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Main - Posts by Trax |
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Yellow Stalfos Level: 71 Posts: 257/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I can't believe ArBeWhat's layout is that shitty... |
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Yellow Stalfos Level: 71 Posts: 258/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I'd prefer own the Kingda Ka... |
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Yellow Stalfos Level: 71 Posts: 259/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Bloodstar, do you plan to modify your hack or is it a final version?
My observations so far: In Round 3, the little thingies (do they have a name?) tend to get stuck in a lump because of how the bricks are layed out. And also, the number of bricks needed to finish the level is lower than the total number of breakable bricks. Is it normal? Enemies also form lumps in Round 5... I think Round 6 is ridiculously hard. I'd suggest lower the top bricks' hardness at the very least, or maybe increase the distance between the rows of indestructible bricks... Round 7 is good, but has the enemy-lump syndrome... Aside from that, I'd like to see new backgrounds... |
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Yellow Stalfos Level: 71 Posts: 260/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Oh man, I forgot about Lucky Star for awhile...
I think I still have half of the series to watch... I hope I didn't lost the DVD somewhere behind a desk or something... Right now, I'm mostly into Ranma 1/2, and One Piece, at K-F's pace... |
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Yellow Stalfos Level: 71 Posts: 261/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
This morning, I dreamt that I was in a kind of multiplayer skirmish (à la Perfect Dark) in a building with stairs and elevators, and I remember someone was throwing things that looked like the spinning part of a windmill toy. Most of the other people were using real machine guns, but everyone was laughing like in a pillow fight or something. And of course, noone was being hurt or died... |
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Yellow Stalfos Level: 71 Posts: 263/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I got some info here, along with some ASM:
Arkanoid - Bank 0 Arkanoid - Bank 1 As usual, some data may not be accurate... |
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Yellow Stalfos Level: 71 Posts: 264/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
DRONES |
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Yellow Stalfos Level: 71 Posts: 265/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
MOVIES |
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Yellow Stalfos Level: 71 Posts: 266/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
It's good to see some new Zelda stuff around here, Ice Penguin. I like North Castle and the palace entrance...
RT-55J, about the leafage, the difficulty comes from the way the objects are layed out in Zelda II. Unless you can perform heavy ASM hacking, objects of this type are made of one tile, repeated height-1 and another one for the bottom edge. You can't define every single tile's location individually. A workaround would be to convert some ground tiles to different leaf tiles and position the corresponding object accordingly... And I agree with Ailure for the blockiness of the leaves, and some ground tiles are also blocky... |
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Yellow Stalfos Level: 71 Posts: 267/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Dah, I was looking for a good snowstorm, but we ended up with a truckload of dumb snow and a canevas of glaze. We got the kind of "dumb snow" that makes your shovel split into two because it's too heavy for its own good...
Maybe at least we will have gathered the adequate conditions to drag ourselves behind the car on a crazy carpet... |
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Yellow Stalfos Level: 71 Posts: 268/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
LIME |
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Yellow Stalfos Level: 71 Posts: 269/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I can say with confidence that my grasp of Zelda II is quite advanced. I almost disassembled the entire ROM, but of course I don't understand everything... yet...
Not to forget that the magic and life meters may share palettes with said enemies. Of course, there are a lot of palettes to choose from in any given bank, but the trick is to find the palette pointers (or whatever code used) for each game object...
It's not REALLY difficult, but like any ASM hack job, it must be deadly accurate. Bank 1 (West Hyrule) has at least a good 5000 bytes of unused space, so it's no problem. Let's say objects are separated into 4 or 5 "categories". You have single-tile objects, 2 tiles high, 2x2 blocks, columns, walls, etc. Note that "tile" refers to a set of four 8-pixels tiles, here (sometimes called TSA blocks). As for big decor objects, they are defined with 2 bytes, that contain 3 parameters: X distance from previous object, Y position from top, and size (which accounts for height or width, depending of the object), all in tiles units. Such object are layed out with 2 or 3 embedded loops, as you would expect in any computer program. There are special objects, like the dolmen, that have their own routine for layout...
Everything pertaining to the Overworld is in Bank 0, which has plenty of unused space, as well as most of the core programming of Link. All tiles in the overworld are TSA of 2x2 tiles, coded somewhere in Bank 0, 07A3 to be precise. For example, water is 4 times the same 8-pixel tile. There are 16 types of tiles (0 to F), and because of the RLE compression of the Overworld, there can't be more, unless you hack the entire Overworld routines and storage code. Each byte of the Overworld is coded with 4 bits for the type of tile, and 4 bits for how many times it's repeated (horizontally)... There are also only 4 palettes to choose from (07E3 in ROM)... The only hope for adding special tiles (the CHR bank for the Overworld has plenty of unused space too) would be this hypothesis of mine: trace the location of the pointer byte for the next RLE byte of Overworld storage, and when it falls on a value of your choice (FF would be a good one) you insert a bridge in code (with a JSR, probably), you draw something else at that location, and you return to the loop. Quite difficult, but feasible...
Zelda 1 is programmed with a set of 256 pre-layered columns. Then, you generate the 14-columns screens with codes 00 to FF. The pre-layered columns can probably be modified, but I don't know enough of Zelda 1 to confirm... |
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Yellow Stalfos Level: 71 Posts: 270/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Speaking of this, does anyone know the reason why the day when we modifiy the clock was changed recently?
Is it related to new astronomical findings? |
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Yellow Stalfos Level: 71 Posts: 271/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Just for kicks, I'll see if I can get something to work from a quick try...
I'll try to be online March 9th, around 2:00 PM... You may hear me hum, or swear if I'm programming... Link: listen.m3u |
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Yellow Stalfos Level: 71 Posts: 272/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Next challenge: try to get all coins in all levels... |
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Yellow Stalfos Level: 71 Posts: 273/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
For your information, I don't live in the USA and I change the clock twice a year... |
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Yellow Stalfos Level: 71 Posts: 276/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I ate a bagel yesterday, but it smelled more like an English Muffin...
Leclerc created a new sort of cookie, named Praeventia, with prebiotics and antioxydants incorporated in them... |
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Yellow Stalfos Level: 71 Posts: 277/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
Posted by chungy Drats, it seems there are still English grammar subtleties I'm not aware of... |
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Yellow Stalfos Level: 71 Posts: 278/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
I guess with some good tuning, it'll be worth OC Remix's listing...
Some instruments (the synths, for example) sound like cheap MIDI synthesizer notes from 8 year ago... |
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Yellow Stalfos Level: 71 Posts: 279/1145 EXP: 3035710 Next: 131404 Since: 07-06-07 From: Québec Last post: 3626 days Last view: 2878 days |
AT |
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