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Main - Posts by ghettoyouth |
ghettoyouth |
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Red Goomba Level: 15 Posts: 2/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
http://www.youtube.com/watch?v=L46kcHEaQTo
http://www.youtube.com/watch?v=yjccEP7rQr0 http://www.youtube.com/watch?v=eGalOLKIr4c http://www.youtube.com/watch?v=zY8k1Q00G2c http://www.youtube.com/watch?v=Q8vSiUHU6VI |
ghettoyouth |
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Red Goomba Level: 15 Posts: 3/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
Posted by terabyte88 I won't. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 4/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
nice work mikeyk. thank you! |
ghettoyouth |
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Red Goomba Level: 15 Posts: 5/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
can we post our own custom sprites here too?
I modified the mikeyk's spring board disassembly and turned into a pow switch, wich kills all the sprites on screen. I want to release it but I'm having a small problem. It still shows the spring board graphics if carried O_o |
ghettoyouth |
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Red Goomba Level: 15 Posts: 6/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
yes and the springboard uses flipped 8x8 tiles instead of one 16x16 tile.
@mikeyk, thanks I'll look into it now. edit: get the sprite here |
ghettoyouth |
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Red Goomba Level: 15 Posts: 7/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
Ok, I'll try to fix that later, thanks.
Here's my latest sprite, the snowman from Wario Land: download |
ghettoyouth |
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Red Goomba Level: 15 Posts: 8/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
awesome! nice work! |
ghettoyouth |
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Red Goomba Level: 15 Posts: 9/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
nice additions, mikeyk
I've fixed the SMB2 POW, it turns all sprites on screen into coins now, except for yoshi (and maybe some others). Also it will disappear if you try to carry it through a pipe. Sorry, I haven't found a better way :3 download I've also updated the Bucket Head. download |
ghettoyouth |
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Red Goomba Level: 15 Posts: 10/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
looks good, Googie |
ghettoyouth |
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Red Goomba Level: 15 Posts: 11/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
very nice |
ghettoyouth |
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Red Goomba Level: 15 Posts: 12/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
for the germans here :3
http://home.arcor.de/ghettoyouth/doremi_v1.zip alle dialoge, grafiken etc übersetzt, und n schickes intro ist auch noch dabei. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 13/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
Posted by icegoom the clipping field of the snowflake was wrong and I also changed bucket head's spitting SFX and some of his cfg settings. (a snowy guy who is invincible to fireballs doesn't make sense :3) |
ghettoyouth |
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Red Goomba Level: 15 Posts: 14/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
Don't worry xD.
Jonny, the guy who cracked the graphics format, has made an update of Gaijin's english translation patch which makes it now complete. It should be avaible at romhacking.net very soon. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 15/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
To use with xkas, can be applied on every hack. (not sure about hacks using d4's hdma)
Changes the logo's size into 64x64px download |
ghettoyouth |
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Red Goomba Level: 15 Posts: 16/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
Posted by Mattrizzle That's what I tried yesterday, but the graphics routine doesn't run every frame |
ghettoyouth |
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Red Goomba Level: 15 Posts: 17/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
needs more gore |
ghettoyouth |
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Red Goomba Level: 15 Posts: 18/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
I just found a new japanese block inserter called blite (blocktool lite?).
I haven't tried it yet, but I like what I've seen so far. The GUI is way better than the blocktool one and you don't have to convert the map16 number into decimal. Unfortunatly, it uses bin files as well instead of asm files. I hope it will fix the slowdown problem. You can get it here (scroll down and click where it says "blite.zip"): http://vip.rgr.jp/sm4wiki/index.php?Lunar%20Magic%2Fblktool%B8%DF%B4%B9%A5%C4%A1%BC%A5%EB |
ghettoyouth |
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Red Goomba Level: 15 Posts: 19/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
http://www.youtube.com/watch?v=qdIINXzU-AU |
ghettoyouth |
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Red Goomba Level: 15 Posts: 20/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
nice background, which game is it from?
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ghettoyouth |
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Red Goomba Level: 15 Posts: 21/35 EXP: 16208 Next: 176 Since: 08-06-07 From: germany Last post: 5937 days Last view: 5929 days |
http://www.youtube.com/watch?v=qwABDYZw7XU
demo coming soon |
Main - Posts by ghettoyouth |
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