Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,512,685
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-02-24 01:34 PM
Guest: Register | Login

Main - Posts by CKY-9K

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

CKY-9K
Posted on 01-04-08 01:56 AM, in Legend of Zelda Oracle of Ages minihack Link | Quote | ID: 72644


Pokey
Level: 57

Posts: 280/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
While we're on the topic of hacking GB Zelda, is there any emulator like FCEUXD features with like a live ROM editor for Gameboy?

I always wanted to experiment on those games like that.

____________________








CKY-9K
Posted on 01-04-08 01:36 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 72691


Pokey
Level: 57

Posts: 282/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
You should make an extended version for SMB3 Workshop's object definition editor.



The one on there only edits basic objects. After that, it doesn't show the ROM addresses anymore since it appears they never bothered looking for them all. It just shows the object's pattern values but not where the valuese come from in the ROM.

____________________








CKY-9K
Posted on 01-06-08 06:22 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 72856


Pokey
Level: 57

Posts: 283/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz

Object editing anyone? I'm kind of building things backwards. The Object editor will be done before the actual level editing. What's really cool is that everything is loaded from an Definitions.xml file so if you hack the crap out of the game or whatever, you can modify the Definitions.xml file or heck, I may even eventually added extended ObjectSet support that lets you add new sets (BIG MAYBE).

At anyrate, everything from here should be mostly grunt work, finding the object data, finding their drawing routines, etc, etc.

What Im going to do is abstract the editing process greatly. I'm sure most of you are used to the normal "Domain, Type" combo (and Length for 4 byte objects). I hope to completely hide that and you just have objects you can add from an Object List Window and if it has lengths, you can just click and pull to stretch it. Also, specialized sprites won't appear on the level, instead, they'll have their own properties forms and stuff so you don't have to move the sprites around to get the desired effect


Fuck yes, make sure you can edit all the objects.

____________________








CKY-9K
Posted on 01-06-08 08:25 AM, in Combining Game Genie ROM onto a NES ROM to add codes..? Link | Quote | ID: 72858


Pokey
Level: 57

Posts: 284/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Would this be possible? Inserting Game Genie into data before the game? Yes or No?

Or something?

____________________








CKY-9K
Posted on 01-07-08 12:02 AM, in Combining Game Genie ROM onto a NES ROM to add codes..? Link | Quote | ID: 72911


Pokey
Level: 57

Posts: 286/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Pocketnes.

____________________








CKY-9K
Posted on 01-07-08 03:48 AM, in Game Genie Code List Link | Quote | ID: 72923


Pokey
Level: 57

Posts: 287/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
All the codes are assured for no unwanted effects, saturated to the code that the description says.

SMB3


AOSUZSSI -

Technical desc: Pull Ice blocks from anywhere
Fun desc: Lego land!

KAOVAYGE -
Technical desc: Messes with PMC pattern
Fun desc: Crazy remix

OZOGXNGE -
Description: Cannot hold shells, kick them like regular SMB. Problems with other holdable things though.



____________________








CKY-9K
Posted on 01-09-08 05:26 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73103


Pokey
Level: 57

Posts: 288/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz
Posted by Kawa
So, those coins you added in the hill object... they're actual coins or just...?


Yes, actual coins. I plan for complete object definition editing and for very special cases, I'll make a separate editor for.

I finally ironed out the last few details for the object editor. You can change the palette you're editing in and the proper graphics load for the proper object set. Now I have to go through and find the drawing routines for every object in the game and the definition data. Luckily, I'm writing the drawing routines while doing this, so when it comes time to edit levels, I got the foundation preset . After the Object definition editing, I'll work on sprite definition editing. This includes animations, TSA and special properties .


The downside to this is that it's eating a nice chunk of ram right now but the speed is good. It's a price you pay I guess for the power the editor will offer to hackers.


So if you make the animation editing, could I possibly edit it to make mario walk like in SMB1?

____________________








CKY-9K
Posted on 01-10-08 05:43 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73172


Pokey
Level: 57

Posts: 289/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
well SMB3 walking pattern is like 0 1 2 1 0 1 2 1 0..
SMB1 is 0 1 2 0 1 2 0 1 2..


____________________








CKY-9K
Posted on 01-12-08 12:14 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73307


Pokey
Level: 57

Posts: 290/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
that's not what I freakin mean I'm talking about mario's walk animation

____________________








CKY-9K
Posted on 01-12-08 12:18 AM, in At The Gates Link | Quote | ID: 73308


Pokey
Level: 57

Posts: 291/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
One of the biggest Melodic Death Metal bands out there are coming back onto the stage.

To specify how big they were, they're what all the metalcore dickheads rip off of, and now they're coming back to make the metalcore kids cry.
This year at summer.

This is going to be fucking awesome.

