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Main - Posts by CKY-9K |
CKY-9K |
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Pokey Level: 57 Posts: 205/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Well the link doesn't work anymore gj.
And yeah this glitch is really lame. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 206/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
They better use kunio sprites for SDB DS. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 209/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Ok, new question.
How would I make it to turn off sprite tile flipping? Like when mario is standing? I don't want to have to flip the image in the tile editor. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 211/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Enemies are coded to show up randomly on an open space outside the game's view and to come in after you.
The only thing I can think of how the enemy layer works is that there's some local data placed to tell of what type of enemies can spawn. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 212/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Well next thing I need to do is to allow edit of tile types.
If you were to put stairs in an alien ship it would send you to the overworld. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 213/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
It's fine. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 214/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
The graphics he used is pretty buggy, I've seen a rom with those graphics before and they mess up.
Also why is the music so horrible? ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 218/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Hmm.. Ok.. Well it's not bad though. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 219/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by NightKevPosted by K2-YKCThe link works fine. I'm pissed. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 221/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Hacking ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 226/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
I was messing around with the ROM and I found this crazy effect that makes Mario and things directly related to his coding be processed twice as fast.
It's really crazy. Here's a patch for Super Mario Bros. 3 (U) (PRG1) [!] roms http://www.box.net/shared/ei00g045xv ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 227/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Cool. Patching it to the USA rom makes it less glitchy though. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 228/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Here's a better version of the effect that works correctly on all emulators:
http://www.box.net/shared/72nfl6prrq It even works on PocketNES. No jumbled statusbar or strange effects should really be present, just the doubled processing of mario's physics. It's cool because pretty much anything that is related to mario's coding is done twice as fast. He runs faster, he jumps faster, swims faster, whatever. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 229/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
I guess so. It slows down when there's enemies.
The newest version should work with any SMB3 ROM. I did find a problem though. Verticle levels don't display properly. I guess you should just aviod those for now. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 230/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Well that's a shame.
So much for these emulators being accurate. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 231/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Posted by Ailure Yeah, why the fk do people suggest Nesticle.. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 233/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Doesn't seem to work in Nestopia.. But.. When I put in the regular SMB3 rom, when the star sequence thing starts to spawn mario, it loops over and over and over agian, always making the circle one after another, and then it keeps sweeping the tiles from repeating the code that's supposed to remove the box that shows your lives and all.
I don't get it. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 234/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Not yet. ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 235/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
Looks nice. But by no pokemon do you mean no pokemon fights and crap? ____________________ |
CKY-9K |
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Pokey Level: 57 Posts: 237/693 EXP: 1431161 Next: 54767 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
What is the latest goodnes version? ____________________ |
Main - Posts by CKY-9K |
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