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CKY-9K
Posted on 10-29-09 05:46 AM, in Emulation vs. The Real Thing Link | Quote | ID: 118185


Pokey
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From: cKy

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I love the NES and all, but I don't have my own personal TV anymore, and I need a new adapter since mine fried.

Playing NES on my DS/GBA or computer is easy.

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CKY-9K
Posted on 11-03-09 08:32 PM, in SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts Link | Quote | ID: 118745


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Posted by brotherhack
Hello Engine 3

lol that engine isn't really that good.

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CKY-9K
Posted on 11-08-09 05:13 AM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 118993


Pokey
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I did everything and set sprite 0f to X 21, unless you mean 21 in hexidecimal, but then it still doesn't work.

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CKY-9K
Posted on 11-08-09 10:27 PM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 119027


Pokey
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Posted by JaSp
yeah, basically, when there's a sprite 0F in the level, it will load its x-position value as the new music for the level; you should place it at y = 0 though if you don't want to risk screwing things up.
The new song loading byte format is : bbba aaaa , bbb = bank index, aaaaa = song index (so if b = 0, you can load all original songs into your level, including map songs for example)
Make sure to look at the hexadecimal value of the x-position (lower right corner in smb3ws) and to make it the same as what is written in smb3mi.

So has anyone succeeded in adding a song yet ? I'm starting to get worried here... :/


Should I use the PRG 1 ROM of SMB3?

I patch that rom with the smb3_new-music-format file, then I insert a song with all things on default.

Song is the NSMB song at position 21.

Then I put a 0F sprite at position $21.
It's still the regular plains song.

Maybe it's too far away from the beginning of the screen so it doesn't load the sprite?

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CKY-9K
Posted on 11-12-09 02:34 AM, in SMB3 Music Inserter - WIP Release (beta 1.3) Link | Quote | ID: 119225


Pokey
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Oh cool I really like the NSMB song.

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CKY-9K
Posted on 11-18-09 11:26 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 119735


Pokey
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World kajillion.

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CKY-9K
Posted on 11-19-09 02:41 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 119755


Pokey
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I can imagine people using lame baby bowser or bowser jr, whichever is correct.

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CKY-9K
Posted on 11-26-09 07:09 PM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 120573


Pokey
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Delays are fine and understandable man but keep up the good work. Don't let it consume your time you need though.

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CKY-9K
Posted on 11-26-09 07:11 PM, in You are banned. Link | Quote | ID: 120574


Pokey
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Banned for being a turtle lover.

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CKY-9K
Posted on 12-18-09 01:24 PM, in My Super Mario Bros Game & Watch simulator WITH DEMO (rev. 4 of 01-04-10 08:15 PM) Link | Quote | ID: 123307


Pokey
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DEMO
http://www.box.net/shared/h9vm2l2f1h

How many of you would be interested in my Super Mario Bros Game & Watch simulator?

It's going really well and captures the original's gameplay as much as I could make it.

It's a really fun game for a handheld, and if you're into Mario but don't have the time to get a copy, then you can just check out my simulator.

A little outdated gameplay footage:


Newest feature - time mode just added:


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CKY-9K
Posted on 12-27-09 04:35 PM, in My Super Mario Bros Game & Watch simulator WITH DEMO Link | Quote | ID: 124255


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I guess not :/

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CKY-9K
Posted on 12-31-09 08:13 AM, in The many faces of the Nintendo DS Link | Quote | ID: 124617


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Original. Broken touch screen detection though.

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CKY-9K
Posted on 01-04-10 06:33 AM, in My Super Mario Bros Game & Watch simulator WITH DEMO (rev. 2 of 01-04-10 08:15 PM) Link | Quote | ID: 124991


Pokey
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Well maybe this time you can beat it.

DEMO
http://www.box.net/shared/h9vm2l2f1h

A nice amount of people replied so I'll release the latest demo.

You can play worlds 1,2,3,4, and 7 out of 8 for now.

Controls:

F1 - help
F2 - Time
F3 - Game

Space - Jump
Arrows - Control

If you want to check out more info, or a scan of the manual go here:

http://www.intheattic.co.uk/super_mario_bros_1.htm

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CKY-9K
Posted on 01-13-10 03:22 AM, in 2010, back to reality - but where? Link | Quote | ID: 125489


Pokey
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Working on music. Getting some good recording equipment first.

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CKY-9K
Posted on 01-13-10 11:32 AM, in Super Mario Bros hitbox data Link | Quote | ID: 125498


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Does anyone know where the hitbox data is in the ROM address of Super Mario Bros?

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CKY-9K
Posted on 01-15-10 05:43 AM, in Super Mario Bros hitbox data Link | Quote | ID: 125562


Pokey
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well I just got this fceux emulator and there's a script to show all hitboxes.
It's really strange, and one of my hacks needs the character to always be small but able to break blocks after getting a mushroom.

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CKY-9K
Posted on 01-20-10 08:54 PM, in Keyloggers Link | Quote | ID: 125778


Pokey
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How do I check if I have them?
Can a sensitive firewall that asks for all internet access before letting a program use the internet block it?

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CKY-9K
Posted on 01-21-10 02:22 AM, in Keyloggers Link | Quote | ID: 125798


Pokey
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Well I got my firewall to ask for consent on any new programs.

Last year my computer had BSODs but now it's pretty much perfectly fine so I'm just making sure everything is ok.

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CKY-9K
Posted on 01-21-10 02:25 AM, in Super Mario Bros hitbox data Link | Quote | ID: 125799


Pokey
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Yeah that's it.
I don't get why my copy is drawing everything like 8 pixels below what is should like on the video.

I did find a game genie code that simulated small mario all the time, but it wasn't actually editting the actual hit box.

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CKY-9K
Posted on 01-21-10 09:59 PM, in Keyloggers Link | Quote | ID: 125828


Pokey
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Posted by Traffic Light
Posted by CKY-9K
Last year my computer had BSODs


Those can be due to overheating.


They did happen in SUMMER I think.
They eventually never happened again and my computer seems pretty fine.

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Main - Posts by CKY-9K

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