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Please chime in on a proposed restructuring of the ROM hacking sections.
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Treeki
Posted on 12-03-07 01:23 AM, in NES mappers - what have I done wrong? Link | Quote | ID: 71070


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Since: 07-12-07
From: Rogueport

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I decided I wanted to try to learn to ASM hack NES games, so I downloaded the SMB1 disassembly off romhacking.net and got it working with the compiler it suggested (x816).
I don't have any previous ASM hacking knowledge (other than a very basic understanding of assembly, registers, etc) so I just tried to study it a lot and change things.
So far, I managed to remove the 2 player game selection (first edit I did), add different tiles for the top and middle ground (something I have always wanted in SMB) and add animation using CNROM. However- the ROM does not start in FCEU. FCEU XD and Nestopia run it fine. Does anyone know why?
Here is the IPS patch for my ROM, if it helps:
http://www.sendspace.com/file/oveiqx

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Treeki
Posted on 12-03-07 11:40 AM, in NES mappers - what have I done wrong? Link | Quote | ID: 71099


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From: Rogueport

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Yeah.. although I already figured out the problem.
Adding code to set the VRAM page to 0 right at the start of the game stopped it freezing. Thanks anyway.

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Treeki
Posted on 12-06-07 03:36 PM, in Hi guys, can I get a little help please? (SMB1 question) Link | Quote | ID: 71284


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Posted by Stufid
I guess that's what I'm looking for, I'm sorry for asking but what's NOP? But yeah the offsets to change to make the effects I need. I'm sorry if I don't sound like I'm making sense, I just woke up a few minutes ago. ^^

I did try that Game Genie Code program at Zophar's last night, no dice.

NOP is a "do nothing" instruction. It is solely one byte and does nothing but waste a CPU cycle. Rather useless! But useful if you want to disable an instruction without completely removing it and breaking all the branch offsets in the code.
If you can post the offsets you are editing, I could check the code located at those offsets to see what exactly you need to edit.

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Treeki
Posted on 12-14-07 07:21 PM, in Post layouts, Go! Link | Quote | ID: 71699


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Since: 07-12-07
From: Rogueport

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Made a new layout. Tried it in Firefox and Opera, looks great in both. No idea about IE7.
IE6 doesn't render it correctly but still passable.

Posted by Treeki
Sample quote


Posted by Ailure
Sample quote, with link to last post in this thread


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Treeki
Posted on 12-15-07 01:34 PM, in Post layouts, Go! Link | Quote | ID: 71727


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Posted by blackhole89
The "default", shaded horizontal rule in your quotes looks out of place. Replace it with something more looking like the solid frame you put around them.

Other than that, nice.

Done.

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Treeki
Posted on 12-27-07 02:42 PM, in OpenPoké Link | Quote | ID: 72243


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From: Rogueport

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OP has disappointed me. The screenshots looked great, I couldn't wait for the demo. You were talking about it constantly.
Then I played it.
Disappearing tiles, broken messages, infinite-loop battles, glitched Pokemon. This really needs some major edits to be decent.

[13:06:43] <+Treeki> Pikachu used Slam! Foe Pikachu fainted!
[13:07:02] <+Treeki> Will you switch Pokemon?
[13:07:07] * +Treeki selects no
[13:07:14] <+Treeki> Your opponent sent out Pikachu!
[13:07:28] <+Treeki> *fainted Pikachu is sent out*
[13:07:33] <+Treeki> Your opponent is about to send in Pikachu.
[13:07:41] <+Treeki> Will you switch Pokemon?
[13:07:44] * +Treeki selects no again
[13:08:02] <+Erika> ...
[13:08:30] <+Treeki> I learned Thunderbolt. Now some graphics glitched up in battle and Pikachu fainted.
[13:09:22] <+Treeki> Your opponent is about to send in Pikachu. Will you switch Pokemon? *no* Your opponent sent out Pikachu! *fainted Pikachu appears* Your opponent is about to send in Pikachu. Will you switch Pokemon? *no* Your opponent sent out Pikachu!
[13:09:33] <+Treeki> What should Pikachu do?
[13:09:37] * +Treeki chooses Slam
[13:09:45] <+Treeki> Pikachu is paralysed! It can't move!
[13:09:59] <+Treeki> Your opponent is about to send in Pikachu... forget it.
[13:10:02] * +Treeki closes VBA.
[13:10:32] <+Treeki> And if I select I want to switch and press B on the switch screen, even more glitches up.
[13:11:46] <+Erika> yep. it would 8D
[13:12:23] <+Treeki> Pikachu, that's enough. Come back. *(?) pokemon appears on my side* Go! ! Your opponent sent out Pikachu! *choose Pokemon screen appears; I press B* Go ! ! Your opponent sent out Pikachu! used -! But there was no PP left for the move! *choose Pokemon screen appears*
[13:12:50] <+Treeki> after that it's a little more weird behaviour (like the ? pokemon fainting) and then it's back to the first loop
[13:14:19] <+Erika> rofls.

As Erika has said - there should be absolutely no need to edit memory to get past a part of a game. Was this not tested before release? You've had months to work on it.
Where are all the nice effects you showed in screenshots or told us about?
The times of day? The Pokedex? The weather?
Maybe a future version of this will not suck as much. For now, I've lost faith in OP.

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Treeki
Posted on 12-30-07 11:27 PM, in OpenPoké Link | Quote | ID: 72421


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From: Rogueport

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Finally, a playable OP that actually works.
This version isn't perfect, but at least it has some of the worst glitches fixed.
Just fix all the glitches associated with the "switch Pokemon in battle" system and some other things in battle, and it will be a lot better.
This is what the original demo should have been.

