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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by CKY-9K

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CKY-9K
Posted on 07-28-07 04:05 AM, in ... Link | Quote | ID: 59103


Pokey
Level: 57

Posts: 151/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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WHAT IS WITH [citation needed] [citation needed]

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CKY-9K
Posted on 07-28-07 04:18 AM, in Citation Needed? Link | Quote | ID: 59107


Pokey
Level: 57

Posts: 152/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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[citation needed]

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CKY-9K
Posted on 07-28-07 05:13 AM, in ... Link | Quote | ID: 59120


Pokey
Level: 57

Posts: 153/693
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Next: 54742

Since: 06-27-07
From: cKy

Last post: 216 days
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oh

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CKY-9K
Posted on 07-29-07 02:44 PM, in Too much soda [sorta NSFW? pixels] Link | Quote | ID: 59354


Pokey
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Since: 06-27-07
From: cKy

Last post: 216 days
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Posted by MaxKnight
Hmm... Space Invaders attacking aquatic planet with man-bombs?

Win.


I swear to god that said man-boobs, I nearly pissed myself.

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CKY-9K
Posted on 07-29-07 02:47 PM, in Next SMB3 Hacking Project Link | Quote | ID: 59356


Pokey
Level: 57

Posts: 155/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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For all the talent he has, I think the only problem is that he seriously gets moody, or at least he portrays that he's very avoidant.

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CKY-9K
Posted on 08-03-07 05:21 AM, in Concert Season Link | Quote | ID: 59809


Pokey
Level: 57

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Since: 06-27-07
From: cKy

Last post: 216 days
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If the majority of the tour consists of nu metal bands, fuck it.

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CKY-9K
Posted on 08-03-07 03:51 PM, in Next SMB3 Hacking Project Link | Quote | ID: 59829


Pokey
Level: 57

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Since: 06-27-07
From: cKy

Last post: 216 days
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Sounds fair.

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CKY-9K
Posted on 08-13-07 04:53 AM, in What are you planning on this Autumn (classes, jobs, et al)? Link | Quote | ID: 62080


Pokey
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Since: 06-27-07
From: cKy

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Computer media class.

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CKY-9K
Posted on 09-01-07 07:12 PM, in Anyone knows how to disable hardware stretch in FCEUXD SP? Link | Quote | ID: 64484


Pokey
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From: cKy

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Do you mean so it doesn't interpolate?

Yeah I was wondering too. In the new FCEU you can disable hardware ACCELERATION but that disables vsyncing too.

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CKY-9K
Posted on 09-07-07 12:45 AM, in Game Genie Code List Link | Quote | ID: 64918


Pokey
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From: cKy

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I made a SMB3 debug patch that enables debug mode and adds in alot of other effects to minipulate gameplay.

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CKY-9K
Posted on 09-07-07 12:55 AM, in Biggest disappointments Link | Quote | ID: 64919


Pokey
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From: cKy

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StarTropics 2 is not bad, the gameplay is fucking awesome but the story just sucks.

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CKY-9K
Posted on 09-13-07 06:20 PM, in Editting midi library? Link | Quote | ID: 65303


Pokey
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Is it possible to edit the samples in my midi library file?

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CKY-9K
Posted on 09-16-07 07:04 PM, in Editting midi library? Link | Quote | ID: 65505


Pokey
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soundfonts

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CKY-9K
Posted on 09-17-07 07:43 PM, in Editting midi library? Link | Quote | ID: 65592


Pokey
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I'm talking about the file that contains all the samples for playing MIDI files.

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CKY-9K
Posted on 09-24-07 09:35 PM, in Editting midi library? Link | Quote | ID: 66281


Pokey
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I know it isn't sound. It's notes and it grabs from a midi format or whatever it's called. Some place where all the info for sound interpreting is.

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CKY-9K
Posted on 10-10-07 11:13 PM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67423


Pokey
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From: cKy

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Well I found out where the overworld is.

It starts directly after the header at 10 and then ends at 3780


Game Maker is capable of reading hex of a file. I'm gonna try to work it to be able to layout the tiles and crap.

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CKY-9K
Posted on 10-11-07 01:25 AM, in Possible Fester's Quest overworld editor underway (rev. 2 of 10-11-07 01:25 AM) Link | Quote | ID: 67434


Pokey
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Ok I'll post what I got so far. Right now it reads tiles from addresses and displays them.

Hex format of tiles not fully done yet but it displays in decimal format.

2826 is where the brick wall starts in case you want to check out areas since the wall is where you start.

left-right seeks held down
up-down seeks once per press
+ and - on numberpad adjusts seekspeed

F2 opens up a file

download:
http://www.box.net/shared/h6zjfik7df

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CKY-9K
Posted on 10-11-07 03:31 AM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67444


Pokey
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I got it to display the entire map but the problem is that it runs really slow, because right now I only have it display by actually reading the map every step of the game which takes up a lot of memory. I'll fix that later though.



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CKY-9K
Posted on 10-11-07 06:38 AM, in Possible Fester's Quest overworld editor underway Link | Quote | ID: 67460


Pokey
Level: 57

Posts: 170/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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You guys, you will all this your pants.

I shat my pants.

Your turn to shit your pants.
It works. It's not really good but I'll update it over time.

map is displayed completely, fully editable tiles.

directions:
click on the tile you want to edit
use + and - on numberpad to change the tile value.

Warning: how to save? To be honest it saves each tile change after applying. This is the first release of it actually editting the game so take caution.

http://www.box.net/shared/5zg70njsoj

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CKY-9K
Posted on 10-11-07 06:06 PM, in Possible Fester's Quest overworld editor underway (rev. 2 of 10-11-07 06:24 PM) Link | Quote | ID: 67497


Pokey
Level: 57

Posts: 171/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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It's because it's trying to find the info of a file you don't even have loaded.
That's now fixed though for this new release.

same controls except you can bring up a tilebox by pressing space and move the tile box with left & right. Having the tilebox up locks map scrolling.

oh and right click lays the tile

http://www.box.net/shared/81vj54499x

Have fun.

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