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Please chime in on a proposed restructuring of the ROM hacking sections.
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boingboingsplat
Posted on 07-05-09 08:29 PM, in Favorite Card Games? Link | Quote | ID: 109973


Giant Koopa
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Since: 07-23-07
From: Michicola

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Got any favorite playing card games? I just got back from summer camp and it's like all that we do between merit badges. Here are some troop favorites:
Euchre
Egyptian Ratscrew
BS
Speed

Euchre and ERS being by far my personal favorites.

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boingboingsplat
Posted on 07-07-09 08:13 AM, in Tower of spatula~ (rev. 2 of 07-07-09 08:16 AM) Link | Quote | ID: 110078


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From: Michicola

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Is that some HDMA I see there?
I still need to figure out how the hell to work BMF's kit. Also, that level would look neat with some heat-wave type scrolling in the background.

Edit: Suggestion for this song: Perhaps we could mess around a bit with smkd's sample tool to make it even better!

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boingboingsplat
Posted on 07-07-09 05:49 PM, in Tower of spatula~ Link | Quote | ID: 110083


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From: Michicola

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Are we using the xkas versions of BMF's HDMA Kit and LevelASM?

Also I'd be greatful if someone would explain to be how the hell to use BMF's kit. I've had experience coding some HDMA effects from scratch without any kit, if it matters.

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boingboingsplat
Posted on 07-07-09 09:38 PM, in Club Chaotic:The Perfect Gaming Website Link | Quote | ID: 110103


Giant Koopa
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Since: 07-23-07
From: Michicola

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Hint: You get more people to help you if you don't claim to be the one to put their local site out of business.

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boingboingsplat
Posted on 07-10-09 07:50 AM, in Just so you all know Link | Quote | ID: 110253


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From: Michicola

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The board lockdown page is actually quite pretty. I would like to see it more often.

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boingboingsplat
Posted on 07-11-09 05:14 PM, in New Metroid Hack Link | Quote | ID: 110294


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From: Michicola

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From what I poked around in DH, I can agree that MZM (of Fusion) level editing would be tedious.

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boingboingsplat
Posted on 07-11-09 05:49 PM, in Doki Doki Panic Link | Quote | ID: 110296


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From: Michicola

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You can upload any screenshots you have to the uploader.

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boingboingsplat
Posted on 07-13-09 07:14 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 110397


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From: Michicola

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Checking the "Color optimize at paste" box seems to help when copying from Paint to YY-CHR. It screws stuff up when copying within the editor, though.

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boingboingsplat
Posted on 07-13-09 07:47 PM, in Thread Title Modifications By User (Implemented) Link | Quote | ID: 110408


Giant Koopa
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From: Michicola

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If you really, REALLY need your thread title changed you can just PM a staff member to do it.

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boingboingsplat
Posted on 07-14-09 04:04 PM, in Off the road, drunkie Link | Quote | ID: 110493


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This is amazing. Why didn't I check this thread before? Drunk animals are funny.

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boingboingsplat
Posted on 07-16-09 04:49 PM, in 2012 Apocalypse Theories -- who can spin the best one? Link | Quote | ID: 110676


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Posted by Hieda no Akyu
2012 will happen because the world will shut down because everyone is pissing thier pants over 2012, thus creating it themselves.

I have just presented the most reasonable theroy for 2012 that exists. I win the argument.

Too bad this isn't an argument, nor is it about making a reasonable theory.

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boingboingsplat
Posted on 07-17-09 12:41 AM, in Help with custom Magic Balloon (rev. 2 of 07-17-09 12:42 AM) Link | Quote | ID: 110718


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All taken from SMWC ROM map:

15412 | 1 byte | Physics | [10] {+16} Horizontal speed limit when pressing Right from the Control Pad, when Mario uses the P-balloon or rides the Lakitu cloud.
15413 | 1 byte | Physics | [F0] {-16} Horizontal speed limit when pressing Left from the Control Pad, when Mario uses the P-balloon or rides the Lakitu cloud.
15460 | 1 byte | Physics | [F8] {-8} Vertical speed when releasing Up and Down from the Control Pad, while Mario uses the P-balloon. Change to [00] {0}, to prevent that Mario floats up gradually, so that Mario can float in place.
15468 | 1 byte | Physics | [F0] {-16} Vertical speed limit when pressing Up from the Control Pad, while Mario uses the P-balloon.
1546E | 1 byte | Physics | [08] {+8} Vertical speed limit when pressing Down from the Control Pad, while Mario uses the P-balloon.


