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Main - Posts by Pozeal |
Pozeal |
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Newcomer Level: 8 Posts: 1/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
I have already made three custom missions in Bob-omb battlefield, and used so of the unused textures for the inside and outside of the castle.
Is it possible to get a chain chomp in the castle grounds (outside) by changing geometry layout pointers? I can't seem to find the right bank ID of a pointer to do so. |
Pozeal |
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Newcomer Level: 8 Posts: 2/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
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All of a sudden, some objects quit showing up, like red coins. How can I edit the red coin mission if I can't move the read coins? |
Pozeal |
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Newcomer Level: 8 Posts: 3/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
no, the coins WERE showing up earlier, but now they just stopped |
Pozeal |
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Newcomer Level: 8 Posts: 4/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
XD the sad thing is, toad's tool has a built in texture import/exporter and he could not find it. >.>That eliminates (most of ) the need for tile molester in SM64 |
Pozeal |
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Newcomer Level: 8 Posts: 5/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
I'm not sure how it happens. I edit textures a lot, and sometimes when I come back from editing textures, things dissapear. The only things I have had disappear from the editor are macro 3d objects (they stay in the game, though, they just don't display in the editor)
When I load another ROM, they are all displayed correctly. I have even tried removing the file created when you first open a ROM (the M64 geometry file or whatever it is called) and when I reload, they are still gone. |
Pozeal |
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Newcomer Level: 8 Posts: 6/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
I'm hacking Gimmick as well!
The pics are from the 2nd level of my hack. Entering the hillside base. After a small trip through the basement, you can head on up in. A partially submerged portion of the ship. The storage hull. Black blobs run about, organizing cannonballs. |
Pozeal |
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Newcomer Level: 8 Posts: 7/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
Posted by Thanatos-Zero Well, The game had...I think it was 3? extra sound channels, which let them make such great music. |
Pozeal |
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Newcomer Level: 8 Posts: 8/8 EXP: 1775 Next: 412 Since: 06-26-07 Last post: 5605 days Last view: 5604 days |
Gimmick! is so fun |
Main - Posts by Pozeal |
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