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Please chime in on a proposed restructuring of the ROM hacking sections.
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Bit-Blade
Posted on 06-17-07 03:53 AM, in GBA graphic-conversion problems Link | Quote | ID: 46202


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Hmmm.... Are you using an indexed color bitmap? If you aren't, then you have a few options with photoshop/paint shop pro. I've had to deal with similar issues getting things to copy over into yy-chr non-brokenly.

Bit-Blade
Posted on 06-18-07 06:27 AM, in Castlevania: Chorus of Mysteries Link | Quote | ID: 46480


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Sweet! It's pretty rare these days to see hacks this extensive, and it was a pleasure to beta test. Bravo!

Bit-Blade
Posted on 06-19-07 09:16 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ (rev. 2 of 06-19-07 03:36 PM) Link | Quote | ID: 46809


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What could this be for? Hmmm.....



Anyone else is welcome to use these, but I warn you, these animations are still under development and subject to change.

"Wtf is that purple thing around his neck"
A scarf/cape. Something to give this link a little more distinction than the typical stereotype we are all intimately familiar with. If you dislike it you are welcome to create a scarfless version.

This sorry little link has been sitting around collecting dust for a while now. To put it shortly, this is intended to be an original Link sprite with animations that in no way resemble zelda 3 link. The sword is its own sprite, so it uses a different palette. In the attack animation, he is pulling his sword in and out of its scabbard.

Bit-Blade
Posted on 07-01-07 12:34 AM, in Borat (SMB1 hack) Link | Quote | ID: 51085


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I thought vulgarity and audacity were consistent with Borat. If this hack was made after the same fashion, it would offend a whole lot of people and yet be funny in it's own right (though opinion is subjective).

As for your music hacking, it sounds somewhat like what I managed to do randomly corrupting data in a zelda 2 nsf (also a broken sounding smb1 one). I'm not sure, but they may only play well in emulators or nsf players. It sounds like he is manipulating the tempo of the instruments with a few or more sweet spots in a hex editor. Careful corruption methods would probably be good for this, if you aren't already using some kind of technique (though I don't personally practice them, I know the idealology somewhat. If I'm mistaken please correct me).

Please continue, CKY. I'm interested to see where this goes.

Bit-Blade
Posted on 07-05-07 11:31 PM, in So, I just got asked to be a model Link | Quote | ID: 52585


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Being a male model is an odd thought. My dads friend made an offer and a suggestion that I could with my face. Kind of weird all the same, though it would certainly be a great opportunity to make money. I almost feel as if I'd be a sell out if it I did. I have the fashion sense of a rock and could care less what one set of clothes 'looks better' than another. Blegh, not my cup of tea. Damn money. Besides, I'm convinced I'm nothing special. Just another person out there. I didn't ask for any of this, I didn't ask for my parents, for my genes, any of that... I just am.

As Zaphod Beeblebrox's shrink would tell you, "Vell, He's just some guy, you know?"

Maybe that chance will come around again *shrugs*. It's just weird because when men think 'model' they think 'hot girl'. It's a bit emasculating to attribute what is perceived to be a feminine profession to a man. Hope it works out for you.

Bit-Blade
Posted on 07-18-07 10:36 PM, in phantasy Star II - Genesis Link | Quote | ID: 56033


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The jerks that hosted Cult Net and a bunch of other sega/sonic stuff pulled their servers without warning. Now it seems said servers are available for coin, and they are asking for help from the users who go there.

As for Phantasy Star II? A good path for you would be to begin to learn Motorolla 68000 assembly language. There's a great guide on Devega, but... crap, they got taken down too... No matter. If you want this guide, PM me. I saved it to my hard drive a while back. I'll send you a link by PM. This guide, while a bit on the dry side, is EXTREMELY useful as an introduction to genesis ASM, or for anyone who has little to no experience.

Luck is also on your side that 68k asm is fairly easy to use. By comparison, the NES is much less forgiving in its ASM. I can't speak for the Snes, though.

So why am I shoving ASM down your throat? It's one of the most needed skills a rom hacker can acquire, since we are reverse engineers. It will allow you to institute certain changes. As for PSII itself, you'll need to get your hands dirty and use a little corruption. Go to zophars or romhacking.net for that. There is also a development emulator (similiar to FCEUXP) for the genesis, but I don't know how good it is.

If you don't feel up to it, that's fine, you take your own pace.

Bit-Blade
Posted on 07-19-07 01:20 PM, in phantasy Star II - Genesis Link | Quote | ID: 56231


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Posted by smkdan
Posted by Bit-Blade
Luck is also on your side that 68k asm is fairly easy to use. By comparison, the NES is much less forgiving in its ASM. I can't speak for the Snes, though.


Is that because of the mappers or something that makes 68k code easier to read? I haven't read much about it, just that it's a pretty beefy processor.


I'm not sure about mappers, but I can say it appears to be pretty direct to control graphics with the VDP (Video Display Processor). About as much as I know is a bit of the concepts about how the VDP is used (though it's been a while). I'm hardly an expert, other members might be able to answer that more clearly than I.

Also, if I am mistaken in any of those particular details I'd like to know.


