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Main - Posts by boingboingsplat

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boingboingsplat
Posted on 12-21-08 04:30 AM, in Shoddy Battle, a Pokémon simulator Link | Quote | ID: 97249


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 716/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
I have this, but without any knowledge of the pokemon games past the 2nd generation, and no experience in competitive battling, I'm really terrible with it.

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boingboingsplat
Posted on 12-23-08 04:04 AM, in Little Kids Suck Link | Quote | ID: 97389


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 717/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
I'm going to side with Lenina here. Parents should control their kids better, at least in public. I really don't have any insightful points to put here.

Also, strikingly relevant bash.org quote.

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boingboingsplat
Posted on 12-24-08 12:24 AM, in gimmick! editor at a usable state Link | Quote | ID: 97455


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 718/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Very nice, its easy to use, I only needed to open the readme in order to figure out that palettes and tilesets aren't reloaded on horizontal transitions.

I've been going through redesigning the first level out of boredom, but I've got a problem.


For whatever reason, this waterfall is acting solid. I really have no idea why. Any help?

Also, while I'm at it, I noticed the animation was much faster in some of the screens of the level. How can I slow those down to match the rest of the level?

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boingboingsplat
Posted on 12-24-08 02:43 AM, in Are cheat codes cheap? Link | Quote | ID: 97461


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 719/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Most of the games that I play don't have cheat codes.

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boingboingsplat
Posted on 12-24-08 06:09 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 97476


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 720/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
I saw that up on youtube a few days ago, it's real nice Googie.

I made a level today in Gimmick! using smkdan's new editor. I did it purely out of boredom so I doubt it will become a full hack, but who knows.



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boingboingsplat
Posted on 12-25-08 06:45 PM, in Merry Christmas, everyone! (rev. 2 of 12-25-08 06:45 PM) Link | Quote | ID: 97547


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 721/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
I got Rock Band 2 for the wii from my mom.

I got 2 Wii points cards (With which I promptly bough Kirby 64, Starfox 64, and LoZ: OoT) and a new USB memory stick from my dad.

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boingboingsplat
Posted on 12-26-08 12:44 AM, in NES Tile Attributes (rev. 2 of 12-26-08 12:57 AM) Link | Quote | ID: 97557


Giant Koopa
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Level: 74

Posts: 722/1292
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Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
So yeah, I'm chugging along with my NES hacking, but now I've run into a problem.


As you can see, I have successfully edited the tilemap of my title screen. I don't know how to do is edit the attributes of the lower 2 rows of 8x8 tiles. (Specifically to make them use palette 0x1 and to horizontally flip the last two 8x8 tiles on the right side.)

I know that the data is located somewhere inbetween 0x036592 and 0x0365D1, so that isn't the problem. What I don't know is the format these attributes are in so that I know what to change. Is it similar to the SNES where it is something like the YXPCCCTT format? Or is it something completely different?

Edit: Well I figured out how to do what I wanted through trial and error. Any information would still be appreciated, though.

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boingboingsplat
Posted on 12-26-08 01:22 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 97560


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 723/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days


New title screen for my Gimmick! hack.

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boingboingsplat
Posted on 12-26-08 01:35 AM, in NES Tile Attributes Link | Quote | ID: 97562


Giant Koopa
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Level: 74

Posts: 724/1292
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Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Posted by RT-55J
IIRC, the NES doesn't actually support flipping background tiles.

I simply made two more tiles to solve that problem, I had enough room.

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boingboingsplat
Posted on 12-26-08 05:34 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 97580


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 725/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Level 2:








Rather than being about a Pirate ship, this level is now about a pirate cove, or base, or whatever you want to think of it as.

This is probably the last of the screenshot's I'll be putting up here.

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boingboingsplat
Posted on 12-26-08 05:17 PM, in Happy Boxing day, everyone! Link | Quote | ID: 97594


Giant Koopa
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Level: 74

Posts: 726/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
What's a Boxing day?

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boingboingsplat
Posted on 12-29-08 12:53 AM, in gimmick! editor at a usable state Link | Quote | ID: 97768


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 727/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Posted by KDE User X
I've got another problem, for some reason, in editor, none areas are glithed, but then on emulator (on FCE ultra and virtua nes) in some areas are glithed...

*snip*

so whats the problem?

The game doesn't reload tilesets or palettes when switching screens horizontally. Make sure screen 9 uses tileset 1.

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boingboingsplat
Posted on 12-29-08 05:08 PM, in Dividing by Zero Link | Quote | ID: 97799


Giant Koopa
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Level: 74

Posts: 728/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Going with what you said, dividing by zero can be any number between 0 and infinity. So, it's undefined.

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boingboingsplat
Posted on 01-01-09 03:52 AM, in Happy new year! Link | Quote | ID: 97951


Giant Koopa
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Level: 74

Posts: 729/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
9:49 here. I don't do New Year's resolutions, that's a stupid tradition.

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boingboingsplat
Posted on 01-01-09 05:42 AM, in Happy new year! Link | Quote | ID: 97959


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 730/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
20 more minutes here...

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boingboingsplat
Posted on 01-01-09 08:42 AM, in Less than three is banned Link | Quote | ID: 97970


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 731/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Posted by xpCynic
Guess I have to be the first to say this:
</3

I was totally considering posting that and only that in the first reply.

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boingboingsplat
Posted on 01-03-09 07:44 PM, in Generic SMW screenshot thread Link | Quote | ID: 98148


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 732/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days


I'm working on entirely too many projects at once.
(Old SMW hack is frozen until whenever.)

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boingboingsplat
Posted on 01-19-09 04:27 PM, in Brawl Stage Studio Link | Quote | ID: 99053


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 733/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Wow that's awesome. And I thought the no limit/overlap Ocarina codes were amazing.

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boingboingsplat
Posted on 01-19-09 05:42 PM, in Your First ASM Hack (Tutorial with pictures) Link | Quote | ID: 99058


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 734/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Was it necessary to be one giant image?

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boingboingsplat
Posted on 01-19-09 08:24 PM, in Unrest at SEGA Link | Quote | ID: 99073


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 735/1292
EXP: 3635956
Next: 17588

Since: 07-23-07
From: Michicola

Last post: 4849 days
Last view: 4812 days
Sonic Adventure really isn't that good. Sonic Adventure 2, on the other hand, it simply amazing.

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Main - Posts by boingboingsplat

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