Edit: Whoa, I just realized this was a huge bump.

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boingboingsplat
Posted on 07-23-09 10:59 PM, in BMF's HDMA Kit Help Link | Quote | ID: 111033


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Yeah, the only version I could find on SMWC, namely, this one, has absolutely no documentation. That being said, I have no idea how I am supposed to use it.

I have coded some HDMA effects without any sort of kit before, albeit a while ago. I am aware that I will need to code the effects myself.

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boingboingsplat
Posted on 07-24-09 06:41 PM, in BMF's HDMA Kit Help Link | Quote | ID: 111097


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Posted by era64
Really? I can find another HDMA kit, which is hard to install, but it has documentation: http://www.smwcentral.net/download.php?id=29&type=tools

I do not want to use d4s' kit because it doesn't allow me complete freedom over what my effects do and how I use them. There are advantages to being able to code all the effects from scratch yourself.

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boingboingsplat
Posted on 07-24-09 09:14 PM, in ASM - Change RAM. Link | Quote | ID: 111111


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It's just simple loading and storing, try this:
HEADER
LOROM
ORG $A0D5

BRA ORLY ;\Save CPU cycles
NOP #4 ;/
ORLY: LDA #$0A
STA $0DBA,x ;Set Yoshi color to green

ORG $0491C9

NOP #2
LDA #$0A
STA $13C7 ;Green Yoshi color
LDA #$01
STA $187A ;Riding Yoshi flag

Haven't tested this myself, not sure if it will work or if it will do what you want it to. (Make the player always have green yoshi after beating a level?)

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boingboingsplat
Posted on 07-25-09 09:28 PM, in BMF's HDMA Kit Help Link | Quote | ID: 111171


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I am still confused, mostly because the xkas HDMA kit I have has only one file, and I am at a loss of where I need to put my HDMA tables in the first place.

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boingboingsplat
Posted on 07-25-09 11:19 PM, in BMF's HDMA Kit Help Link | Quote | ID: 111191


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I disassembled hdmasubv2.bin, and I just want to make sure I didn't do it horribly wrong.
	LDA $7FFF18				;DMA Channel 3
BNE label1
PHX
PHB
PHK
PLB
loop1:
LDX #$05
LDA hdmaParameters,x ;16-bit address of HDMA parameters
STA $7FFF18,x ;DMA Channel 3
DEX
BPL loop1
loop2:
LDX #$0C ;Size of HDMA table, minus 1
LDA hdmaTable,x ;16-bit address of HDMA table
STA $7FFF40,x ;24-bit RAM address HDMA table will be copied to
DEX
BPL loop2
PLB
PLX
RTL
label1:
REP #$20
LDA $1466
STA $7FFF4A
STA $7FFF41
STA $7FFF47
LSR A
STA $7FFF44
SEP #$20
RTL
db $00 ;Not sure why this is here, maybe I did this wrong
hdmaParameters:
db $04,$02,$0F,$40,$FF,$7F,$00,$00
hdmaTable:
db $37,$00,$00,$50,$00,$00,$38,$00,$00,$01,$00,$00,$00



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boingboingsplat
Posted on 07-27-09 07:23 PM, in Tower of spatula~ Link | Quote | ID: 111356


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xpCynic: Use this debug tool to make it so we can walk across unrevealed paths easily. (And you can set whatever other debug features you wish to have applied to the ROM also.)

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boingboingsplat
Posted on 07-28-09 12:02 AM, in Posting your real name thread Link | Quote | ID: 111395


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This thread has a major stalker alert.

Anyways:
Alexander Phillip Alwardt

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boingboingsplat
Posted on 07-28-09 06:37 AM, in About ASM Link | Quote | ID: 111455


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From: Michicola

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Er, I'd link you to a basic tutorial, but since SMWC is down at the moment...

We do have this tutorial right here though.

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Main - Posts by boingboingsplat

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