Some other remaining glitches or plain annoying things:
+ Scrolling while walking feels weird
+ Sprite tiles are glitched when walking out of building during the "fade in" animation
+ Can walk out during Nurse Joy's speech
+ Getting $0 for battles
+ After learning a new move in battle, old enemy Pokemon's info bubble is glitched
+ While using a potion, in the Pokemon list, text messes up (while HP is increasing)
+ Pikachu is already confused! Pikachu became confused!

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Treeki
Posted on 01-14-08 12:35 PM, in New SMB Editor 2 - Now improved and easier to use! Link | Quote | ID: 73485


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This editor is no longer being updated, so please stop posting about adding new features which I'm not going to add.
I'm working on a rewritten version in C# using .NET, so I'll likely post about it soon.

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Treeki
Posted on 01-16-08 02:25 PM, in Posting from Windows 3.1! Link | Quote | ID: 73775


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Using Opera 3.62. It actually renders pages quite well, for such an old browser.
Perhaps I'll get up a screenshot later. Board2 actually looks somewhat like it's supposed to.

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Treeki
Posted on 01-17-08 11:36 PM, in Posting from Windows 3.1! Link | Quote | ID: 73893


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Posted by NightKev
This fad died months ago. Why are you trying to bring it back?

I didn't know it was a fad. Also, I was using 1024x768 resolution with drivers. Forgot the colours though.. but it was 16-bit or something.

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Treeki
Posted on 01-17-08 11:43 PM, in Posting from Windows 3.1! Link | Quote | ID: 73897


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And you say I'm lying.
By the way, I'm running this on Virtual PC. VMWare didn't work with Win3.1...

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Treeki
Posted on 01-18-08 08:54 PM, in Posting from Windows 3.1! Link | Quote | ID: 73983


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Posted by pieguy1372
Is the image size the actual resolution, or is it sized down some? Some pixels are cut off.

If it is the actual size, it must be pretty hard to see... :O

Actual size. 1280x1024 was supported with the Virtual PC-compatible drivers, but it didn't fit completely on my screen with the VPC window titlebar and all (normal XP resolution on this monitor = 1680x1050);

I had IE5 too but it didn't render very well. Not even PNG support!

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Treeki
Posted on 01-19-08 03:18 AM, in Navigating the web Link | Quote | ID: 74002


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Toolbar for everything except Back, when I use backspace.

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Treeki
Posted on 01-19-08 07:45 PM, in Posting from Windows 3.1! Link | Quote | ID: 74090


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Posted by OoBurns
Posted by Treeki
By the way, I'm running this on Virtual PC. VMWare didn't work with Win3.1...

Huh, I wonder why.

It works fine for me...

For me, it would install. But when it finished installing, starting it would show me the Win3.1 bootscreen, then go into Program Manager as normal, and completely freeze. No keyboard/mouse input worked, I couldn't even move the mouse.

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Treeki
Posted on 02-13-08 02:36 AM, in Nitro Explorer 2 - DS ROM browser/editor (rev. 3 of 02-13-08 10:32 PM) Link | Quote | ID: 77487


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Finally, NE2 is complete!
Nitro Explorer allows you to extract and edit files inside a DS ROM's file system. This isn't an easy-to-use tool like Lunar Magic - don't download it expecting to be able to edit levels, graphics, physics, cutscenes and whatever in your game. It only lets you extract and insert the raw files.

Download here. You will need the .NET Framework 2.0 (or more) to run it, as it's written in Visual C# 2008 Express.

No screenshot since there's not much to show - a window with a treeview showing folders/files and a small toolbar at the top.

Current version:
NE 2.0a - Bug fixed for .NET Framework 2.0 users. I don't have a 2.0 computer so I can't test, but it hopefully should work.
NE 2.0b - Yet another .NET 2.0 compatibility bug fixed.

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Treeki
Posted on 02-13-08 07:21 PM, in Nitro Explorer 2 - DS ROM browser/editor Link | Quote | ID: 77606


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Posted by Raccoon Sam
I don't know that much about all this .NET framework thingamajig, so do you know if it works on Windows 2000?
Or at least is it possible to run it on Windows 2000?

.NET 2.0 can run on Windows 98 and up, including 2000 with SP3: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
I haven't tested NE2 on 2.0 but it should hopefully work.

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Treeki
Posted on 02-19-08 02:33 PM, in Board2 Nearing 6 Million Page Views! (rev. 2 of 02-19-08 02:33 PM) Link | Quote | ID: 78308


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Posted by Black Lord
Posted by pieguy1372
I got it!

[huge image removed]

Meanwhile, you can see all the stuff I had opened at the time.


You lose.

I'll give you three guesses as to why (and actually, there's multiple reasons).

Let me take a guess:
1. Norton.
2. IE7.
3. Vista.

edit: removed huge image.

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Treeki
Posted on 03-29-08 03:49 AM, in NSMB Lost Levels - Fun stuff. Link | Quote | ID: 81145


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From: Rogueport

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I've always known NSMB had several unused levels in it, but I never paid them much attention.
Today Tanks managed to identify one of them as a level from the E3 demo.
I decided to try and start making them playable.

Eventually, I got 3 of them to play (the other two were basic grass levels with glitchy graphics and crashy objects).

Here are some videos of them:
http://www.youtube.com/watch?v=5FgRTHSzCX0
http://www.youtube.com/watch?v=hR1-n5FnDbY
http://www.youtube.com/watch?v=IZF9SrkpQMc
If there's enough demand I may post a patch.

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Treeki
Posted on 03-30-08 12:50 AM, in SMB brick thread Link | Quote | ID: 81187


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I tried my best~

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Treeki
Posted on 03-30-08 04:24 AM, in SMB brick thread Link | Quote | ID: 81195


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I couldn't get Gmax to render This is the best I could do, taking a screenshot of the program.

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