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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by boingboingsplat

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boingboingsplat
Posted on 12-13-07 10:25 PM, in Best hack EVAR! Link | Quote | ID: 71658


Giant Koopa
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Since: 07-23-07
From: Michicola

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I would have to nominate The Second Reality Project 2.

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boingboingsplat
Posted on 12-15-07 10:56 PM, in Pokemon Diamond ( Gold hack ) Link | Quote | ID: 71750


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From: Michicola

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Pokemon Diamond is an actual game...

It looks good judging by the screens though.

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boingboingsplat
Posted on 12-17-07 06:46 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 71812


Giant Koopa
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Since: 07-23-07
From: Michicola

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Whip out your spc player, I want an opinion on this song: Clicky!
Would that be a good theme for the first level? Or maybe it would be a good upbeat sky theme...

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boingboingsplat
Posted on 12-17-07 10:44 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 71818


Giant Koopa
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Since: 07-23-07
From: Michicola

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He, just throwing it out there.

Story:
Spoiler:
The Staff of Dreams allows the user to make all their dreams cone true. Unfortunately, the staff has limited power and can only be at full power with the presence of a pure soul, and seven star shards. Once Bowser broke into the Temple of Reality (Pending name), where the Staff of Dreams is located, he opened a portal to another dimension to build up a huge army. He kidnapped Peach so that he had a pure soul to use, and he kept the 7 star shards he gathered under guard across the kingdom, so he'd have enough power to open a large portal when the invasion was ready. Of course, when Mario starts his adventure, he only knows that Bowser has once again captured Princess Peach and is going to rescue her.


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boingboingsplat
Posted on 12-19-07 11:25 PM, in Buu-Huu's Team Hack Link | Quote | ID: 71869


Giant Koopa
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Since: 07-23-07
From: Michicola

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Heh, smkdan coded those. You should really check out this thread, smkdan has accurately made quite a few YI sprites.

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boingboingsplat
Posted on 12-20-07 01:15 PM, in Buu-Huu's Team Hack Link | Quote | ID: 71892


Giant Koopa
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Since: 07-23-07
From: Michicola

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I'm pretty sure that the chain chomp was coded by MiOr. I got it here. However, I remapped it to use less animation frames and use SP4.

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boingboingsplat
Posted on 12-21-07 04:16 AM, in Buu-Huu's Team Hack Link | Quote | ID: 71909


Giant Koopa
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If you guys want to see the original, slightly different version it's here.

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boingboingsplat
Posted on 12-23-07 04:29 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72050


Giant Koopa
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Double Post

Some dynamic sprites:


Pictured here is the spinning log from YI, and a rolling chomp from Super Mario Galaxy.

Although they look somewhat crappy in a screen, they look much better animated.

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boingboingsplat
Posted on 12-24-07 01:39 AM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72063


Giant Koopa
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Wish granted.



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boingboingsplat
Posted on 12-25-07 04:01 AM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72111


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Since: 07-23-07
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*Double posts*

New level.

Lower Blue River
It's a river level. BTW, I've added a river to the OW.







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boingboingsplat
Posted on 12-25-07 04:24 AM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72113


Giant Koopa
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From: Michicola

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It's the same method that smwedit used for his piranha plant.

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boingboingsplat
Posted on 12-25-07 06:36 AM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72122


Giant Koopa
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Since: 07-23-07
From: Michicola

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I took your advice BH, and here's the result:



The underwater beams' palettes aren't yet finalized, but here's what it looks like.

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boingboingsplat
Posted on 12-29-07 04:09 AM, in Tower of spatula~ (rev. 3 of 12-29-07 04:16 AM) Link | Quote | ID: 72313


Giant Koopa
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I could make some sprite GFX if you'd like.

Example:


I made a giant Blurp to accompany a sprite I made for it.

I can also make higher detail graphics if you'd like those.

Of course, it helps me a lot when I have reference.

Edit:
I think it'd be neat to have a level/world in grayscale to simulate "banland."

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boingboingsplat
Posted on 12-29-07 04:29 AM, in Tower of spatula~ Link | Quote | ID: 72319


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Posted by blackhole89
I like both the large fish and the more detailed graphics a lot (sparing Mario... I think the detailed version looks somehow... too young, almost as if it was a 10 year old version of the plumbing protagonist).

Heh, the only graphics I made there was that larger fish, the rest were from the open source hack SMW Redrawn, by Icegoom.

I can well enough match it's graphical style though, that is, as far as sprite GFX go.

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boingboingsplat
Posted on 12-29-07 11:22 PM, in Tower of spatula~ Link | Quote | ID: 72361


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Posted by Kitty Santa
Heh, the higher detailed graphics don't look like SNES-style pixel art but more like GBA style. xD

Heh, that's what Icegoom was aiming for, I suppose.

Also, better palettes make a big difference.
I tweaked that a bit and got this:


That's for Buu-Huu's Team Hack, and we recently switched to a more detailed sprite palette. It helps a lot when making graphics.

Oh and, sorry for getting offtopic.

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boingboingsplat
Posted on 12-31-07 05:15 AM, in Tower of spatula~ Link | Quote | ID: 72432


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How about having the majority of the game be on that island, while secret worlds are located elsewhere?

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boingboingsplat
Posted on 01-01-08 04:39 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 72500


Giant Koopa
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Considering I don't have any knowledge of SMB3 hacking, I don't exactly understand what this is, or it's importance. Is it similar to the Map16 editor in Lunar Magic?

Sorry for being so mis-informed.

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boingboingsplat
Posted on 01-01-08 05:21 AM, in Super Mario Galaxy Link | Quote | ID: 72507


Giant Koopa
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I got 242 stars today.

It's still fun to play, no I'm going to try to get my star bit count to 9999 (or higher, if it goes higher...) for no reason.

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boingboingsplat
Posted on 01-05-08 03:19 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72795


Giant Koopa
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Last post: 4849 days
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That's been fixed ages ago.

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boingboingsplat
Posted on 01-05-08 10:30 PM, in Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] Link | Quote | ID: 72821


Giant Koopa
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Posts: 117/1292
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Since: 07-23-07
From: Michicola

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Meh, those Cheep Cheeps are the ones that jump out of the water, if I changed it's palette it'd look odd when it jumps out of the water.

When (and if ) I get HDMA in the hack it would be nice if I could add a wavy effect to the underwater section.

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Main - Posts by boingboingsplat

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