Bit-Blade
Posted on 08-24-07 04:37 PM, in Infinite Energy Code for Castlevania 1 (NES) Link | Quote | ID: 63593


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I've got a better one for you

LOSTIT

All contacts with sprite entities/sprites, (candles, enemies, bosses) will be absorbed and add to your hearts upon contact with Simon. Kind of a tough challenge to stay out of the bosses way sometimes so you can kill them. If you absorb the damn boss the level never finishes because it only counts his death as occurring if its done by reducing the life bar to zero. Still fun for a few minutes.

Bit-Blade
Posted on 09-30-07 07:02 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 66745


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For battle of Olympus, the hero's name is Orphius. His girlfriend is Helena (which is funny, considering the word greeks name themselves is 'Hellenika')

Some of these graphics/level sets look like they need to be fully fledged levels. Fat chance of that with this type of game though, right?

Bit-Blade
Posted on 09-30-07 08:47 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 66750


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In Battle of Olympus Helena was bitten by an Asp and turned to stone (but ultimately shes saved). Hades is basically a jerk (he'd make a killer boss for this game, incidentally).

Ugh... it took me MONTHS to beat battle of olympus! If it's not those god forsaken bats throwing you into every hole in Tartaros, is the sword bearing jerks that won't leave you alone. Or those floating eye things that blink you to death (watch me blinkity blinkity pick up your car keys! hee hee! maybe I'll hide them in some tree... only please don't smack it. Damn Helenes...)

Get some simon belmont in there and this game will be totally win.

Bit-Blade
Posted on 10-15-07 12:56 AM, in I love you, fruity loops (rev. 3 of 10-19-07 01:03 AM) Link | Quote | ID: 67708


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Arkos 4 Updated

Edit: I added a third voice here but haven't corrected some mistakes yet. You might recognize that 'crappy violin instrument' as belonging to something like zelda 3.

A bit of cleaning up and tweaking it to fit itself better will be done later (though I think I'll leave you guys alone with this stuff for a while).

Bit-Blade
Posted on 10-18-07 06:15 AM, in I love you, fruity loops (rev. 2 of 10-18-07 05:48 PM) Link | Quote | ID: 67967


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Yes, I am somewhat new to music composition. I don't know and haven't studied anything formal about it. I play the piano a bit but don't read music, and play by ear (which may or may not prevent me from starting a song in the wrong key). Somehow or another liking fruity loops and the piano seem to complement each other somehow. Another thing I noticed is that after trying to replicate Bach's songs and baroque style, I improved a little. I've got a strong admiration for the man, and his Little Fugue is one of my favorites. I'd love to be able to play a church organ. How cool is it to get all four limbs going?

I don't really know where my hobbyist approach to music will me take, I don't take it very seriously. I have good memory for music and know when I'm playing something wrong, but at present that's all I have going for me. Unless liking math somehow helps with that. Sequencing music is easy, actually playing a song is not.

But yes, this example is only using two voices and could easily use one bass voice and second one used percussively. I don't want to use actual drums in this sample unless it's something soft or subtle. I haven't bothered yet with the additional details, but I've played a few variations of what I might do or add in my head.

Another really bad thing I have trouble with is getting both hands going for a song.

Edit: I'm not using all default really. I'm relying on a soundfont of the snes final fantasies (or at least thats what the instruments sound like). I haven't overly concerned myself with quality, that can wait. The composition takes itself takes priority.

Bit-Blade
Posted on 11-13-07 04:45 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 69996


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Posted by NEONswift
Heres a couple of Images of Parsely Woods Course 36 from my Remake of Wario Land:



Took a few screencaptures from the test version of this level so please keep in mind there aren't meant to be any enemies yet.


You need another background layer to stick between (and below?) the mountains and the foreground. That large amount of black space where you see them looks too empty.

Minish cap had some interesting graphics you might possibly have a use for.

Bit-Blade
Posted on 11-15-07 10:20 PM, in A Rockman2 hack I found in the depths of 2channel... Link | Quote | ID: 70130


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Anyone have any passwords to this? I keep getting owned x.o. and can't use game genie to spite them.

Bit-Blade
Posted on 11-28-07 09:48 PM, in A Rockman2 hack I found in the depths of 2channel... Link | Quote | ID: 70857


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I must have an imcomplete version of the hack. I beat the dragon and saw that Wily's Castle 2, 3, and 4 had not been finished. I got to the robot master room, killed heatman, and remained trapped inside his damn chamber without any way to get out.

Bit-Blade
Posted on 12-14-07 05:34 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 71691


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The error in question is a sprite display corruption. While playing, 'ghost' copies of sprites will stay in place on screen and freeze. They may shift while going through a door, and more or less pollute the screen until you clear the level (where the ugliness can begin once again when the next starts).

It doesn't make the rom unplayable by any stretch, but it is very aesthetically annoying. I wasn't aware rouki had fixed it.

My advice? Religious use of back up roms.

Bit-Blade
Posted on 01-18-08 12:20 AM, in Imitation fugue (rev. 2 of 01-18-08 10:30 AM) Link | Quote | ID: 73900


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Link here.

Updated Final.

Still a bit patchy in areas. I find that arranging music like this is relaxing if it all falls into place. The baroque style is hard to keep straight in your head if you aren't too skilled at what you're doing. Meh.

Edit:

Whew! That was a lot of work. I need sleep.

Main - Posts by Bit-Blade

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