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Main - Posts by CKY-9K

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CKY-9K
Posted on 04-21-08 03:12 AM, in Donkey Kong 2 (Nuts and Milk hack) documents included Link | Quote | ID: 82155


Pokey
Level: 57

Posts: 372/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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lol her tits are showing. Fap fap fap.

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CKY-9K
Posted on 04-21-08 04:18 AM, in Super Mario Land sprites [ASM] [SPRITE] [GFX] [RELEASE] Link | Quote | ID: 82156


Pokey
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Since: 06-27-07
From: cKy

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shit I was expecting an IPS patch.

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CKY-9K
Posted on 04-21-08 11:35 PM, in Help with Zcompress Link | Quote | ID: 82190


Pokey
Level: 57

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Since: 06-27-07
From: cKy

Last post: 216 days
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Why doesn't my ask for help don't mean shit

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CKY-9K
Posted on 04-21-08 11:37 PM, in Tell us what's in your Vault Link | Quote | ID: 82191


Pokey
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From: cKy

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Posted by Jigglysaint
Let me see:
Legend of Zelda ASM hack that adds lock blocks and a more complex secrets system(more like Zelda Classic). Temp iced due to problems trying to reduce save files from 3 to 1 and using extra ram for saving and stuff.



Oh yeah I remember you were into Zelda Classic.
It's progress is a little bleh right now.

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CKY-9K
Posted on 04-22-08 01:15 AM, in To SMB1 ROM-Hackers Link | Quote | ID: 82197


Pokey
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Since: 06-27-07
From: cKy

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Okey Dokey Smokey

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CKY-9K
Posted on 04-22-08 03:05 AM, in The idiots of Garry's mod Link | Quote | ID: 82206


Pokey
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Since: 06-27-07
From: cKy

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hooooly jesus... What is that? WHAT, the fuck is that?

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CKY-9K
Posted on 04-22-08 03:20 AM, in Cloud Connected-ed-ed-ed.. (rev. 3 of 04-22-08 03:30 AM) Link | Quote | ID: 82207


Pokey
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Since: 06-27-07
From: cKy

Last post: 216 days
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I'VE COME TO REALIIIIIIIIIIIIIIIIIIIIZE!!!
WITH EVERY LITTLE GLIMPSE... YOU FADE!
I WAS TOLD THAT I COULD FLYYYYYYYY!
OHHH, AT LEAST EXPECTED.... CLOUD CONNECTED!!!!!

Cloud connecteeeeeed...

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CKY-9K
Posted on 04-22-08 04:22 AM, in Picture of my ass Link | Quote | ID: 82210


Pokey
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Posted by DSMagnum
Here's my other ass.




I'd post a picture of a donkey with a boner but it's too explicit.

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CKY-9K
Posted on 04-22-08 04:31 AM, in Deal or No Deal Link | Quote | ID: 82211


Pokey
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From: cKy

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This show sucks.

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CKY-9K
Posted on 04-22-08 04:47 AM, in Help with Zcompress Link | Quote | ID: 82213


Pokey
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From: cKy

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Why thank you.

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CKY-9K
Posted on 04-22-08 05:33 PM, in SMB1 Lakitu palette help Link | Quote | ID: 82230


Pokey
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From: cKy

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I mean ROM addresses not CPU.

Duh it's from a hack. It's from my hack. It shows the error that I'm talking about. I editted the address to make lakitu use Palette number 4, or $03, and the address is in fact supposed to be where all the enemy palette assignments are done. But Lakitu's palette change is acting up, because whoever coded the Lakitu from over 20 years ago coded it in some mysterious way.

I know the problem it's just that I don't know how to find, and fix it. It's some code that deals with horizontally mirroring the cloud tiles on Lakitu. For some reason the mirrored tiles obtain it's palette in a strange way, that changing the main palette code doesn't really do anything to the tile.

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CKY-9K
Posted on 04-22-08 09:54 PM, in SMB1 Lakitu palette help (rev. 4 of 04-23-08 04:10 AM) Link | Quote | ID: 82242


Pokey
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FIXED

thanks for the help.

What I did is turn all "$29 $81" to "$29 83"

I assume the "8" part is the part that mirrors the tile, and the second hexdigit is the palette.

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CKY-9K
Posted on 04-23-08 10:03 PM, in SMB2j skid sound into SMB1 Link | Quote | ID: 82274


Pokey
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I've already accomplished doing this. However the skid sound is located in the worst place to compromise for compression. It's coding is located around level 1-2 and 1-4's level layout.

I'm not really good with ASM, but couldn't I expand the ROM and move the code to an empty spot?

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CKY-9K
Posted on 04-24-08 12:51 AM, in SMB1 Lakitu palette help Link | Quote | ID: 82284


Pokey
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Depends. FDS ROM? some NES SMB2j ROM?



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CKY-9K
Posted on 04-24-08 12:51 AM, in Cloud Connected-ed-ed-ed.. Link | Quote | ID: 82285


Pokey
Level: 57

Posts: 386/693
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Next: 54785

Since: 06-27-07
From: cKy

Last post: 216 days
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CKY-9K
Posted on 04-24-08 02:05 AM, in SMB1 Lakitu palette help (rev. 2 of 04-24-08 02:06 AM) Link | Quote | ID: 82288


Pokey
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From: cKy

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I suggest you use parts of the hex I pasted to find where it's located.

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CKY-9K
Posted on 04-24-08 04:52 AM, in NES Super Mario 1 - Infinite Time Code Link | Quote | ID: 82294


Pokey
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Posted by Hamtaro126
Gamegenie: Please no ROM links, this site is a rom site so it is not allowed here to post it.


lol dumbass

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CKY-9K
Posted on 04-24-08 04:54 AM, in Tell us what's in your Vault Link | Quote | ID: 82295


Pokey
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Since: 06-27-07
From: cKy

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To add to my list,

I'm doing a Super Mario Bros music hack. So far I got a tune of Cloud Connected going on.

And my project to get the skidding SFX in SMB1.

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CKY-9K
Posted on 04-25-08 01:53 AM, in SMB1 - Castle Music Tweak Link | Quote | ID: 82329


Pokey
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no but there's a version of the castle music with noise channel and it goes:

cah cah cah cah cah cah cah cah cah cah chht ta chht, chht. chht ta chht, chht.

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CKY-9K
Posted on 04-25-08 02:33 AM, in Cloud Connected-ed-ed-ed.. Link | Quote | ID: 82330


Pokey
Level: 57

Posts: 391/693
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Since: 06-27-07
From: cKy

Last post: 216 days
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Main - Posts by CKY-9K

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