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Main - Posts by lwares |
lwares |
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Koopa Level: 25 Posts: 65/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
mikeyk: what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts?
what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving? Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown? Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 66/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by mikeykThese are not requests they are questions. Posted by lwares ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 67/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by Grey MarioHere is a question for anyone:Posted by lwaresPosted by mikeykThese are not requests they are questions. What is the difference between asking for a piece of ASM code to insert into a custom sprite and asking for a ASM code to be inserted into a hack? Well the answer to my question is that I'm not requesting anything regarding inserting ASM into a hack!!! So this shouldn't be posted in the ASM/Custom Sprites/etc thread. (which ends up like every other request that gets ignored!) In otherwords, I am asking a simple but complicated question regarding inserting a piece of code into a custom sprite. Now unless anyone wants this to become a arguement regarding over what is and what isn't a request or a question then, so be it! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 68/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by blackhole89Where can I and other people find it as this will come in handy for helping S.N.N. with his requests that he dealing with on SMW Central. Off-Topic: Also, I sent you a PM on Sun 12th Aug 2007 at 09:12:57 PM GMT and you haven't got back to me yet with a reply. (I'm not saying here what it was about though) ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 69/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by blackhole89okay, thanks! Also, just to ask will Windows 98SE be okay to use this? as I have Virtual PC set up on my computer. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 70/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Okay, thanks again blackhole89!
Edit: How do you convert songs as I try to enter the actual program via MS-Dos and it comes up with garabge. Any help? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 71/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Okay, just calm down Grey Mario.
You're correct I am asking for a modification to sprites. Although, I am not making a REQUEST for ASM/CUSTOM SPRITES. So, unless you want to take this to a higher authority then do so as this is now getting pointless! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 72/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Does this sound like I'm requesting anything?:
Posted by lwares No it doesn't, I'm asking a question (a few actually) not requesting! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 73/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by Grey MarioIt's actually:Posted by lwaresAsk a question and you request an answer. GAME OVER (indeed!) ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 74/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
This is a "request" (acording to Grey mario) to mikeyk.
what are the ASM codes to make the rideable shyguys and tweeters act like their SMB. 2 counterparts? what parts of the phanto code should I put for it to make a sound when it first starts to move and whilst its moving? Also, what parts of the carryable egg code should I put for it to make a sound when it is being picked up and thrown? Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 75/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
never heard of it but it sounds new to me.
Anyway, i have finally posted this "Request" in the ASM/Custom Sprites/etc Request thread. So let's now just leave it at that okay? Good! Now, hopefully we can get back on topic! Any new sprite updates mikeyk? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 76/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
That is good to hear Mattrizzle!
BTW, I love the track you have chosen for the enemy credits which includes a nice mix between SMW and SMB. 2 Endings. Looking forward to the release. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 77/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
I tryed that and it still comes up with garbage. Although this time I can just make out what is on the screen. It is not clear to read enough. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 78/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Posted by ghettoyouthhave you thought of working with mikeyk to recreate some stuff from SMB. 2 which can be carried just like Aya is in your hack. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 79/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
If this already exsists let me know asap
Could I have a Blue Pow switch that can be placed anywhere without changing to a sliver Pow. I know there are other blocks/sprites in SMW/LM which change depending on its position. The other ones I want are: Block containing an extra life Block containing a vine Also, is there a note block that exists where a mushroom/flower or leaf is created when hit? Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 80/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
What I meant was to have a object carried like in SMB.2 and the screenshots above of ghettoyouth's hack. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 81/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Please Ignore This Post! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 82/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
i had a look and yes there is a note block that generate a mushroom/flower, feather or star depending on its X position just like the pow.
So, I wish to request a few note blocks which just spawns the following from above and underneath it when hit: mushroom/flower mushroom/feather star Also, a couple of the following: a block which spawns a vine which moves with layer 2 (just like in SMB. 3) a block which spawns a 1up mushroom Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 83/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
I have just notice something mikeyk, poochy ExGFX in the tilemap folder.
Does this mean you are currently working on him at the moment or is the ExGFX just there to tease us. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
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Koopa Level: 25 Posts: 84/103 EXP: 82211 Next: 7409 Since: 06-13-07 From: Colchester, UK Last post: 5937 days Last view: 5281 days |
Thanks for letting me know mikeyk.
Just to let you know I have a several mixed requests that I have posted in the ASM/Sprite/etc thread (which you can check out if you wish): My Sprite requests My ASM Sound code requests/questions My Block requests Edit: Also, Sprite Tool v1.35 and the Mushroom Blocks (which comes included with sprite tool) have been uploaded to SMW Central as well as this, the readme for the mushroom blocks has been edited to include the extra bit not mentioned already about the blocks. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Main - Posts by lwares |
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