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Pozeal
Posted on 06-26-07 01:06 AM, in TT64 public beta it's here Link | Quote | ID: 49534

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I have already made three custom missions in Bob-omb battlefield, and used so of the unused textures for the inside and outside of the castle.
Is it possible to get a chain chomp in the castle grounds (outside) by changing geometry layout pointers? I can't seem to find the right bank ID of a pointer to do so.

Pozeal
Posted on 06-26-07 02:54 AM, in TT64 public beta it's here Link | Quote | ID: 49556

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.
All of a sudden, some objects quit showing up, like red coins. How can I edit the red coin mission if I can't move the read coins?

Pozeal
Posted on 06-26-07 03:52 PM, in TT64 public beta it's here Link | Quote | ID: 49764

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no, the coins WERE showing up earlier, but now they just stopped

Pozeal
Posted on 06-27-07 09:29 PM, in TT64 public beta it's here (rev. 2 of 06-27-07 09:29 PM) Link | Quote | ID: 50218

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XD the sad thing is, toad's tool has a built in texture import/exporter and he could not find it. >.>That eliminates (most of ) the need for tile molester in SM64

Pozeal
Posted on 07-04-07 11:46 PM, in TT64 public beta it's here (rev. 2 of 07-04-07 11:46 PM) Link | Quote | ID: 52341

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I'm not sure how it happens. I edit textures a lot, and sometimes when I come back from editing textures, things dissapear. The only things I have had disappear from the editor are macro 3d objects (they stay in the game, though, they just don't display in the editor)
When I load another ROM, they are all displayed correctly.
I have even tried removing the file created when you first open a ROM (the M64 geometry file or whatever it is called) and when I reload, they are still gone.

Pozeal
Posted on 12-27-08 03:27 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 97631

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I'm hacking Gimmick as well!
The pics are from the 2nd level of my hack.

Entering the hillside base.

After a small trip through the basement, you can head on up in.

A partially submerged portion of the ship.

The storage hull. Black blobs run about, organizing cannonballs.


Pozeal
Posted on 12-27-08 03:12 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 3 of 12-27-08 03:12 PM) Link | Quote | ID: 97669

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Posted by Thanatos-Zero


Is that really a nes game? My dear god, what for an amazing sound and such beautiful grafics without flackering. Just... wow!

Well, The game had...I think it was 3? extra sound channels, which let them make such great music.

Pozeal
Posted on 12-28-08 11:12 PM, in Screenshot what you're doing .. Link | Quote | ID: 97755

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Gimmick! is so fun

Main - Posts by Pozeal

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