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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by boingboingsplat

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boingboingsplat
Posted on 09-27-07 12:01 AM, in Screw that last poll. Link | Quote | ID: 66498


Giant Koopa
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Fragmentation (Xkeeper) because it is win.

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boingboingsplat
Posted on 09-27-07 11:07 PM, in Regarding "I need help with x/How do I x" threads Link | Quote | ID: 66553


Giant Koopa
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Delmaru, did you even read the thread? <.<

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boingboingsplat
Posted on 09-29-07 05:36 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 66648


Giant Koopa
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Very nice Chaos Force.




Ignore the status bar.

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boingboingsplat
Posted on 10-09-07 12:43 AM, in Favorite type of snack food? Link | Quote | ID: 67320


Giant Koopa
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I don't snack on things... basically because there is nothing here to eat.

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boingboingsplat
Posted on 10-09-07 02:32 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 67326


Giant Koopa
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@elbobelo: If you ask me it looks like you've got Shadow's colors backwards. Just switch the red and the black around, unless that looks terrible...

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boingboingsplat
Posted on 10-20-07 12:43 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 68067


Giant Koopa
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Custom rocks and SMB3 Spinies. Yay, or something.

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boingboingsplat
Posted on 10-20-07 09:27 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 10-20-07 09:27 AM) Link | Quote | ID: 68139


Giant Koopa
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I've already tried toning down the detail on the boulders, but it ended up looking like crap. So, I'll redo the GFX for that tileset I guess. Not sure how I'll go about doing yet, but I'll work it out.

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boingboingsplat
Posted on 10-21-07 05:18 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 68247


Giant Koopa
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Hows this?

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boingboingsplat
Posted on 10-28-07 05:08 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 68758


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New enemy.

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boingboingsplat
Posted on 11-01-07 02:41 AM, in Post layouts, Go! Link | Quote | ID: 68952


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Same layout. Better color scheme.

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boingboingsplat
Posted on 11-02-07 10:30 PM, in Help With Nintendo Presents Logo! Link | Quote | ID: 69038


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Posted by mario648
And I'm 7 Yr Old OMG!

Wait, they let 7-year-olds on the internet?

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boingboingsplat
Posted on 11-05-07 02:29 AM, in More Blocktool Omega goodness (rev. 2 of 11-05-07 03:05 AM) Link | Quote | ID: 69183


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How about a routine that creates a glitter trail after it? Like after you collect a coin.

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boingboingsplat
Posted on 11-05-07 03:13 AM, in Reloc Offsets, Map16++, and more... Link | Quote | ID: 69185


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Alright, I'm making myself a block, and there are a couple of things that I need more info about/need to know how to do.

First of all, what are the reloc offsets for in Block Tool? They seem to have a lot to do with Map16++, but I have seen them used in other blocks too. How do you determine what to use for them?

Alright, how do you make a block change into the next block of map16? I could never figure it out, and it is pretty vital to my block. It'd be nice if this was explained in ASM as opposed to machine code.

And lastly, how do you make a block spawn a "glitter trial" such as what appears after you collect a coin? This would be a nice touch to what I'm creating, but not entirely necessary.

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boingboingsplat
Posted on 11-05-07 03:47 AM, in Banner Link | Quote | ID: 69188


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The Desolation scheme still uses this banner:





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boingboingsplat
Posted on 11-06-07 04:01 AM, in Reloc Offsets, Map16++, and more... Link | Quote | ID: 69252


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Would someone please explain reloc offsets more in-depth? I have the code for the Map16++ and Glitter trail from the source of Mikeyk's coins, but I'm starting to think that its the reloc offsets that keep them from functioning.

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boingboingsplat
Posted on 11-06-07 09:16 PM, in Reloc Offsets, Map16++, and more... Link | Quote | ID: 69293


Giant Koopa
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Thanks Smallhacker. I think I get it now. If I get any more problems (Hopefully I won't) I'll ask about them here.

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boingboingsplat
Posted on 11-20-07 04:47 AM, in Tower of spatula~ Link | Quote | ID: 70434


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I'll make some levels.

I would do GFX, but I'm not too good at drawing yet.

How about instead of those stages in the original picture being just a stage, they are about three or four stages?

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boingboingsplat
Posted on 11-23-07 05:58 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70598


Giant Koopa
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In Progress:


This will probably be the biggest ASM project I've attempted.

There's also some custom GFX in there for ya.

(If you haven't gotten it yet, SM64 caps)

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boingboingsplat
Posted on 11-23-07 09:07 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 70602


Giant Koopa
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What I have planned for the Vanish Cap will be quite simple actually. It'll have Mario flash; like after you are hit by an enemy.

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boingboingsplat
Posted on 12-02-07 02:10 AM, in My hack: The seven wands (Working title) Link | Quote | ID: 71024


Giant Koopa
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Mikeyk made that a while ago. Also, its not a hammer powerup in the sense of SMB3. Its more like the hammer from Donkey Kong and Super Smash Bros.

Altogether, the hack looks nice, but there doesn't seem to be any gimmick that makes me want to play it.

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Main - Posts by boingboingsplat

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