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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Surlent

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Surlent
Posted on 06-02-07 09:00 PM, in Valkyrie Profile 2 (rev. 2 of 06-02-07 09:03 PM) Link | Quote | ID: 41421


Red Paragoomba
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Posted by Valkyrie
It's a continutation but in a weird sense. Actually, it's a prequel. It's not necessary to play the original in order to get the game. I didn't play the first. However, as what I'm told, there are a LOT of references from the first game the tie into the second.

All I know is that I've already seen a vast variety of these characters in Radiata Stories. Ethereal Queen was the final side-boss in that game as well.

Actually that is a reference to older Enix (yes, not Square-Enix) games yet.
Example is the Seraphic Gate music. In Star Ocean 2 that extra dungeon appeared first (or was it already in Star Ocean J for SNES, with that name?), the music in VP1 is a kind of remix, actually the same tune with slightly changed instruments - though I like the SO2 version more than that in VP1.

Also Iseria-chan made her appearance in SO2; but with about six million hitpoints on Universe difficulty (and you know the deal - the battles are hard and no cakewalks like in most FFs; and a maximum of 9999 per hit only - so it WILL take a while to punch her lights out; I am even not strong enough to reach the final floor yet ), she reappeared in VP1, and as Hiryuu stated, in Radiata Stories or even in Star Ocean 3.

Surlent
Posted on 06-05-07 09:46 PM, in Companies nobody has ever heard of. Link | Quote | ID: 42674


Red Paragoomba
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Happy End. Apparently, it's as good as the name promises. Available in Germany's Penny Markt stores

Surlent
Posted on 06-09-07 09:36 PM, in Gamepad or keyboard? Link | Quote | ID: 44011


Red Paragoomba
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Currently a Logitech Precision. Usually I like this pad, though it breaks relatively fast to the more expensive models.
Before I had another Logitech Precision (), and ahead of that it was a Logitech Dual Action - which was great when I began playing. After two months - not intense - playing, the left analogue stick broke. The d-pad is very unprecise anyway. No way in even attempting good response while playing Tetris Attack or TGM2 Plus.
I popped it open, applied some WD-40 on it; it held maybe some minutes until it was dead again. If they fixed that issue (read about this in several forums), it might have been one of the best pads ever, but if not, I cannot recommend it.

Surlent
Posted on 06-10-07 11:27 AM, in Toad's World: Demo 2 Link | Quote | ID: 44190


Red Paragoomba
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That pixelated screen appeared too, after I entered the door in that mentioned Ghost House, leading to the goal tape. After the level was done, the world map and the following level looked normal (i. e. unpixelated) again.
Maybe this is an issue with that cycling dimming effect in that Ghost House, since it stood dark, after the random Boo generator (dunno know the exact name for the sprite, which causes to create a bunch of random stationary boos periodically) was done - or should it stay dark after the boo sequence like that ?

As for the hack, the graphics are simply amazing, very good lightning and shading effects. However, the level design lacks change, at least up to the Ghost House in world 2. Just from left to right mostly, hill, valley, hill, valley ...
As for the air meter, I simply am not that far to have experienced that feature yet ...
I like the fact there is no time limit anymore. If you put in some more things to explore and to to, besides of straight going from left to right or flying over the entire level (placing fake walls which can be destroyed by fireballs, with some hints or not; riddles both utiziling silver and blue pow switches and so on ... ), it just greatly would improve the impression, which is made by the graphics.

Surlent
Posted on 06-10-07 06:31 PM, in Toad's World: Demo 2 Link | Quote | ID: 44255


Red Paragoomba
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I use ZSNES 1.51 or bsnes for solo gaming, as for netplay (which I do very rarely at the moment) I still use 1.36, which doesn't have annoying sound problems in netplay like 1.42 in Tetris Attack.

Meanwhile I got through the demo, the level design got better in the later.
I didn't notice any critical bugs except one weird one:

In world three, there is a cave where you have limited vision. As this is one of the various ASM hacks found in your game, this is a neat idea. The problem is the part where you exit out of a yellow pipe, close to the end. If you climb up and go a few steps right, once you reached the top, there is the goal tape.
However, if you fall down near that pipe, while "hugging" it, the screen shows that pixelization transition (I mean the custom block sprite which is often used in holes to warp you to various places) and you end up in the same part, falling down from above!

I didn't have taken a screenshot that place (too bad), but I have a some graphical glitches, which I have taken screens from:
1.) The moving log leaves an empty space.