AtTheGates.se

On their site it tells a lot of info about when, where, and why they're coming back. If you never heard of them you should check them out.

____________________








CKY-9K
Posted on 01-12-08 12:52 AM, in I've just been to the dentist... Link | Quote | ID: 73311


Pokey
Level: 57

Posts: 292/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
I have a cavity on a left lower tooth.
How much does a filling cost anyway?

I try to temporarly put cork in it after brushing around it so that shit doesn't get stuck in it. Is that a good decision?

____________________








CKY-9K
Posted on 01-12-08 11:15 PM, in Ultimate SMB3 Editor (Coming soon...) (rev. 2 of 01-12-08 11:21 PM) Link | Quote | ID: 73371


Pokey
Level: 57

Posts: 293/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz
Just a quick update: I have all global objects defined now. I've almost completed the Plains Object set. 14 more to go!


Complete objecting editing is in and the interface is pretty much set. I'm going to create overlays to display over the tile blocks with power-ups in them so you know wtf you're actually seeing.

Level loads!

and on my hack



OHHHH No you di-in't!

After you get this done with, you'll be greatful yourself, since it would make the things you want to do much more easy and faster to do.

After I finished up with my level editor for Fester's Quest I could actually hack at will, because there's no way I'd spend all day hacking the level through hex.

____________________








CKY-9K
Posted on 01-13-08 08:20 AM, in SMB3 question: changing metatile properties (yes, again.) Link | Quote | ID: 73401


Pokey
Level: 57

Posts: 294/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Spamtaro126

http://www.romhacking.net/utils/448/

____________________








CKY-9K
Posted on 01-14-08 12:18 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73433


Pokey
Level: 57

Posts: 295/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz
DD's Tired. You can move objects now. DD's very tired. Will work on more tomorrow.


Take that break.

____________________








CKY-9K
Posted on 01-14-08 05:28 AM, in At The Gates Link | Quote | ID: 73452


Pokey
Level: 57

Posts: 296/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
I wish I lived In Sweden.

____________________








CKY-9K
Posted on 01-14-08 06:59 AM, in Midi control for computer Link | Quote | ID: 73463


Pokey
Level: 57

Posts: 297/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Not completely sure how midi control works.
Sometime in the future, I'm gonna try to get myself a Roland GR-20 guitar synth.

Roland GR-20 guitar synth pedal package (fuckin 500 dollars dude) (converts guitar string notes into midi note shit)

It says it can output midi stuff, but I don't get it. My soundcard only has Output for speakers, mic, and line in. There's a front soundjack panel that also accesses for headphones and mic, but that is caved in.

Midi In? I don't have that. My comp has a builton soundcard so I don't know.

The real reason I want a guitar synth is to make osc sounds like squarewaves and synthetic soundwaves. The roland guitar synth seems to have patches like MIDI, and it has synth sounds, but I don't know if it has custom synth sounds.



____________________








CKY-9K
Posted on 01-14-08 09:05 PM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73510


Pokey
Level: 57

Posts: 298/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz
Not yet. I plan to have a "power user mode" that clears a rom completely and lets you design every level and every map from scratch. In this mode you will have complete freedom and the editor will track your changes and what not for you, making your hack a sort of project, otherwise, it's just a basic editor.


Then how comes with SMB3 workshop I can add enemies and objects?

____________________








CKY-9K
Posted on 01-15-08 12:50 AM, in Ultimate SMB3 Editor (Coming soon...) Link | Quote | ID: 73550


Pokey
Level: 57

Posts: 299/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
Posted by DahrkDaiz
When you add enemies and objects it will crash other levels because it needs space to overwrite, so it spills over into another level. There's simply no way to add objects and keep track of all the sizes of all the levels since some banks are pretty packed.


Oh lame. I thought all this time it was safely adding onto it.

____________________








CKY-9K
Posted on 01-15-08 12:55 AM, in Midi control for computer Link | Quote | ID: 73553


Pokey
Level: 57

Posts: 300/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
What would Midi control do? It would do more than just control the midi sounds right? It can control anything that takes midi notes right?

The GR-20 seems to be a patch synth, so it seems more like a bunch of midi presets, when what I'm looking for personally is osc waveforms like sine, square, saw, triangle, to make custom synth sounds out of my guitar.

____________________








CKY-9K
Posted on 01-15-08 01:19 AM, in I've just been to the dentist... Link | Quote | ID: 73559


Pokey
Level: 57

Posts: 301/693
EXP: 1431180
Next: 54748

Since: 06-27-07
From: cKy

Last post: 216 days
Last view: 124 days
The hole is too big I'm gonna have to get a filling.

____________________







Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32


Main - Posts by CKY-9K

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.239 seconds. (330KB of memory used)
MySQL - queries: 133, rows: 165/165, time: 0.227 seconds.