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Main - Posts by CKY-9K |
CKY-9K |
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Pokey Level: 57 Posts: 349/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by Hamtaro126 I JUST SAID THAT YOU FUCKING FAGGOT ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 350/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Where are the speech modules located on my computer? Like Microsoft Sam, or should I say, the satanic freak voice.
And how can I add some more speech modules? ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 351/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by The KinsPosted by Hapi-Sanwell if we're going to play that kind of game ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 352/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
That dog is fucking awesome.
I haven't heard at all but is there and new Futurama episodes yet. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 353/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
As all of you know I created a Fester's Quest terrain editor for all 3 maps,
Overworld Sewer Alien Ship and there was a palette editor as the last page. After a long break from hacking anything I decided to come back to my main Fester hack. I found some data around $01b210 of the last boss's tile layout. Decided to turn it into this: Beware of the scientologists. I just came up with a good idea. I'm gonna make the boss enty a closet. LOL ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 354/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
This will never be finished.
Just like the new CKY album. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 355/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
This is unreal. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 356/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by ArBeWhat the Pretty CoolPosted by Ailure Your mother. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 357/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Made a "shit your pants" quality code for Super Mario Bros
PASLLGLA The equivelant to that SMB deluxe gameshark code that can make you fly (it was like 010202C0 or something) Pressing A activates some flag that says the player jumped right? Well whenever you were detected to have jumped (not dropped or anything like that) then you'll float gravityless and are able to control mario with the control pad. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 358/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
That second video sucks, because it's another boring "hidden shit"/"glitch abuse" hack.
The Yoshi one is goddamn ridiculous (in a good way) like how the status switches to the bottom and there's verticle scrolling. The Megaman one is still the best although I'm sick of talking about megaman. Just beat Evolution2 ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 361/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
I think there might be some type of japanese patch floating around that allows a "verticle mode"
What the fuck is the menu supposed to do in Mario vs. Airman? Also I'm jeleous of Japanese hackers. Those kids act like they took algebra on Mario physics or something. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 362/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
For some reason the second version of the hack doesn't work. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 364/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Anything known for a digital wavetable in a VST?
like, Gameboy's channel 3. 4-bit wavetable with 32 steps. A quantisizer is simular but the timing is still the same as the applied Hertz. I never understood how hard it would be to have a table with a grid and bars to represent the wave. I got a new version of FL studio and there's this SynthMaker thing, and I saw an LFO step sequencer, but I modified it for the wave-table to be an actual wave. But it's restricted for FL studio. Also when I enter "8" as the verticle steps, it applies it positive and negative so it makes it 16, but the problem is that it's actually 17 because the center counts too, so really it's 0-16, which is actually 17 numbers. But there's an option on it called "positive" where you only have a positive side and no negative end, but then the interface becomes confusing. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 365/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by frantik bullshit it's not working. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 366/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
You stole my title. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 367/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
By that I mean, if you have shit that you never finished or have finished, hacks, whatever, tell us.
Here's my list: Fucked up Mario Bros Super Hick Bros Borat Super Anarchy Bros JackAss/Landspeed/Super Margera Bros Debug Mario Bros 3 Speed Mario Bros 3 Drunk Mario Bros 3 C-64 Mario Bros Fester Quest hack If I remember anymore I'll put them up. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 368/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Enough with the fucking megaman hacks. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 369/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by PSlugworthPosted by CKY-2K Yes. More Mario. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 370/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Oh yeah. I just remembered.
I made a SMB hack that will once and for all end the "Turn SMB1 into the SMB3 look" thing. It's the best one out of all who tried, trust me. No more bullshit. Every single thing is resonating with the feel of SMB3. I even made a version with SMB3 animation. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 371/693 EXP: 1431185 Next: 54743 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
I need help with some stupid confusing color setup that deals with the Lakitu's palette.
$686b is the start of the palette data for enemies. They are assigned their palette by the numbers given. from the start it's: 01 02 03 02 01 01 03 03 03 01 01 02 02 21 01 02 01 01 02 FF 02 02 01 01 02 02 02 And at $687c is the Lakitu palette, which is 01. I changed it to 03. However in the picture I showed you, the corners seem to not change. I think it's caused by some gay routine for how it mirrors the lakitu cloud, but I don't get it. It's assigned in a confusing way. I'm not too good at ASM, but as how I editted this and all I'm pretty good at finding small values. I don't understand how it's assigned. Can someone please help? There's an SMB Disassembly and all but like I said I'm not good with ASM besides maybe using it as a refference of what to edit. I'm one of those "wing it" type of guys. Please help. Pretty please? ____________________ |
Main - Posts by CKY-9K |
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