2.) The same as in the first image:


3.) That small spot of lava doesn't kill Mario; if you are small or big and ducked, actually you can swim. The top layer of lava acts like water. But since you hacked the game engine, I think you know that, or not ?
Anyway, just add the normal lava tile below the animated surface to correct it.


4.) The bonus room scrolls as you walk right, accidently enabled horizontal scroll or is there data behind that screen?
But the game works normal as usually. Thanks to LM for no more bonus rooms of death (scanning for undefined exits)


5.) A VERY tiny graphical glitch. Please compare the edges of the p-switch while carrying it in both screens. Do you notice the small overhanging part ?

Surlent
Posted on 06-18-07 09:46 PM, in ePSXe - Transparency Issue Link | Quote | ID: 46644


Red Paragoomba
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Actually funny, Hiryuu. Your VRAM is bigger than your system memory
I have 512 MB (along with a crappy GeForce MX4000, but still fitting for me) system RAM, but it is faulty, having bluescreens from time to time (every two weeks usually), gotta replace it after I acquire some money.

As for Xenogears, it should run fine with Pete's OpenGL plugin, as I use it for many games. Sometimes games like Kurushi/Intelligent Qube (no spelling error) have squished screens if you don't enable SAI stretch or how it is called, but other than that - most games run well here, too.

Surlent
Posted on 06-20-07 10:09 AM, in Panicus.org (rev. 2 of 06-20-07 10:11 AM) Link | Quote | ID: 47174


Red Paragoomba
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That's really sad with panicus.org.
It's not the matter finding new hosters again (as long as the ROM hackers kept backups of their web-sites, and their documents and files of course), but the best thing would be, if all found another host which is ... reliable and is one domain only.
So you could access and contact all these people easier, since they wouldn't be scattered throughout the internet.

On the other hand panicus was free. Moving to a paid host could distract some of those people (although it would be safer, since they simply cannot put down your page (without violating rulses of course, but since ROM hackers distribute no ROMs usually [...]).

Surlent
Posted on 06-23-07 10:30 AM, in Luigi's Adventure: The Adventure of Phantasm World COMPLETE (rev. 2 of 06-23-07 10:31 AM) Link | Quote | ID: 48863


Red Paragoomba
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It's really a pity how this always comes out uber-hard - while it has amazing graphics, neat ASM hacks and good level ideas.

I know that many Japanese players like(d) harder games, since there are so much more games than in any other state (not sure on that, just an assumption). Thus, the gamers may be seeking out challenges, which are far beyond our skill levels ...
On the other hand, we all know the difference about balancing a hack between the creator and the players (non-betatesters).

Surlent
Posted on 06-28-07 08:48 AM, in Demo 6 (Hack name unknown) Link | Quote | ID: 50363


Red Paragoomba
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That is a pretty nice hack. On the one hand the level design is basically not that innovative, but with those neat assembly gimmicks it becomes great.
Another example are the cave levels. Animated crystals (okay, that might not be that difficult with animated tile frames, I assume? Nevertheless, it is great and sometimes lets you think, you are playing Mega Man X), another use of p-switches in one cave, the leaf barrier and so on.

It is really astounding to have so many ideas from DKC2 and other games in that particular hack, not to mention the brilliant boss levels. Having forests where you can burn wood tiles with fireballs, leaving an animated flame and such (by the way, it took me a while how to get the key - it was so simple actually...)

I can read the message boxes, since the author used only some basic vocabulary and thankfully SMW (J) doesn't seem to include any kanji but kana only, where some more complex 18+ stroke-monsters would be a pain in the ass to decipher anyway, considering the font and resolution

Surlent
Posted on 06-29-07 05:41 PM, in Super Mario world nes pirat full version founted (rev. 4 of 06-29-07 05:43 PM) Link | Quote | ID: 50691


Red Paragoomba
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I have the "common" pirate ROM as well (at least I don't remember some of the levels shown here), but this looks much more better, concerning the pallettes.
This hack is anyway more than great work, I hope the creators/hackers fixed these horrible controls. Then I would definitively try it again.

Surlent
Posted on 07-07-07 01:02 PM, in Demo 6 (Hack name unknown) Link | Quote | ID: 52931


Red Paragoomba
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Posted by Craig341
Finished it.

All I have to say is:

Holy fucking shit, that's easily in the top 3 greatest hacks ever, and when it's completed, it'll probably be #1.

