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CKY-9K
Posted on 10-12-07 01:19 AM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67516


Pokey
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My personal copy of my editor allows for editting the sewer now too.

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CKY-9K
Posted on 10-13-07 03:33 AM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67583


Pokey
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From: cKy

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Did I say sewer editting? I meant sewer editting and now spaceship editting!

That's right, the edittor is basically finished now.

So who's up for me to release it?



Anyways, I realized Fester's Quest is a very flexible game with easy to interpret coding. I know how to change tiles, and tile attributes like palette and solicidy.
I might try to do something based on that now.

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CKY-9K
Posted on 10-13-07 08:25 PM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67617


Pokey
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Posted by Googie
I was just thinking about pointers where you enter houses, sewers etc. Maybe adding enemy support to change the enemies? That'll totally rock, just throwing that out there.


Stairs automatically send you to the sewers with your current position of the map.

So in the next version just hit F3 and it'll load the next map with the same position for editting.


And sure I'll give out the source code in a while.

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CKY-9K
Posted on 10-13-07 08:43 PM, in Zelda: Phantom Hourglass Link | Quote | ID: 67618


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Arrrrrg, I got it on my M3.

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CKY-9K
Posted on 10-15-07 09:41 PM, in Which one of you fucking dickbags messed with my name? Link | Quote | ID: 67761


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K2-YKC my goddamn dick.

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CKY-9K
Posted on 10-15-07 09:50 PM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67771


Pokey
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From: cKy

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I'm gonna release a full version of the editor today.

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CKY-9K
Posted on 10-20-07 01:22 AM, in Would goatse be considered art? Link | Quote | ID: 68072


Pokey
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Would it?

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CKY-9K
Posted on 10-20-07 01:58 AM, in Would goatse be considered art? Link | Quote | ID: 68078


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It's not porn, it's funny.

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CKY-9K
Posted on 10-20-07 03:10 AM, in Would goatse be considered art? Link | Quote | ID: 68095


Pokey
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Posted by Grey Megatron
Posted by noigeL
I think it's icky.


Cup Girls on the other hand....


what the fuck is a cup girl

and kcunk does have a point, traps. you hardly think anythings sickness... then again neither do I, go furries.


ew furries

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CKY-9K
Posted on 10-23-07 09:06 PM, in BS Emitters, Effects, Causes, and Events Link | Quote | ID: 68465


Pokey
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The image-flipping technique for Game Maker's "Draw a part from an image" function, and it's view porting are both unexact.

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CKY-9K
Posted on 11-01-07 05:41 AM, in Would goatse be considered art? Link | Quote | ID: 68961


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Posted by NightKev
Posted by CKY-2K
It's not porn, it's funny.
So you're gay?


No. But don't you think it's funny how much subliminal goatse shit is out there?

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CKY-9K
Posted on 11-01-07 05:44 AM, in 2000 Link | Quote | ID: 68962


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Oh, I thought this was gonna be a topic about bitching of why we don't have flying cars yet, and domes on sky-high poles for houses.

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CKY-9K
Posted on 11-04-07 06:33 PM, in simple SMB1 modification needed Link | Quote | ID: 69155


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I swore there was a game genie code that allows you to manipulate to change how tall mario is, without altering if he's regular mario or super mario. The graphics are the same but it always depicts him as small mario.

I kinda need this effect, wether it's a game genie code or a rom address.

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CKY-9K
Posted on 11-04-07 09:31 PM, in How to use SMBED - Japanese background and metatile editor Link | Quote | ID: 69168


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Not that hard to figure out unlike this one that has just text and combo menus to pick what alteration you want. You don't have any idea what you'd doing because there's no visual refference to clue you what it means.

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CKY-9K
Posted on 11-04-07 11:58 PM, in How to use SMBED - Japanese background and metatile editor Link | Quote | ID: 69179


Pokey
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S.M.B remodeler

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CKY-9K
Posted on 11-06-07 01:42 AM, in simple SMB1 modification needed Link | Quote | ID: 69240


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That isn't what I want. I wanted big mario to always act like he's ducking but doesn't go into ducking animation pretty much.

I've got that covered though.

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CKY-9K
Posted on 11-06-07 04:29 AM, in simple SMB1 modification needed Link | Quote | ID: 69257


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Well it doesn't seem like he breaks bricks on your method.

I pretty much made it so that he's uses big mario graphics but I altered the tiles that it uses and stuff into my own layout so that he uses small sprites, and has an s on his head when big to indicate super mode.

I found the code I was looking for that cuts big mario's size in half but it's kinda glitchy, like he can jump over platform of the highest layable platforms.

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CKY-9K
Posted on 11-07-07 05:42 PM, in Yoshi's bad scale day Link | Quote | ID: 69402


Pokey
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Does that mean Yoshi will be doing a bunch of filatio?

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CKY-9K
Posted on 11-07-07 07:05 PM, in inFester 1.0 release for Fester's Quest (rev. 2 of 11-07-07 07:07 PM) Link | Quote | ID: 69405


Pokey
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I finally released my Fester's Quest editor which I named inFester.

There's interface changes and all to let the user have more reliable editting.

Everything is the same but now it's faster, and you can edit all 3 maps of Overworld, Sewer, and Alien ship.

Shift allows you to view the entire map and allows for better relocation for editing.

There's even a palette editor that lays out palettes as colored blocks to edit like the tile editor. The palette editor directs you to all the palettes used in the game.

Here are screens of each of the 4 modes:

Overworld:


Sewer:


Spaceship:


Palette:




Here's the download:
inFESTER 1.0


Press F1 for information on game.

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CKY-9K
Posted on 11-07-07 08:24 PM, in Yo, ROM Downloaders, Listen Up! Link | Quote | ID: 69409


Pokey
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80's and early 90's culture was so fucking stupid.

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