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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by CKY-9K

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CKY-9K
Posted on 11-07-07 08:30 PM, in Super Mario Advance 4, delete item Link | Quote | ID: 69410


Pokey
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Well the link doesn't work anymore gj.

And yeah this glitch is really lame.

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CKY-9K
Posted on 11-07-07 08:31 PM, in Super Dodge Ball DS and Contra 4 (for DS) Link | Quote | ID: 69411


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They better use kunio sprites for SDB DS.

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CKY-9K
Posted on 11-07-07 11:11 PM, in simple SMB1 modification needed Link | Quote | ID: 69419


Pokey
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Ok, new question.

How would I make it to turn off sprite tile flipping? Like when mario is standing?

I don't want to have to flip the image in the tile editor.

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CKY-9K
Posted on 11-08-07 06:15 AM, in inFester 1.0 release for Fester's Quest Link | Quote | ID: 69440


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Enemies are coded to show up randomly on an open space outside the game's view and to come in after you.

The only thing I can think of how the enemy layer works is that there's some local data placed to tell of what type of enemies can spawn.

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CKY-9K
Posted on 11-08-07 03:34 PM, in inFester 1.0 release for Fester's Quest Link | Quote | ID: 69454


Pokey
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Well next thing I need to do is to allow edit of tile types.
If you were to put stairs in an alien ship it would send you to the overworld.



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CKY-9K
Posted on 11-08-07 03:36 PM, in simple SMB1 modification needed Link | Quote | ID: 69455


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It's fine.

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CKY-9K
Posted on 11-08-07 06:07 PM, in Two hack releases... (rev. 2 of 11-08-07 06:08 PM) Link | Quote | ID: 69464


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The graphics he used is pretty buggy, I've seen a rom with those graphics before and they mess up.

Also why is the music so horrible?

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CKY-9K
Posted on 11-09-07 02:55 AM, in Two hack releases... Link | Quote | ID: 69509


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Hmm.. Ok.. Well it's not bad though.

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CKY-9K
Posted on 11-09-07 05:13 AM, in Super Mario Advance 4, delete item Link | Quote | ID: 69537


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Posted by NightKev
Posted by K2-YKC
Well the link doesn't work anymore gj.
The link works fine.


I'm pissed.

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CKY-9K
Posted on 11-09-07 05:57 PM, in Why did you join? Link | Quote | ID: 69594


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Hacking

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CKY-9K
Posted on 11-16-07 06:52 PM, in SMB3, Mario's engine is processed x2? Link | Quote | ID: 70175


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I was messing around with the ROM and I found this crazy effect that makes Mario and things directly related to his coding be processed twice as fast.

It's really crazy.

Here's a patch for Super Mario Bros. 3 (U) (PRG1) [!] roms

http://www.box.net/shared/ei00g045xv

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CKY-9K
Posted on 11-16-07 10:37 PM, in SMB3, Mario's engine is processed x2? Link | Quote | ID: 70187


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Cool. Patching it to the USA rom makes it less glitchy though.

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CKY-9K
Posted on 11-16-07 11:55 PM, in SMB3, Mario's engine is processed x2? Link | Quote | ID: 70192


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Here's a better version of the effect that works correctly on all emulators:
http://www.box.net/shared/72nfl6prrq

It even works on PocketNES.
No jumbled statusbar or strange effects should really be present, just the doubled processing of mario's physics.

It's cool because pretty much anything that is related to mario's coding is done twice as fast. He runs faster, he jumps faster, swims faster, whatever.

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CKY-9K
Posted on 11-17-07 12:26 AM, in SMB3, Mario's engine is processed x2? Link | Quote | ID: 70197


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I guess so. It slows down when there's enemies.

The newest version should work with any SMB3 ROM. I did find a problem though. Verticle levels don't display properly. I guess you should just aviod those for now.

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CKY-9K
Posted on 11-18-07 07:27 PM, in mario Adventure and Powerpak Link | Quote | ID: 70317


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Well that's a shame.

So much for these emulators being accurate.

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CKY-9K
Posted on 11-18-07 07:55 PM, in mario Adventure and Powerpak Link | Quote | ID: 70321


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Posted by Ailure
Depends wholly on the emulator actually.

Some emulators have accuracy as a goal (Nestopia) while others don't care about it at all (hello Nesticle).


Yeah, why the fk do people suggest Nesticle..

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CKY-9K
Posted on 11-19-07 07:07 AM, in mario Adventure and Powerpak Link | Quote | ID: 70366


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Doesn't seem to work in Nestopia.. But.. When I put in the regular SMB3 rom, when the star sequence thing starts to spawn mario, it loops over and over and over agian, always making the circle one after another, and then it keeps sweeping the tiles from repeating the code that's supposed to remove the box that shows your lives and all.

I don't get it.

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CKY-9K
Posted on 11-21-07 03:23 AM, in inFester 1.0 release for Fester's Quest Link | Quote | ID: 70495


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Not yet.

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CKY-9K
Posted on 11-21-07 07:22 PM, in What The F**K? World Famous Talking cactus??? Link | Quote | ID: 70524


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Looks nice. But by no pokemon do you mean no pokemon fights and crap?

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CKY-9K
Posted on 11-24-07 09:48 PM, in What is the latest goodnes version? Link | Quote | ID: 70653


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What is the latest goodnes version?

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