Only complaint is that it needs a backstory; why am I fighting Kirby/Dr. Wily/etc., anyway?

As well I found it astounding (the Megaman 3 golem boss!), these are more references to the NES generation players. On the other hand more people of that (or SNES-) generation will probably play SMW hacks/use Lunar Magic.

I got through that demo already, but I still have to find some of the secret exits and levels. Some of those are hidden indeed in a very nice, and fair, way. My only complaint was the last fortress which contained one, two very hard parts (meaning the part where you need to clear rooms with differently coloured doors; two of those are not easy, if you don't know
Spoiler:
colour circles
and such).
Otherwise, very nice hack. Some levels have awesome level design, others are just plain and standard ... then the ASM stuff kicks in and raises the "fun level" in these levels

Surlent
Posted on 07-10-07 10:08 PM, in PS3 Price Cut/New Model Link | Quote | ID: 53716


Red Paragoomba
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Actually it IS a pity with Sony's PS3 and its features, but it's entirely their fault.
As thwe PS2 still was new, their tactics worked: Holding the price up pretty steep a long time (in Germany it was about 800 DM/400 Euro a longer time), but I think, it was a major difference from the graphics step-up between PS1 <-> PS2 and between PS2 and their newest console.
The question is: If there was no Nintendo Wii and no XBox 360 before the PS3 first, would the console have had much more attention/customers than now, or was it "only" the huge price, missing enough top games ?

Sony needs to come down from their self-claimed (and -earned, at least in the past) throne. Actually it is in a lone room and full of dirt.
If you check out the graphics from Wii games, you'll notice, that graphics is not everything to make good sales. Forza 2 (see thread in this forum) looks very nice, too.

I have nothing against Sony and even still want to get a PS2 some time, actually if I have enough time to (re)play all those good games I missed. But if I had the money, I rather would either buy a Wii with some games or maybe an "old" PS2 with some more games - but Blu-ray, hard disk and such ... nothing that draws me in really.

Surlent
Posted on 07-11-07 02:03 PM, in Almost no one knows about this little program, so... Link | Quote | ID: 53894


Red Paragoomba
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*push*

Aside from using Foxit Reader (if you want to save memory and/or other resources), opening PDFs in your favourite browser still causes to open PDFs with that Adobe Reader plugin.

If you are using Firefox, there's a nifty add-on called PDF Download, which replaces the standard download dialogue with PDF files by a special one, allowing you to open up either the file with your default application (set in the options menu of that extension), viewing the PDF in a kind of crippled HTML-version, if you may not install a PDF- or any program on your computer, whatever) or simply download it to your drive.

HyperHacker: That advertisement at the top is indeed very small - and I think there is no need to remove that by using certain ... tools on that program.
You can even disable the advertisement after each start by right-clicking on the toolbar and removing the check next to "Advertisement"
It's even nice that option is included, though the program is free, doesn't need to be installed at all (!) and extremely small, at least compared to Adobe Reader.

Only bad thing is missing compatibility with certain PDFs, created with Adobe Standard or Pro.

Surlent
Posted on 07-13-07 08:18 PM, in Recover Lunar Magic Link | Quote | ID: 54601


Red Paragoomba
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Posted by Smallhacker
People who can't even use command line tools shouldn't be "hacking" in the first place.

Well, usually you are right, since anyone who has no clue of anything usually can fire up a search engine first to get hints (in that case: I think there should be LOTS of pages explaining how to use the command line). I even know someone indirectly who has another operating system (dunno know which just now) and types commands to "mount" the freshly attached USB stick as fast as the hardware auto-detection in Windows.

The 20+ year generation maybe also rose up with DOS, UNIX and similar environments where there was no fancy mouse usage (or at least much less comfortable than with today's context-menu based applications). If you just fire up an operating system/program which does most of this stuff for you, no one would really go back to the "good old days" - at least if you are not interested/forced to do this or something else ...

As for the thread, I cannot contribute too much else, besides the thing that the command prompt can be found easily in the Start Menu -> Programs or Accessories section.

Surlent
Posted on 07-14-07 06:27 PM, in Post your tray Link | Quote | ID: 55003


Red Paragoomba
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Blue shield: Kerio Personal Firewall. I have no router and use this just for monitoring outgoing network/internet traffic. Relying on software firewalls sucks anyway (it's like having a huge, fat cannon protecting yourself, but standing on unsteady soil which can be easily avoided by tunneling it). If I get more confident on configuring ports in Windows, I will remove it entirely. Or getting a router ... but, for a single machine only ?

