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lwares
Posted on 08-13-07 03:12 AM, in New Custom Sprites Link | Quote | ID: 62062


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mikeyk: what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-14-07 04:08 PM, in New Custom Sprites (rev. 5 of 08-14-07 04:35 PM) Link | Quote | ID: 62379


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Posted by mikeyk
lwares: Please keep your requests in the ASM thread as well. While your requests are more reasonable, they are not things I can't answer off the top of my head, and thus take time.
These are not requests they are questions.

Posted by lwares
what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?


____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 02:12 AM, in New Custom Sprites Link | Quote | ID: 62484


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Posted by Grey Mario
Posted by lwares
Posted by mikeyk
lwares: Please keep your requests in the ASM thread as well. While your requests are more reasonable, they are not things I can't answer off the top of my head, and thus take time.
These are not requests they are questions.

Posted by lwares
what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?



You're asking for ASM thus your questions should be in the ASM Requests thread.
Here is a question for anyone:
What is the difference between asking for a piece of ASM code to insert into a custom sprite and asking for a ASM code to be inserted into a hack?

Well the answer to my question is that I'm not requesting anything regarding inserting ASM into a hack!!! So this shouldn't be posted in the ASM/Custom Sprites/etc thread. (which ends up like every other request that gets ignored!) In otherwords, I am asking a simple but complicated question regarding inserting a piece of code into a custom sprite.

Now unless anyone wants this to become a arguement regarding over what is and what isn't a request or a question then, so be it!

____________________
L.Wares

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Music & SFX - mattrizzle & blackhole89
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lwares
Posted on 08-15-07 02:19 AM, in spc2midi and sonar problems. (rev. 3 of 08-15-07 02:29 AM) Link | Quote | ID: 62486


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Posted by blackhole89
In my experience, spctool's convert-to-MIDI function produces decent output, even though single channels keep straying off key
Have you tried using it yet?
Where can I and other people find it as this will come in handy for helping S.N.N. with his requests that he dealing with on SMW Central.

Off-Topic: Also, I sent you a PM on Sun 12th Aug 2007 at 09:12:57 PM GMT and you haven't got back to me yet with a reply. (I'm not saying here what it was about though)

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L.Wares

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Music & SFX - mattrizzle & blackhole89
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lwares
Posted on 08-15-07 02:37 AM, in spc2midi and sonar problems. Link | Quote | ID: 62489


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Posted by blackhole89
Here. You might need DOSBox or something similar to run it if you have an NT-series Windows without a VDM.

As for that PM... forgive me, I forgot about it like I tend to do about PMs that I've already read; I'll look into it tomorrow
okay, thanks!

Also, just to ask will Windows 98SE be okay to use this? as I have Virtual PC set up on my computer.

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L.Wares

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Music & SFX - mattrizzle & blackhole89
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Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 02:40 AM, in spc2midi and sonar problems. (rev. 2 of 08-15-07 03:03 AM) Link | Quote | ID: 62492


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Okay, thanks again blackhole89!

Edit: How do you convert songs as I try to enter the actual program via MS-Dos and it comes up with garabge.

Any help?

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L.Wares

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Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 02:50 AM, in New Custom Sprites Link | Quote | ID: 62497


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Okay, just calm down Grey Mario.

You're correct I am asking for a modification to sprites.

Although, I am not making a REQUEST for ASM/CUSTOM SPRITES.

So, unless you want to take this to a higher authority then do so as this is now getting pointless!

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 03:09 AM, in New Custom Sprites Link | Quote | ID: 62503


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Does this sound like I'm requesting anything?:

Posted by lwares
what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?


No it doesn't, I'm asking a question (a few actually) not requesting!

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 03:20 AM, in New Custom Sprites Link | Quote | ID: 62506


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Posted by Grey Mario
Posted by lwares
Does this sound like I'm requesting anything?:

Posted by lwares
what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?


No it doesn't, I'm asking a question (a few actually) not requesting!
Ask a question and you request an answer.


GAME AVER
It's actually:
GAME OVER (indeed!)

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 03:22 AM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 62508


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This is a "request" (acording to Grey mario) to mikeyk.

what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?

what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving?

Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown?

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 03:27 AM, in New Custom Sprites (rev. 2 of 08-15-07 03:27 AM) Link | Quote | ID: 62511


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never heard of it but it sounds new to me.

Anyway, i have finally posted this "Request" in the ASM/Custom Sprites/etc Request thread.
So let's now just leave it at that okay? Good!

Now, hopefully we can get back on topic!

Any new sprite updates mikeyk?

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L.Wares

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Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-15-07 02:08 PM, in SMB2 Music Patch! Link | Quote | ID: 62606


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That is good to hear Mattrizzle!
BTW, I love the track you have chosen for the enemy credits which includes a nice mix between SMW and SMB. 2 Endings.

Looking forward to the release.

____________________
L.Wares

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Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-16-07 03:13 AM, in spc2midi and sonar problems. Link | Quote | ID: 62801


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I tryed that and it still comes up with garbage. Although this time I can just make out what is on the screen. It is not clear to read enough.

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L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-23-07 05:13 PM, in New Custom Sprites Link | Quote | ID: 63360


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Posted by ghettoyouth
can we post our own custom sprites here too?



I modified the mikeyk's spring board disassembly and turned into a pow switch, wich kills all the sprites on screen. I want to release it but I'm having a small problem. It still shows the spring board graphics if carried O_o


have you thought of working with mikeyk to recreate some stuff from SMB. 2 which can be carried just like Aya is in your hack.

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L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-23-07 05:22 PM, in ASM Hack\Custom Block\Custom Sprite request thread Link | Quote | ID: 63361


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If this already exsists let me know asap

Could I have a Blue Pow switch that can be placed anywhere without changing to a sliver Pow.

I know there are other blocks/sprites in SMW/LM which change depending on its position.

The other ones I want are:
Block containing an extra life
Block containing a vine

Also, is there a note block that exists where a mushroom/flower or leaf is created when hit?

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-23-07 05:41 PM, in New Custom Sprites Link | Quote | ID: 63364


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What I meant was to have a object carried like in SMB.2 and the screenshots above of ghettoyouth's hack.

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L.Wares

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Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-23-07 05:49 PM, in SMW ROM Addresses (rev. 3 of 09-17-07 02:53 AM) Link | Quote | ID: 63366


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Please Ignore This Post!

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-26-07 01:36 PM, in ASM Hack\Custom Block\Custom Sprite request thread (rev. 4 of 09-04-07 04:21 PM) Link | Quote | ID: 63776


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i had a look and yes there is a note block that generate a mushroom/flower, feather or star depending on its X position just like the pow.

So, I wish to request a few note blocks which just spawns the following from above and underneath it when hit:

mushroom/flower
mushroom/feather
star

Also, a couple of the following:

a block which spawns a vine which moves with layer 2 (just like in SMB. 3)
a block which spawns a 1up mushroom

Many thanks...

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-26-07 01:56 PM, in New Custom Sprites (rev. 2 of 08-26-07 01:57 PM) Link | Quote | ID: 63777


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I have just notice something mikeyk, poochy ExGFX in the tilemap folder.

Does this mean you are currently working on him at the moment or is the ExGFX just there to tease us.

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk

lwares
Posted on 08-26-07 04:44 PM, in New Custom Sprites (rev. 5 of 08-26-07 05:14 PM) Link | Quote | ID: 63788


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Thanks for letting me know mikeyk.

Just to let you know I have a several mixed requests that I have posted in the ASM/Sprite/etc thread (which you can check out if you wish):

My Sprite requests
My ASM Sound code requests/questions
My Block requests

Edit: Also, Sprite Tool v1.35 and the Mushroom Blocks (which comes included with sprite tool) have been uploaded to SMW Central as well as this, the readme for the mushroom blocks has been edited to include the extra bit not mentioned already about the blocks.

____________________
L.Wares

Need any information or help hacking SMW? ask these people via PM:
Music & SFX - mattrizzle & blackhole89
addmusic - S.N.N.
Custom sprites/sprite tool - mikeyk
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Main - Posts by lwares

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