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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by GreyMaria

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GreyMaria
Posted on 07-17-11 06:42 PM, in Whoops, I've done it again (So I accidentally made music) Link | Quote | ID: 145142

>implying even the Japanese understand the Japanese
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Unnamed Tune 1

I don't even know why I made this. I don't even knooooowwwwwww. I was half asleep when I made this during two different 2AM sessions.

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GreyMaria
Posted on 07-17-11 08:47 PM, in I'm leaving Link | Quote | ID: 145148

>implying even the Japanese understand the Japanese
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Posted by NightKev
Pretty sure the implication is that anyone at Jul is not cool.


This is thoroughly unsound logic. I mean, KP9000 is there!

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GreyMaria
Posted on 07-18-11 07:15 AM, in I'm leaving Link | Quote | ID: 145256

>implying even the Japanese understand the Japanese
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Posted by MathOnNapkins
Also, does anyone here hack SMW?


sup

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GreyMaria
Posted on 07-18-11 07:18 AM, in May I have your attention please? (rev. 2 of 07-18-11 07:18 AM) Link | Quote | ID: 145257

>implying even the Japanese understand the Japanese
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Five pages in under an hour.

Jegus motherchrist, guys.

Just... jegus motherchrist.

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GreyMaria
Posted on 07-19-11 08:25 PM, in Post your desktops! [56K] <-- Duh.... Link | Quote | ID: 145321

>implying even the Japanese understand the Japanese
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I made a little bit of a change.

Also I sorted out my icons.


Want the left wallpaper? It certainly is very nice...

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GreyMaria
Posted on 07-19-11 08:43 PM, in I'm leaving Link | Quote | ID: 145323

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Posted by NightKev
Ah yes, I suppose some people simply weren't here for it.

KP promoted GM to admin as a joke.


Irrelevant~

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GreyMaria
Posted on 07-19-11 08:46 PM, in Just ask KP! Link | Quote | ID: 145325

>implying even the Japanese understand the Japanese
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Posted by KP9000
Top Gear Rally for N64 (Here's why: #1)


oh my god i remember this video

so you're the one who did it.

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GreyMaria
Posted on 07-19-11 09:12 PM, in Just ask KP! Link | Quote | ID: 145327

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I honestly don't even remember how I came across it the first time.

Shrug.

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GreyMaria
Posted on 07-22-11 06:00 AM, in Megaman Legends 3 got cancelled! (rev. 2 of 07-22-11 06:02 AM) Link | Quote | ID: 145378

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Posted by MMXPERT
My nick is MMXPERT.


Let's look at this from a random dumbass' point of view.


All caps name--wait, no, I shouldn't be trolling right now.

The average dumbass (and/or smart person) will disassemble your name into "MM" and "XPERT", which further expands into "Mega Man Expert".

(I would like to cast some deliriously biznasty aspersions on this claim, but again, I shouldn't be trolling right now.)

And I believe you were, in fact, previously told by multiple members of staff including Kawa, KP9000, and me during my brief period on staff that you are to stop using those kinds of unimportant images with your posts and start working on developing a more mature posting fashion.



Regarding the actual thread topic, I honestly don't give much of a shit about any of the new Mega Man junk.

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GreyMaria
Posted on 07-23-11 05:57 AM, in Reuben - DD's SMB3 Editor Released! (rev. 3 of 07-23-11 06:38 AM) Link | Quote | ID: 145414

>implying even the Japanese understand the Japanese
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I tried compiling this; it miserably failed, with no ability to view placeable tiles properly.

What the hell did I do wrong?


E: Basically, it does this.



E2:
<21:38.13> <GreyMario> additionally
<21:38.24> <GreyMario> the whole tooltip failure to undraw properly bug
<21:38.26> <GreyMario> is still a thing
<21:38.28> <GreyMario> even after all these months


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GreyMaria
Posted on 07-24-11 02:08 AM, in moe imagery 2 [your local postcount++ thread] Link | Quote | ID: 145445

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Let's see, that took you... an hour in MS Paint?

