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Main - Posts by Trax |
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Yellow Stalfos Level: 71 Posts: 909/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Zelda II ... |
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Yellow Stalfos Level: 71 Posts: 910/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
For those who are eagerly awaiting for news on the progress of the editor, I'm not letting you down, although the challenges are getting more difficult, if not annoying. I'm currently trying to uncover enough data to make a total level conversion. Every level in Contra have their share of differences, and this makes level swapping very difficult, unless you are satisfied with glitchy details...
I managed to convert level 2 into another level 1, minus these: - Random running men are not generated. - Boss Bomb Turrets don't turn to their "destroyed" tile counterpart when they are destroyed. - The boss palettes used for color cycling are not modified correctly. I'm sure these are all correctable. But that's just for level 2. Every other levels have hard-coded (thus hard to customize) code and variables. The good news is that I finally mastered and coded the alternate graphics for ALL levels, not just the indoor ones. Of course, the data is located somewhere, else it would be too easy. So the boss screens can be edited at ease now that the graphics make sense either way: Now only the palettes need some adjustements for levels other than 1, 2 and 4... |
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Yellow Stalfos Level: 71 Posts: 911/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Contrary to (American) popular belief, introversion is not an undesirable trait...
Popular belief offset mixes introversion with shyness, which is an incorrect assumption... |
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Yellow Stalfos Level: 71 Posts: 912/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
By the way, Stifu, can you explain the AI edition process in more details? It's intriguing...
How does the AI works? Each zone can lead to a set of possible behaviors? |
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Yellow Stalfos Level: 71 Posts: 913/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
This is because of the difference between both systems. Nintendo and Famicom don't have the same specs, and they don't use the same ROM support. The Nintendo uses cartridges, the Famicom uses disks...
And it pains me to say this, but somethimes modifications are of policital nature. In other words, stupid nature... |
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Yellow Stalfos Level: 71 Posts: 914/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Actually, there's not THAT much NES hacking in here, besides Mario 3 and Megaman... |
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Yellow Stalfos Level: 71 Posts: 915/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Or simply use Ze Bucket... |
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Yellow Stalfos Level: 71 Posts: 916/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
I feel quite the opposite...
The last 5 years of my life where quite an adventure... And it has just begun... At least, Blackhole is one of the few people for which I'd agree to happy-birthdize on the forum... |
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Yellow Stalfos Level: 71 Posts: 917/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Heh, this thread reminds me the Lemon Prizes Contest during the High School Prom. No matter how you perceived people or how the votes were casted, there was only a few people raking all the prizes, some that didn't fit at all, for no apparent reason other than because they knew each other...
That was (is) a weird phenomenon... |
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Yellow Stalfos Level: 71 Posts: 918/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Alright, after quite some time, the second level of Contra hacked using Red Falcon. Sorry for the wait, guys...
Although I couldn't find a way to avoid the Boss Glitch that prevents additional rooms to be added, I decided to create an insane level. And frankly, it's just too hard. This is anything but fair... You still start with 8 lives, first extra life at 10,000. The following extra lives are earned after 30,000 points, as usual. The 20-lives code is the same. The intro screen and the ending credits were altered... The difficulty level is ridiculous. You need patience and quick reflexes to pass through it. And you're truly a champion if you can manage to finish the Outpost (new name for Base 1) while keeping any special weapon, which implies you don't lose any lives... The editor still has a few imperfections, but is functional for Outdoor and Indoor levels. An official version will see the day eventually... I made two IPS patches for this version of the hack. One has only the second level hacked (2), the first left unchanged. This is so you can try the second level without having to go through the first one. But if you want to play the real deal, another patch is available (12), which is the cumulative work... Download: Contra Two-Level Demo ROM used to create patch: Contra (U) [!].nes Comments and questions are welcome! |
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Yellow Stalfos Level: 71 Posts: 919/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Posted by Arbe This is projection, right? |
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Yellow Stalfos Level: 71 Posts: 920/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
No, it's really hard, and I admit it's just too much, even for me...
I'll see what's more annoying and release another version, more balanced... And maybe a video of it to show that it's at least possible to reach the boss... |
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Yellow Stalfos Level: 71 Posts: 922/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Nice to meet you, Manuel... |
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Yellow Stalfos Level: 71 Posts: 926/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Alright, even I was quickly getting annoyed by my own level, so here it is...
Second release of the two-level demo, with less cruelty and more fun... Download: Contra Two-Level Demo ROM used to create patch: Contra (U) [!].nes Let me know what you think of it... |
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Yellow Stalfos Level: 71 Posts: 927/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
It can in Safari as well... |
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Yellow Stalfos Level: 71 Posts: 928/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Here it is, a video of the second level completed by me...
I managed to get to the last room without being hit, but I got killed 3 times by the Boss... Check it out... Video of Second Level My final hack will probably have only one indoor level, the first one will be converted to a horizontal or vertical scrolling level, with possibly mixed graphics or totally new ones... |
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Yellow Stalfos Level: 71 Posts: 930/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
We got 35 cm yesterday...
Way to kickstart winter for good ! |
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Yellow Stalfos Level: 71 Posts: 932/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
About -14 C today, not too much wind, but we're not used to it so it felt cold a little... |
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Yellow Stalfos Level: 71 Posts: 933/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
I thought it was Q... |
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Yellow Stalfos Level: 71 Posts: 935/1145 EXP: 3035812 Next: 131302 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Is it possible to just... download the entire source code folder, instead of downloading each file individually? |
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