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Main - Posts by lwares |
lwares |
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Koopa Level: 25 Posts: 41/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Well, what can I say about this?
I'll tell you what, this hack looks excellent at the moment. I look forward to seeing more developments on this. So, keep up the good work! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 42/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
or click the link in my signature (which links directly to the track listing)
It's good to be seeing more songs added to the track list for this. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 43/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
[citation needed] ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 44/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Seeming it would be easier to post a link to SMW Central
Here is what I need help with: http://www.smwcentral.net/?p=thread&pid=38493&r=1#id38493 Any help can be either given here or on there. Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 45/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
To turn what is shown in this picture above in to SMB. 3 animated blocks. My Animated ExGFX is set as FE ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 46/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Nice sprites, most of the credit should go to the creator whomever they are.
Just thought of an I idea, when most of the SMB. 3 sprites have been created someone should get full permission to use them and create a SMB. 3 remake. Then again, its just only an idea. Look forward to seeing some more and yes I know some of the creators are a touchy on sprite distribution. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 47/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
sorry mikeyk didn't see that.
Could you give us a rundown of what all the sprites do for those who haven't seen these enemies in action and where to get the ExGFX from? Many thanks... Edit: BTW, in Sprite Tool there is an error assembling Boss Bass. I know it is a WIP but any chance of posting a working version. Edit 2: Its alright, fixed it! ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 48/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
I know this is off topic but I'll say it anyway.
I have used Boss Bass in a classic SMB. 3 Water themed level without the stage moving up and down. I apologise for the graphics' palette and anything else. Edit: BTW, this is part of a hack I will not release as it is for personal use. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 49/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
I have had a few attempts of setting it up and I have failed.
Although, I do have the GFX set up in a ExGFX which I am using for a SMB. 3 themed level and the animation ExGFX as well. Any help on this please? As Demo World doesn't have any offsets in the ExAnimation prompt for these. (as you already know) Edit: I actually got somewhere last night with this. Although, its fine in Lunar Magic but when the game is actually played the ExAimation goes all funny as in it flicks back and forth between the SMB. 3 Bricks and the SMW Question Block. Please how do I sort this out? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 50/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
mikeyk, nice work bringing back the original concept from SMB. 2 regarding birdo and the egg. Just need some HP and to disable jumping on it so you can stand on its head.
Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 51/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Posted by mikeykI edited the Giant Shyguy ExGFX which I had already in place in my hack. This is what the default tilemap looks like: And this is what my adjusted tilemap looks like: Any thoughts? Edit: My apologies mikeyk, I just had a look at your tilemap and it covers where a part of where the giant shyguy should be. Any chance of having the ASM code to have the egg which is fired from birdo to share the same tilemap as the egg throwing block in the place where the egg used to be in your adjusted ExGFX please? Also, can you include what part should be overwritten. Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 52/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Posted by mikeykOkay then, instead can I have the ASM code to remap the top right of the giant shyguy to where the egg used to be? (which at least will have to do for now) Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 53/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Thanks for that icegoom.
Edit: BTW, its $8C if anyone wish to remap the top right of the giant shyguy over where the egg used to be. mikeyk: can sounds be added when the egg block is picked up and when it is thrown? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 54/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Could someone please make the Three different incarnations of Birdo from SMB. 2 with a HP of 3, drops a goal orb when defeated, can be ridden on and spits the following:
pink - only carryable eggs red - both carryable eggs and fireballs green - only fireballs If I'm incorrect let me know! As well as fulfiling my previous requests (which have been ignored) Posted by lwaresMany thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 55/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Funny Feels the same. Any chance of a experimental custom sprite please? So, we can get a faint idea to see if it works.
Many thanks... Edit: or you could just supply us a code which gives a custom sprite characteristics like in SMB. 2 and a code which enables us to carry a giant koopa's shell. Also, you said this regarding what maybe in the next release: Posted by mikeykWill this be added/changed as part of the next release or is it avalibale to test today? If so can you post a new version of the egg asm which the tilemap is set as $8C when it is picked up and thrown. The rest regarding the tilemap of the egg when birdo spits it out I can deal with myself. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 56/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
For those who haven't SMB. 3 Bowser in Action in "Brutal Mario" should know that he isn't perfectly accurate like his counterpart in the game and also uses several sprites.
When using outside of "Brutal Mario" he does not break the block (depending on what type) on direct contact. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 57/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
Posted by XMI agree with that statement! Another thng could be to try and attempt creating it yourself, like people are doing with other custom sprites. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 61/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
mikeyk, didn't the giant koopas have an extra setting where they can be set as para-giant koopas? could you sort it out please or is this due to Japanesse custom sprite distribution issues?
Edit: Just had a look at the ASM code it looks like its you own creation, Sorry. Also, can sounds be added when the egg block is picked up and when it is thrown? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 62/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
What is the current status of the music patch Mattrizzle? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
lwares |
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Koopa Level: 25 Posts: 63/103 EXP: 82282 Next: 7338 Since: 06-13-07 From: Colchester, UK Last post: 5947 days Last view: 5292 days |
I hate to divert this thread into another custom sprites thread by chance could you reveal to us what custom sprites you are working on at the moment.
Then after that we can get back on topic, OK? Edit: I stand corrected, Sorry Pac. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Main - Posts by lwares |
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