Wait, no, Paint.NET.

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GreyMaria
Posted on 07-24-11 02:18 AM, in moe imagery 2 [your local postcount++ thread] Link | Quote | ID: 145447

>implying even the Japanese understand the Japanese
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I don't know, all of Kawa's posted images look pretty goddamn good to me.

So was the one you posted before you ruined the fuck out of it.

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GreyMaria
Posted on 07-24-11 05:12 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145450

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Thanks to an inspection by KP9000 sparked by my suggestion to check the Graphics Editor, we've discovered that default.chr has a 16-byte header, causing the graphics bug I demonstrated in my previous post.

Deleting the first 0x10 bytes of this file and recompiling will cause all new projects to display correctly.

Copy Daiz.NES.Reuben.ProjectManagement.dll into your Reuben installation to fix the problem if you don't want to recompile.

If you compile from source, or if you are DahrkDaiz, copy default.chr into Daiz.NES.Reuben.ProjectManagement\Resources\ and recompile to fix this bug.

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GreyMaria
Posted on 07-26-11 12:30 AM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145503

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If I were you, I'd make sure I clicked "save" on First World before trying to compile the ROM.

This may or may not be the problem. I don't know.

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GreyMaria
Posted on 07-26-11 12:33 AM, in Troubling news for gamers Link | Quote | ID: 145504

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I heard of this and immediately dismissed it as bullshit.

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GreyMaria
Posted on 07-26-11 12:41 AM, in Troubling news for gamers (rev. 2 of 07-26-11 12:43 AM) Link | Quote | ID: 145507

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Posted by blackhole89
Whose interest would this even be in? The game publishers would risk being deprived of all possibilities of viral marketing.


It's "aimed" at stopping the progression of "piracy" caused by uploading music and music videos and television shows and etc. to Youtube etc.

You know, the least popular method of piracy on the internet.

Also, the key here is that it isn't targeted specifically at any one type of media (in this case, what everyone's whining about is how it'll affect games), but at any and all copyrightable media.

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GreyMaria
Posted on 07-30-11 07:58 AM, in Metal Sonic Overdrive FULL VERSION release [ver2.0] (rev. 4 of 07-30-11 08:28 AM) Link | Quote | ID: 145575

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Posted by DarkonMK



* GreyMaria notices the Nintendo logo after KP9000 points it out in IRC

Are you...


Are you serious...

That...

What.



EDIT: While we're at it, how many Sega logos can you folks count?





EDIT 2: After playing through the first five levels, I can certainly say that there is far more to this hack than you have displayed here.

I'll say my expectations were lowered by the lack of quality screenshots... and the terrible box art certainly doesn't help your case either.

Your levels seem a bit easy and short with the occasional large difficulty spike, but that could be because I'm not familiar with Sonic 1's mechanics.

Your levels could do with some serious graphical polishing - I found myself often unable to determine what was solid and what was walk-through.

The graphics were a bit glitchy, perhaps because I patched to the wrong ROM dump. What dump did you use to create this hack?

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GreyMaria
Posted on 07-31-11 05:30 AM, in It's been months Link | Quote | ID: 145592

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I forgot this thing existed.

Do more.

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GreyMaria
Posted on 07-31-11 08:41 PM, in Reuben - DD's SMB3 Editor Released! Link | Quote | ID: 145603

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While you're at it, be a dear and fix all of the places where canvases don't redraw properly.

Like, literally anywhere you can get a tooltip.

~<3

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GreyMaria
Posted on 08-01-11 03:53 AM, in IRC quotes thread Link | Quote | ID: 145608

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I hope you folks don't have to guess too hard to figure out what I had accidentally linked.

PMs on the subject are rewarded with large quantities thereof.

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Main - Posts by GreyMaria

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