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Main - Posts by CKY-9K

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CKY-9K
Posted on 01-28-13 06:07 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153364


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Posted by infidelity
@MathUser2929: I still have alot of work left infront of me, at some point id like to spruce up the caves, but thats at the nottom of my to-do list.

@Googie: Thank you very much! :-) Right now im working on the HUD again. Im redesigning it so I can take advantage of the first set of bg palettes, the one with bkue in ut, so I can use that set for my outworld. It currently is in use for watet, waterfalls, the graveyard, buti want ti
O try to exploit it a little more. Plus, with my reshifting going on with the HUD, I can have a dedicatwd area for when it cones time to write asm for when Link reafs signs thrroughout the game.


Did you ever use Zelda Classic before?

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CKY-9K
Posted on 01-29-13 04:06 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153367


Pokey
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Posted by infidelity
No ive never used it, but I know what it is. Ive tried messing with ut, but ciuld never get it working on my windiws 7 laptop. But its very impressive what you can do, to create your own original classic version of Zelda, its almost like my work is the NES based version if the PC application.



Haha yeah. I think I'll post this thread on PureZC, I bet they'll be very impressed.

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CKY-9K
Posted on 01-29-13 10:58 AM, in Is anyone on this board religious? Link | Quote | ID: 153368


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<- Agnostic-Atheist
so not me.

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CKY-9K
Posted on 02-06-13 03:04 AM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 153394


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I tried this on PocketNES, Link's tiles were wrong and the game freezed when I moved.

Is the new FCEU the only emulator this works on?

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CKY-9K
Posted on 02-07-13 03:26 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 02-07-13 03:27 PM) Link | Quote | ID: 153404


Pokey
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Posted by infidelity
@CKY-9K

I dont know how well other nes emulators handle MMC5 emulation. Ive alwaysed used FCEUX. If possible, could you upload a screenshot?

The freezing issue, I discovered lil over a week ago. I had a bad BNE. I forgot to adjust its location, and has been fixed. Im hoping for another alpha release this week, ive jyst been very busy.

@Vanya:

Thank you for the link, ill take a look when I can. MetroPCS service I have, so it takes forever with videos. :-p


I don't think PocketNES fully supports MMC5 so that might be the reason why it doesn't display graphics right.

If it can run then I think that would be cool enough for me.




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CKY-9K
Posted on 11-19-13 10:34 AM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155151


Pokey
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Really awesome! Would have been nice if the game came out like this.

The only thing I'm concerned about is that is there anyway to save the power up you last had on the map?



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CKY-9K
Posted on 11-20-13 12:49 AM, in My Super Mario Bros 3 Hack - ROM Saves Player(s) Progress *UPDATED v7 9-17-14* Link | Quote | ID: 155154


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I like it a lot still. I'm going to throw it on my flashcart. It's already useful as a standalone patch and not just an improvement patch for a personal hack project.

I don't have to rely on using save states anymore to save progress if I just want to play a little bit of SMB3 without doing a haul.

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CKY-9K
Posted on 04-04-14 05:57 AM, in Mario Adventure 3 - Demo 2 is out! Link | Quote | ID: 156270


Pokey
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Putting this on PocketNES to play

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CKY-9K
Posted on 06-12-14 09:20 AM, in Adventure Time (Gauntlet Hack) Link | Quote | ID: 156745


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Got bored and made an Gauntlet hack to star Adventure Time characters when someone said the Wizard looks like the Ice King.

This will be both a graphical and data hack.
Demo will be out very soon.

It'll star familiar characters in place of the originals as well as other fun edits.

Warrior: Finn
Archer: Jake
Valkyrie: Marceline
Wizard: Ice King




It's still in it's early stages, but so far I have Finn, Jake, and the Ice King done, as well as DMC samples replaced with custom ones.

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CKY-9K
Posted on 06-13-14 08:30 AM, in Adventure Time (Gauntlet Hack) Link | Quote | ID: 156752


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Posted by Kiokuffiib11
I'd be totally interested in it. How are you inserting the DMC samples?


Data checking through a hex editor in FCEU, writing down the start and end address of the DMC sample within the game, Importing wav files into Famitracker and exporting them as DMC files.

After that I crop the end to match the length of the game's DMC I'm replacing then copy the data and paste it in the file in an external hex editor.

It's fun. It's the same process I did with my Fester's Quest hack a long time ago to replace the bass samples with recordings of my electric guitar.


I might do level editing as well, all depending on if I can actually do that. I've made level editors for games that use a byte-per-tile based level data.

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CKY-9K
Posted on 06-22-14 01:16 AM, in (SMB1) Rom Hacks Link | Quote | ID: 156922


Pokey
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These japanese glitch abusing hacks make me want to kill myself. Am I supposed to smoke crack in order to play these?

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CKY-9K
Posted on 06-24-14 10:45 PM, in Adventure Time (Gauntlet Hack) Link | Quote | ID: 156951


Pokey
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I'll work on it more this week. I've been a bit busy.

I'm also having trouble trying to separate the Ice King and Jake from sharing the same DMC sample. I tried editing a few of the code that assigns DMC but even changing it to another DMC sample makes them both change instead of just one.

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CKY-9K
Posted on 09-28-23 11:52 PM, in My online store is finally open for business Link | Quote | ID: 168567


Pokey
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Now, this is what I'm talking about

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CKY-9K
Posted on 09-28-23 11:53 PM, in People still alive in here ? Link | Quote | ID: 168568


Pokey
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No

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Main - Posts by CKY-9K

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