Umbrella: Status icon for AntiVir's on-demand scanner.

Other than that, I don't like a too cluttered systray. The antivirus, firewall and network icon are shown always, as these three icons are the only important things I need to keep track about it (like, if the on-demand scanner suddenly stopped working or something similar).


Surlent
Posted on 07-30-07 03:22 PM, in ... Link | Quote | ID: 59542


Red Paragoomba
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The only thing missing is the typical "I AM ERROR." post.
Enforcing that thread to be in non-existant Craziness Domain would lose its attention probably.

Highlight the coloured dots in joe's post with your mouse and, while still holding the left mouse button, move the pointer up and down quickly for an incredible effect

And by the way,
Spoiler:
I AM ERROR.



Surlent
Posted on 07-30-07 05:07 PM, in The F-Zero Records/Discussion Thread Link | Quote | ID: 59548


Red Paragoomba
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Only played the original F-Zero, F-Zero Climax and F-Zero X though.
I finished the first one on all modes (not too hard since I am not an expert in racing games), F-Zero Climax also made no real threat if you just time your boosts right or boost-fire your way through, even on Master difficulty.

The problem comes in F-Zero X's Master difficultx setting which I never beat actually with something better than a sixth place, though I also like setz never mastered any technique like rail-sliding or even driving good with sliders (machines with an E grip rating). As for records I didn't get into Time Trial in racing games too deeply, I only practiced on Silence a bit and unlocked the Staff Ghost. But beating it ??? Not with an non-analogue game pad and/or my skills.

Need to play F-Zero GX when I get the opportunity.

Surlent
Posted on 07-31-07 11:14 AM, in The F-Zero Records/Discussion Thread Link | Quote | ID: 59680


Red Paragoomba
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Posted by Doritokiller

Sidenote: When I replayed F-Zero X recently, I was shocked at the fact that the music was pre-recorded, rather than using MIDI or something. I was too young at the time when I first played it to realize that...

But think about the known fact for full 60 fps (NTSC) due to mono audio and less work for the CPU. The music in F-Zero X usually is fine enough, though it lacks some variety (racing games cannot compared to RPGs though, when it comes to music). It only sucks really, if you disliked hard-rock and/or metal in any way.

I just need to think about the first Extreme G (never played any later part of the series), it is probably one of the fastest racing games ever, but the very choppy framerate on N64 ruined the speed feeling, luckliy Extreme G3 for PS2 seems very fluent (if you can rely on very tiny sized youtube-videos for judging that). The game itself was not that bad, though I liked F-Zero much more.

As for me, I would rather secrifice sound quality for fluent game play; usually you can get the original soundtrack on CD anyeay.

Surlent
Posted on 08-02-07 04:03 PM, in Metroid pro mission beta 0.3 (Yes this is a demo) Link | Quote | ID: 59694


Red Paragoomba
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No screenshots, so no download for me.

Also if you require all these expert skillsm, beware that there will not be too many people playing this hack. I know wall-jumping as it is one of the easier skills, and one area in Super Metroid even requires this to get out, I also can bomb jump normally (I don't know what "infinite" means in that case ? If you mean, bomb-jumping straight fifteen screens up without any ledge in-between, then I won't have the patience to do this).

As said, provide us with screenshots from noticeable areas from the game, then I'll be might considering testing it - though I don't expect too much from it, since I might not see too much since I am not an expert in Metroid.

Surlent
Posted on 08-02-07 06:25 PM, in Extra Mario Bros. (SMB Hack) By ATA (rev. 2 of 08-02-07 06:26 PM) Link | Quote | ID: 59713


Red Paragoomba
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With a lot of savestating I got into the "real" final area as well as the true boss.
However, I am stuck how to hit him:

Spoiler:

It's the super-sized/giant incarnation of Bowser. His attack pattern can be figured out easily and I realized you have to hit his nose (?) at the right moment so he flashes and a sound occurs. However, often I try to hit the same location I just get damaged or die - so what determines when he can be hurt and when not; is he only able to be hurt after he spit fpire, or in some other situation, like when he is emerging from one of the sides and quickly returning without doing anything ?
Or do I have to hit him on another location to kill him ?


Indeed, that hack is magnificent. It took a long time or running in circles, collecting items - and I still haven't seen the special area yet; so there is still a lot to come, heh.
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