAR (Pro Action Replay) code for this effect is 0787, which you then enter as the break point in the 6502 debugger window within FCEUXD. Where in the game do I insert my break point so that this code works properly? Thank you, Ben ____________________ We are a nation with no geographic boundaries, bound together through our beliefs. We are like-minded individuals, sharing a common vision, pushing toward a world rid of color lines. |
Main - Posts by GameGenie81 |
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